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Fix "Level" string in the save/load menu not being localised (Bug #2840)
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@ -347,7 +347,7 @@ namespace MWGui
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char buffer[size];
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char buffer[size];
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if (std::strftime(buffer, size, "%x %X", timeinfo) > 0)
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if (std::strftime(buffer, size, "%x %X", timeinfo) > 0)
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text << buffer << "\n";
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text << buffer << "\n";
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text << "Level " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
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text << "#{sLevel} " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
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text << mCurrentSlot->mProfile.mPlayerCell << "\n";
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text << mCurrentSlot->mProfile.mPlayerCell << "\n";
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// text << "Time played: " << slot->mProfile.mTimePlayed << "\n";
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// text << "Time played: " << slot->mProfile.mTimePlayed << "\n";
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