mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-04 02:41:19 +00:00
Account for UV coordinate flip in UVController (Fixes #3203)
This commit is contained in:
parent
6bfeb118d7
commit
be6ea3d607
@ -254,9 +254,15 @@ void UVController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
|
||||
float uScale = mUScale.interpKey(value);
|
||||
float vScale = mVScale.interpKey(value);
|
||||
|
||||
osg::Matrix flipMat;
|
||||
flipMat.preMultTranslate(osg::Vec3f(0,1,0));
|
||||
flipMat.preMultScale(osg::Vec3f(1,-1,1));
|
||||
|
||||
osg::Matrixf mat = osg::Matrixf::scale(uScale, vScale, 1);
|
||||
mat.setTrans(uTrans, vTrans, 0);
|
||||
|
||||
mat = flipMat * mat * flipMat;
|
||||
|
||||
// setting once is enough because all other texture units share the same TexMat (see setDefaults).
|
||||
if (!mTextureUnits.empty())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user