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https://gitlab.com/OpenMW/openmw.git
synced 2025-02-10 12:39:53 +00:00
Remove name extension for internal MyGUI textures
Since they're no longer loaded from disk, the extension makes no sense.
This commit is contained in:
parent
737c2114dc
commit
bec9abd319
@ -14,7 +14,7 @@ void BackgroundImage::setBackgroundImage (const std::string& image, bool fixedRa
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}
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}
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if (!stretch)
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if (!stretch)
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{
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{
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setImageTexture("black.png");
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setImageTexture("black");
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if (fixedRatio)
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if (fixedRatio)
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mAspect = 4.0/3.0;
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mAspect = 4.0/3.0;
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@ -170,7 +170,7 @@ namespace MWGui
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// Use black background to correct aspect ratio
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// Use black background to correct aspect ratio
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mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
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mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
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MyGUI::Align::Default, "Menu");
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MyGUI::Align::Default, "Menu");
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mVideoBackground->setImageTexture("black.png");
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mVideoBackground->setImageTexture("black");
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mVideo = mVideoBackground->createWidget<VideoWidget>("ImageBox", 0,0,1,1,
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mVideo = mVideoBackground->createWidget<VideoWidget>("ImageBox", 0,0,1,1,
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MyGUI::Align::Stretch, "Menu");
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MyGUI::Align::Stretch, "Menu");
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@ -222,7 +222,7 @@ namespace MWGui
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MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx];
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MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx];
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fog->setImageTexture(mFogOfWar ?
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fog->setImageTexture(mFogOfWar ?
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((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
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((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
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: "black.png" )
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: "black" )
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: "");
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: "");
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}
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}
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}
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}
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@ -354,7 +354,7 @@ namespace MWGui
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if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
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if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
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box->setImageTexture(image);
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box->setImageTexture(image);
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else
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else
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box->setImageTexture("black.png");
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box->setImageTexture("black");
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}
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}
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}
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}
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#endif
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#endif
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@ -238,7 +238,7 @@ namespace MWGui
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mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
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mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
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MyGUI::Align::Default, "Overlay");
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MyGUI::Align::Default, "Overlay");
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mVideoBackground->setImageTexture("black.png");
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mVideoBackground->setImageTexture("black");
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mVideoBackground->setVisible(false);
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mVideoBackground->setVisible(false);
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mVideoBackground->setNeedMouseFocus(true);
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mVideoBackground->setNeedMouseFocus(true);
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mVideoBackground->setNeedKeyFocus(true);
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mVideoBackground->setNeedKeyFocus(true);
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@ -309,14 +309,14 @@ namespace MWGui
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mJailScreen = new JailScreen();
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mJailScreen = new JailScreen();
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mWerewolfFader = new ScreenFader("textures\\werewolfoverlay.dds");
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mWerewolfFader = new ScreenFader("textures\\werewolfoverlay.dds");
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mBlindnessFader = new ScreenFader("black.png");
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mBlindnessFader = new ScreenFader("black");
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std::string hitFaderTexture = "textures\\bm_player_hit_01.dds";
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std::string hitFaderTexture = "textures\\bm_player_hit_01.dds";
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// fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
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// fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
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// TODO: check if non-BM versions actually use player_hit_01.dds
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// TODO: check if non-BM versions actually use player_hit_01.dds
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if(!mResourceSystem->getVFS()->exists(hitFaderTexture))
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if(!mResourceSystem->getVFS()->exists(hitFaderTexture))
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hitFaderTexture = "textures\\player_hit_01.dds";
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hitFaderTexture = "textures\\player_hit_01.dds";
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mHitFader = new ScreenFader(hitFaderTexture);
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mHitFader = new ScreenFader(hitFaderTexture);
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mScreenFader = new ScreenFader("black.png");
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mScreenFader = new ScreenFader("black");
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mDebugWindow = new DebugWindow();
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mDebugWindow = new DebugWindow();
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@ -1941,7 +1941,7 @@ namespace MWGui
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void WindowManager::createTextures()
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void WindowManager::createTextures()
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{
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{
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{
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{
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("white.png");
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("white");
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tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
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tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
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unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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for (int x=0; x<8; ++x)
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for (int x=0; x<8; ++x)
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@ -1955,7 +1955,7 @@ namespace MWGui
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}
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}
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{
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{
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("black.png");
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("black");
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tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
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tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
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unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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for (int x=0; x<8; ++x)
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for (int x=0; x<8; ++x)
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@ -1969,7 +1969,7 @@ namespace MWGui
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}
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}
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{
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{
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("transparent.png");
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("transparent");
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tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
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tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
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setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
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setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
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}
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}
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@ -1977,7 +1977,7 @@ namespace MWGui
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void WindowManager::setMenuTransparency(float value)
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void WindowManager::setMenuTransparency(float value)
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{
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{
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().getTexture("transparent.png");
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().getTexture("transparent");
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unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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for (int x=0; x<8; ++x)
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for (int x=0; x<8; ++x)
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for (int y=0; y<8; ++y)
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for (int y=0; y<8; ++y)
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@ -2,6 +2,6 @@
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<MyGUI type="Layout">
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<MyGUI type="Layout">
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<Widget type="ImageBox" skin="ImageBox" layer="Render" position="0 0 300 200" name="_Main" align="Stretch">
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<Widget type="ImageBox" skin="ImageBox" layer="Render" position="0 0 300 200" name="_Main" align="Stretch">
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<Property key="ImageTexture" value="black.png"/>
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<Property key="ImageTexture" value="black"/>
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</Widget>
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</Widget>
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</MyGUI>
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</MyGUI>
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@ -2,7 +2,7 @@
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<MyGUI type="Resource" version="1.1">
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<MyGUI type="Resource" version="1.1">
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<!-- Defines a transparent background -->
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<!-- Defines a transparent background -->
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<Resource type="ResourceSkin" name="BlackBG" size="8 8" texture="transparent.png">
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<Resource type="ResourceSkin" name="BlackBG" size="8 8" texture="transparent">
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<Property key="Colour" value="#{fontcolour=background}"/>
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<Property key="Colour" value="#{fontcolour=background}"/>
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<BasisSkin type="MainSkin" offset="0 0 8 8">
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<BasisSkin type="MainSkin" offset="0 0 8 8">
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<State name="normal" offset="0 0 8 8"/>
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<State name="normal" offset="0 0 8 8"/>
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@ -122,7 +122,7 @@
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</Resource>
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</Resource>
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<!-- Defines a pure black background -->
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<!-- Defines a pure black background -->
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<Resource type="ResourceSkin" name="DialogBG" size="8 8" texture="white.png">
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<Resource type="ResourceSkin" name="DialogBG" size="8 8" texture="white">
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<Property key="Colour" value="#{fontcolour=background}"/>
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<Property key="Colour" value="#{fontcolour=background}"/>
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<BasisSkin type="MainSkin" offset="0 0 8 8">
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<BasisSkin type="MainSkin" offset="0 0 8 8">
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<State name="normal" offset="0 0 8 8"/>
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<State name="normal" offset="0 0 8 8"/>
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