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avoid redundant calls to removeInitialDrawCallback

This commit is contained in:
Mads Buvik Sandvei 2020-12-16 22:03:16 +01:00
parent 640420eaaa
commit bc961a13f5

View File

@ -365,8 +365,11 @@ namespace MWGui
mViewer->renderingTraversals();
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
if(mCopyFramebufferToTextureCallback)
if (mCopyFramebufferToTextureCallback)
{
mViewer->getCamera()->removeInitialDrawCallback(mCopyFramebufferToTextureCallback);
mCopyFramebufferToTextureCallback = nullptr;
}
mLastRenderTime = mTimer.time_m();
}