mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-14 01:19:59 +00:00
Merge pull request #2931 from Capostrophic/intimidate
Increase disposition on marginal Intimidate wins (#5485)
This commit is contained in:
commit
c4453322e5
@ -31,6 +31,7 @@
|
||||
Bug #5452: Autowalk is being included in savegames
|
||||
Bug #5479: NPCs who should be walking around town are standing around without walking
|
||||
Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
|
||||
Bug #5485: Intimidate doesn't increase disposition on marginal wins
|
||||
Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
|
||||
Bug #5499: Faction advance is available when requirements not met
|
||||
Feature #390: 3rd person look "over the shoulder"
|
||||
|
@ -786,8 +786,11 @@ namespace MWMechanics
|
||||
{
|
||||
if (std::abs(c) < iPerMinChange)
|
||||
{
|
||||
x = 0;
|
||||
y = -iPerMinChange;
|
||||
// Deviating from Morrowind here: it doesn't increase disposition on marginal wins,
|
||||
// which seems to be a bug (MCP fixes it too).
|
||||
// Original logic: x = 0, y = -iPerMinChange
|
||||
x = -iPerMinChange;
|
||||
y = x; // This goes unused.
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user