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Handle SDL event 0x304 by doing nothing (#3670)
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@ -108,6 +108,8 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
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case SDL_TEXTINPUT:
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mKeyboardListener->textInput(evt.text);
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break;
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case SDL_KEYMAPCHANGED:
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break;
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case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
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case SDL_JOYAXISMOTION:
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case SDL_JOYBUTTONDOWN:
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