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Use correct type for iterator
Fixes building on Windows with vs2010.
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@ -73,7 +73,7 @@ namespace Render
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int id = Ogre::any_cast<int>(subEntity->getParent ()->getUserObjectBindings().getUserAny());
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bool found = false;
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Ogre::ColourValue colour;
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for (std::map<Ogre::ColourValue, int>::iterator it = mColourMap.begin(); it != mColourMap.end(); ++it)
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for (std::map<Ogre::ColourValue, int, cmp_ColourValue>::iterator it = mColourMap.begin(); it != mColourMap.end(); ++it)
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{
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if (it->second == id)
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{
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