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make sun scattering color stop being an ugly radioactive green

This commit is contained in:
wareya 2021-03-19 18:51:52 -04:00
parent 845e3944d6
commit bf336e4cb4

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@ -29,9 +29,6 @@ const float BUMP_RAIN = 2.5;
const float REFL_BUMP = 0.10; // reflection distortion amount
const float REFR_BUMP = 0.07; // refraction distortion amount
const float SCATTER_AMOUNT = 0.3; // amount of sunlight scattering
const vec3 SCATTER_COLOUR = vec3(0.0,1.0,0.95); // colour of sunlight scattering
const vec3 SUN_EXT = vec3(0.45, 0.55, 0.68); //sunlight extinction
const float SPEC_HARDNESS = 256.0; // specular highlights hardness
@ -43,6 +40,9 @@ const float WIND_SPEED = 0.2f;
const vec3 WATER_COLOR = vec3(0.090195, 0.115685, 0.12745);
const float SCATTER_AMOUNT = 0.5; // amount of sunlight scattering
const vec3 SCATTER_COLOUR = WATER_COLOR * 8.0; // colour of sunlight scattering
// ---------------- rain ripples related stuff ---------------------
const float RAIN_RIPPLE_GAPS = 5.0;