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Check if the target is an actor

This commit is contained in:
Evil Eye 2021-10-14 16:49:30 +02:00
parent ec6451e93a
commit bba80b07a2

View File

@ -49,7 +49,8 @@ namespace MWMechanics
cast.mHitPosition = hitPosition; cast.mHitPosition = hitPosition;
cast.cast(object, false); cast.cast(object, false);
// Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills // Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills
MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim); if(victim.getClass().isActor())
MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim);
return true; return true;
} }
} }