From c23a96d6065ae0ca8a452624be8711bff0985f8e Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Sat, 2 Feb 2013 06:08:03 -0800 Subject: [PATCH] Run an aniamtion update after "playing" the inventory idle This is so all the NPC parts get updated correctly. --- apps/openmw/mwrender/characterpreview.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/apps/openmw/mwrender/characterpreview.cpp b/apps/openmw/mwrender/characterpreview.cpp index 5a1a93311b..8f0440b116 100644 --- a/apps/openmw/mwrender/characterpreview.cpp +++ b/apps/openmw/mwrender/characterpreview.cpp @@ -145,6 +145,7 @@ namespace MWRender mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview); mAnimation->play("inventoryhandtohand", "start", false); + mAnimation->runAnimation(0.0f); } // --------------------------------------------------------------------------------------------------