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Add bug #4764 to changelog
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Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
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Bug #4021: Attributes and skills are not stored as floats
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Bug #4623: Corprus implementation is incorrect
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Bug #4764: Data race in osg ParticleSystem
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Bug #4774: Guards are ignorant of an invisible player that tries to attack them
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Bug #5108: Savegame bloating due to inefficient fog textures format
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Bug #5165: Active spells should use real time intead of timestamps
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