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Remove unused local map hud widget size setting
Unused since d1a3cc98ffdcb5e40b5cc56a1d5db37ffac2a602
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@ -19,7 +19,6 @@ namespace Settings
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using WithIndex::WithIndex;
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using WithIndex::WithIndex;
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SettingValue<int> mGlobalMapCellSize{ mIndex, "Map", "global map cell size", makeClampSanitizerInt(1, 50) };
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SettingValue<int> mGlobalMapCellSize{ mIndex, "Map", "global map cell size", makeClampSanitizerInt(1, 50) };
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SettingValue<int> mLocalMapHudWidgetSize{ mIndex, "Map", "local map hud widget size", makeMaxSanitizerInt(1) };
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SettingValue<bool> mLocalMapHudFogOfWar{ mIndex, "Map", "local map hud fog of war" };
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SettingValue<bool> mLocalMapHudFogOfWar{ mIndex, "Map", "local map hud fog of war" };
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SettingValue<int> mLocalMapResolution{ mIndex, "Map", "local map resolution", makeMaxSanitizerInt(1) };
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SettingValue<int> mLocalMapResolution{ mIndex, "Map", "local map resolution", makeMaxSanitizerInt(1) };
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SettingValue<int> mLocalMapWidgetSize{ mIndex, "Map", "local map widget size", makeMaxSanitizerInt(1) };
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SettingValue<int> mLocalMapWidgetSize{ mIndex, "Map", "local map widget size", makeMaxSanitizerInt(1) };
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@ -36,26 +36,6 @@ Values from 12 to 36 are recommended. For reference, Vvardenfell is approximatel
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This setting can not be configured except by editing the settings configuration file.
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This setting can not be configured except by editing the settings configuration file.
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local map hud widget size
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-------------------------
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:Type: integer
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:Range: >= 1
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:Default: 256
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This setting controls the zoom level for the HUD map widget (the map in the lower right corner of the window).
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A value of 64 results in the HUD map widget displaying one entire exterior cell.
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Since the GUI mode map displays 3x3 cells, a value of approximately 21 displays the same area as the GUI mode map.
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Larger values increase the level of zoom,
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while smaller values are wasteful since there's no map data to display beyond the 3x3 cell grid.
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Note that the actual size of the widget is always the same on the screen
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unless the scaling factor setting in the "GUI" section is changed.
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Increasing both the scaling factor of the GUI and this setting does result in a higher resolution HUD map,
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unfortunately with a scaled direction pointer on top of it.
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This setting can not be configured except by editing the settings configuration file.
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local map hud fog of war
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local map hud fog of war
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------------------------
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------------------------
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@ -160,10 +160,6 @@ sky rtt resolution = 512 256
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# Warning: affects explored areas in save files, see documentation.
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# Warning: affects explored areas in save files, see documentation.
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global map cell size = 18
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global map cell size = 18
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# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
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# cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256).
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local map hud widget size = 256
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# Enables Fog of War rendering on the HUD map. Default is Off since with default settings
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# Enables Fog of War rendering on the HUD map. Default is Off since with default settings
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# the map is so small that the fog would not obscure anything, just darken the edges slightly.
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# the map is so small that the fog would not obscure anything, just darken the edges slightly.
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local map hud fog of war = false
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local map hud fog of war = false
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