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Fix bug applying instant effects
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@ -157,7 +157,7 @@ namespace MWMechanics
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}
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}
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}
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}
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else
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else
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applyInstantEffect(mTarget, effectIt->mEffectID, magnitude);
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applyInstantEffect(target, effectIt->mEffectID, magnitude);
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if (target.getClass().isActor() || magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
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if (target.getClass().isActor() || magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
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{
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{
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