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Closes #855: Don't try to look up bone if there's no skeleton
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@ -1000,8 +1000,11 @@ class NIFObjectLoader
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{
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{
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const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
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const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
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int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
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if (scene->mSkelBase)
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extractTextKeys(tk, scene->mTextKeys[trgtid]);
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{
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int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
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extractTextKeys(tk, scene->mTextKeys[trgtid]);
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}
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}
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}
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else if(e->recType == Nif::RC_NiStringExtraData)
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else if(e->recType == Nif::RC_NiStringExtraData)
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{
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{
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