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make sun scattering color stop being an ugly radioactive green
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@ -29,9 +29,6 @@ const float BUMP_RAIN = 2.5;
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const float REFL_BUMP = 0.10; // reflection distortion amount
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const float REFR_BUMP = 0.07; // refraction distortion amount
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const float SCATTER_AMOUNT = 0.3; // amount of sunlight scattering
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const vec3 SCATTER_COLOUR = vec3(0.0,1.0,0.95); // colour of sunlight scattering
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const vec3 SUN_EXT = vec3(0.45, 0.55, 0.68); //sunlight extinction
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const float SPEC_HARDNESS = 256.0; // specular highlights hardness
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@ -43,6 +40,9 @@ const float WIND_SPEED = 0.2f;
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const vec3 WATER_COLOR = vec3(0.090195, 0.115685, 0.12745);
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const float SCATTER_AMOUNT = 0.5; // amount of sunlight scattering
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const vec3 SCATTER_COLOUR = WATER_COLOR * 8.0; // colour of sunlight scattering
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// ---------------- rain ripples related stuff ---------------------
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const float RAIN_RIPPLE_GAPS = 5.0;
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