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Add to changelog, authors. Move variable declaration inside block
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@ -96,6 +96,7 @@ Programmers
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Jan Borsodi (am0s)
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Jan Borsodi (am0s)
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Jason Hooks (jhooks)
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Jason Hooks (jhooks)
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jeaye
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jeaye
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jefetienne
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Jeffrey Haines (Jyby)
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Jeffrey Haines (Jyby)
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Jengerer
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Jengerer
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Jiří Kuneš (kunesj)
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Jiří Kuneš (kunesj)
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@ -87,6 +87,7 @@
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Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
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Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
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Feature #5649: Skyrim SE compressed BSA format support
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Feature #5649: Skyrim SE compressed BSA format support
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Feature #5672: Make stretch menu background configuration more accessible
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Feature #5672: Make stretch menu background configuration more accessible
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Feature #5692: Improve spell/magic item search to factor in magic effect names
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Task #5480: Drop Qt4 support
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Task #5480: Drop Qt4 support
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Task #5520: Improve cell name autocompleter implementation
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Task #5520: Improve cell name autocompleter implementation
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@ -51,11 +51,11 @@ namespace MWGui
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for (unsigned int i = 0; i < effects.mList.size(); ++i)
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for (unsigned int i = 0; i < effects.mList.size(); ++i)
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{
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{
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short effectId = effects.mList[i].mEffectID;
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short effectId = effects.mList[i].mEffectID;
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const ESM::MagicEffect *magicEffect =
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store.get<ESM::MagicEffect>().search(effectId);
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if (effectId != -1)
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if (effectId != -1)
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{
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{
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const ESM::MagicEffect *magicEffect =
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store.get<ESM::MagicEffect>().search(effectId);
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std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
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std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
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std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");
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std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");
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