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Fix #1734: AI will stop combat if target disappear
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@ -325,6 +325,11 @@ namespace MWMechanics
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currentAction = prepareNextAction(actor, target);
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actionCooldown = currentAction->getActionCooldown();
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}
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// Stop attacking if target is not seen
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if (!MWBase::Environment::get().getMechanicsManager()->awarenessCheck(target, actor))
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return true;
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if (currentAction.get())
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currentAction->getCombatRange(rangeAttack, rangeFollow);
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