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Remove boneOffset node after using it
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@ -121,6 +121,10 @@ namespace SceneUtil
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trans->setPosition(boneOffset->getMatrix().getTrans());
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// The BoneOffset rotation seems to be incorrect
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trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0)));
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// Now that we used it, get rid of the redundant node.
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if (boneOffset->getNumChildren() == 0 && boneOffset->getNumParents() == 1)
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boneOffset->getParent(0)->removeChild(boneOffset);
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}
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if (attachNode->getName().find("Left") != std::string::npos)
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