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https://gitlab.com/OpenMW/openmw.git
synced 2025-01-15 22:49:48 +00:00
Use settings values for Stereo and Stereo View settings
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parent
561a6bf854
commit
bb7ac64f19
@ -595,7 +595,63 @@ void OMW::Engine::createWindow()
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realizeOperations->add(mSelectColorFormatOperation);
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if (Stereo::getStereo())
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realizeOperations->add(new Stereo::InitializeStereoOperation());
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{
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Stereo::Settings settings;
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settings.mMultiview = Settings::stereo().mMultiview;
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settings.mAllowDisplayListsForMultiview = Settings::stereo().mAllowDisplayListsForMultiview;
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settings.mSharedShadowMaps = Settings::stereo().mSharedShadowMaps;
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if (Settings::stereo().mUseCustomView)
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{
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const osg::Vec3 leftEyeOffset(Settings::stereoView().mLeftEyeOffsetX,
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Settings::stereoView().mLeftEyeOffsetY, Settings::stereoView().mLeftEyeOffsetZ);
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const osg::Quat leftEyeOrientation(Settings::stereoView().mLeftEyeOrientationX,
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Settings::stereoView().mLeftEyeOrientationY, Settings::stereoView().mLeftEyeOrientationZ,
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Settings::stereoView().mLeftEyeOrientationW);
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const osg::Vec3 rightEyeOffset(Settings::stereoView().mRightEyeOffsetX,
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Settings::stereoView().mRightEyeOffsetY, Settings::stereoView().mRightEyeOffsetZ);
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const osg::Quat rightEyeOrientation(Settings::stereoView().mRightEyeOrientationX,
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Settings::stereoView().mRightEyeOrientationY, Settings::stereoView().mRightEyeOrientationZ,
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Settings::stereoView().mRightEyeOrientationW);
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settings.mCustomView = Stereo::CustomView{
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.mLeft = Stereo::View{
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.pose = Stereo::Pose{
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.position = leftEyeOffset,
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.orientation = leftEyeOrientation,
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},
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.fov = Stereo::FieldOfView{
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.angleLeft = Settings::stereoView().mLeftEyeFovLeft,
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.angleRight = Settings::stereoView().mLeftEyeFovRight,
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.angleUp = Settings::stereoView().mLeftEyeFovUp,
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.angleDown = Settings::stereoView().mLeftEyeFovDown,
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},
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},
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.mRight = Stereo::View{
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.pose = Stereo::Pose{
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.position = rightEyeOffset,
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.orientation = rightEyeOrientation,
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},
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.fov = Stereo::FieldOfView{
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.angleLeft = Settings::stereoView().mRightEyeFovLeft,
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.angleRight = Settings::stereoView().mRightEyeFovRight,
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.angleUp = Settings::stereoView().mRightEyeFovUp,
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.angleDown = Settings::stereoView().mRightEyeFovDown,
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},
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},
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};
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}
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if (Settings::stereo().mUseCustomEyeResolution)
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settings.mEyeResolution
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= osg::Vec2i(Settings::stereoView().mEyeResolutionX, Settings::stereoView().mEyeResolutionY);
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realizeOperations->add(new Stereo::InitializeStereoOperation(settings));
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}
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mViewer->realize();
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mGlMaxTextureImageUnits = identifyOp->getMaxTextureImageUnits();
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@ -634,8 +690,7 @@ void OMW::Engine::prepareEngine()
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mStateManager = std::make_unique<MWState::StateManager>(mCfgMgr.getUserDataPath() / "saves", mContentFiles);
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mEnvironment.setStateManager(*mStateManager);
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bool stereoEnabled
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= Settings::Manager::getBool("stereo enabled", "Stereo") || osg::DisplaySettings::instance().get()->getStereo();
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const bool stereoEnabled = Settings::stereo().mStereoEnabled || osg::DisplaySettings::instance().get()->getStereo();
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mStereoManager = std::make_unique<Stereo::Manager>(
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mViewer, stereoEnabled, Settings::camera().mNearClip, Settings::camera().mViewingDistance);
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@ -31,14 +31,14 @@ namespace Settings
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeOrientationW{ mIndex, "Stereo View", "left eye orientation w",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeFovLeft{ mIndex, "Stereo View", "left eye fov left",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mLeftEyeFovRight{ mIndex, "Stereo View", "left eye fov right",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mLeftEyeFovUp{ mIndex, "Stereo View", "left eye fov up",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mLeftEyeFovDown{ mIndex, "Stereo View", "left eye fov down",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<float> mLeftEyeFovLeft{ mIndex, "Stereo View", "left eye fov left",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mLeftEyeFovRight{ mIndex, "Stereo View", "left eye fov right",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mLeftEyeFovUp{ mIndex, "Stereo View", "left eye fov up",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mLeftEyeFovDown{ mIndex, "Stereo View", "left eye fov down",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<double> mRightEyeOffsetX{ mIndex, "Stereo View", "right eye offset x" };
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SettingValue<double> mRightEyeOffsetY{ mIndex, "Stereo View", "right eye offset y" };
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SettingValue<double> mRightEyeOffsetZ{ mIndex, "Stereo View", "right eye offset z" };
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@ -50,14 +50,14 @@ namespace Settings
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeOrientationW{ mIndex, "Stereo View", "right eye orientation w",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeFovLeft{ mIndex, "Stereo View", "right eye fov left",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mRightEyeFovRight{ mIndex, "Stereo View", "right eye fov right",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mRightEyeFovUp{ mIndex, "Stereo View", "right eye fov up",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mRightEyeFovDown{ mIndex, "Stereo View", "right eye fov down",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<float> mRightEyeFovLeft{ mIndex, "Stereo View", "right eye fov left",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mRightEyeFovRight{ mIndex, "Stereo View", "right eye fov right",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mRightEyeFovUp{ mIndex, "Stereo View", "right eye fov up",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mRightEyeFovDown{ mIndex, "Stereo View", "right eye fov down",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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};
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}
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@ -85,7 +85,7 @@ namespace Stereo
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}
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}
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StereoFrustumManager::StereoFrustumManager(osg::Camera* camera)
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StereoFrustumManager::StereoFrustumManager(bool sharedShadowMaps, osg::Camera* camera)
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: mCamera(camera)
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, mShadowTechnique(nullptr)
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, mShadowFrustumCallback(nullptr)
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@ -95,7 +95,7 @@ namespace Stereo
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mMultiviewFrustumCallback = std::make_unique<MultiviewFrustumCallback>(this, camera);
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}
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if (Settings::Manager::getBool("shared shadow maps", "Stereo"))
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if (sharedShadowMaps)
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{
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mShadowFrustumCallback = new ShadowFrustumCallback(this);
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auto* renderer = static_cast<osgViewer::Renderer*>(mCamera->getRenderer());
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@ -45,7 +45,7 @@ namespace Stereo
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class StereoFrustumManager
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{
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public:
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StereoFrustumManager(osg::Camera* camera);
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StereoFrustumManager(bool sharedShadowMaps, osg::Camera* camera);
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~StereoFrustumManager();
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void update(std::array<osg::Matrix, 2> projections);
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@ -124,12 +124,12 @@ namespace Stereo
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}
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}
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void setVertexBufferHint(bool enableMultiview)
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void setVertexBufferHint(bool enableMultiview, bool allowDisplayListsForMultiview)
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{
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if (getStereo() && enableMultiview)
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{
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auto* ds = osg::DisplaySettings::instance().get();
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if (!Settings::Manager::getBool("allow display lists for multiview", "Stereo")
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if (!allowDisplayListsForMultiview
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&& ds->getVertexBufferHint() == osg::DisplaySettings::VertexBufferHint::NO_PREFERENCE)
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{
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// Note that this only works if this code is executed before realize() is called on the viewer.
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@ -37,7 +37,7 @@ namespace Stereo
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void configureExtensions(unsigned int contextID, bool enableMultiview);
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//! Sets the appropriate vertex buffer hint on OSG's display settings if needed
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void setVertexBufferHint(bool enableMultiview);
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void setVertexBufferHint(bool enableMultiview, bool allowDisplayListsForMultiview);
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//! Creates a Texture2D as a texture view into a Texture2DArray
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osg::ref_ptr<osg::Texture2D> createTextureView_Texture2DFromTexture2DArray(
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@ -134,13 +134,13 @@ namespace Stereo
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Manager::~Manager() {}
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void Manager::initializeStereo(osg::GraphicsContext* gc, bool enableMultiview)
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void Manager::initializeStereo(osg::GraphicsContext* gc, bool enableMultiview, bool sharedShadowMaps)
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{
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auto ci = gc->getState()->getContextID();
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configureExtensions(ci, enableMultiview);
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mMainCamera->addUpdateCallback(mUpdateCallback);
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mFrustumManager = std::make_unique<StereoFrustumManager>(mViewer->getCamera());
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mFrustumManager = std::make_unique<StereoFrustumManager>(sharedShadowMaps, mViewer->getCamera());
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if (getMultiview())
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setupOVRMultiView2Technique();
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@ -393,60 +393,30 @@ namespace Stereo
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right = mRight;
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}
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InitializeStereoOperation::InitializeStereoOperation()
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InitializeStereoOperation::InitializeStereoOperation(const Settings& settings)
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: GraphicsOperation("InitializeStereoOperation", false)
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, mMultiview(settings.mMultiview)
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, mSharedShadowMaps(settings.mSharedShadowMaps)
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, mCustomView(settings.mCustomView)
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, mEyeResolution(settings.mEyeResolution)
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{
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// Ideally, this would have belonged to the operator(). But the vertex buffer
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// hint has to be set before realize is called on the osg viewer, and so has to
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// be done here instead.
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Stereo::setVertexBufferHint(Settings::Manager::getBool("multiview", "Stereo"));
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Stereo::setVertexBufferHint(settings.mMultiview, settings.mAllowDisplayListsForMultiview);
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}
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void InitializeStereoOperation::operator()(osg::GraphicsContext* graphicsContext)
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{
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auto& sm = Stereo::Manager::instance();
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if (Settings::Manager::getBool("use custom view", "Stereo"))
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{
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Stereo::View left;
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Stereo::View right;
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if (mCustomView.has_value())
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sm.setUpdateViewCallback(
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std::make_shared<Stereo::Manager::CustomViewCallback>(mCustomView->mLeft, mCustomView->mRight));
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left.pose.position.x() = Settings::Manager::getDouble("left eye offset x", "Stereo View");
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left.pose.position.y() = Settings::Manager::getDouble("left eye offset y", "Stereo View");
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left.pose.position.z() = Settings::Manager::getDouble("left eye offset z", "Stereo View");
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left.pose.orientation.x() = Settings::Manager::getDouble("left eye orientation x", "Stereo View");
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left.pose.orientation.y() = Settings::Manager::getDouble("left eye orientation y", "Stereo View");
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left.pose.orientation.z() = Settings::Manager::getDouble("left eye orientation z", "Stereo View");
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left.pose.orientation.w() = Settings::Manager::getDouble("left eye orientation w", "Stereo View");
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left.fov.angleLeft = Settings::Manager::getDouble("left eye fov left", "Stereo View");
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left.fov.angleRight = Settings::Manager::getDouble("left eye fov right", "Stereo View");
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left.fov.angleUp = Settings::Manager::getDouble("left eye fov up", "Stereo View");
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left.fov.angleDown = Settings::Manager::getDouble("left eye fov down", "Stereo View");
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if (mEyeResolution.has_value())
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sm.overrideEyeResolution(*mEyeResolution);
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right.pose.position.x() = Settings::Manager::getDouble("right eye offset x", "Stereo View");
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right.pose.position.y() = Settings::Manager::getDouble("right eye offset y", "Stereo View");
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right.pose.position.z() = Settings::Manager::getDouble("right eye offset z", "Stereo View");
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right.pose.orientation.x() = Settings::Manager::getDouble("right eye orientation x", "Stereo View");
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right.pose.orientation.y() = Settings::Manager::getDouble("right eye orientation y", "Stereo View");
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right.pose.orientation.z() = Settings::Manager::getDouble("right eye orientation z", "Stereo View");
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right.pose.orientation.w() = Settings::Manager::getDouble("right eye orientation w", "Stereo View");
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right.fov.angleLeft = Settings::Manager::getDouble("right eye fov left", "Stereo View");
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right.fov.angleRight = Settings::Manager::getDouble("right eye fov right", "Stereo View");
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right.fov.angleUp = Settings::Manager::getDouble("right eye fov up", "Stereo View");
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right.fov.angleDown = Settings::Manager::getDouble("right eye fov down", "Stereo View");
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auto customViewCallback = std::make_shared<Stereo::Manager::CustomViewCallback>(left, right);
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sm.setUpdateViewCallback(customViewCallback);
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}
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if (Settings::Manager::getBool("use custom eye resolution", "Stereo"))
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{
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osg::Vec2i eyeResolution = osg::Vec2i();
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eyeResolution.x() = Settings::Manager::getInt("eye resolution x", "Stereo View");
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eyeResolution.y() = Settings::Manager::getInt("eye resolution y", "Stereo View");
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sm.overrideEyeResolution(eyeResolution);
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}
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sm.initializeStereo(graphicsContext, Settings::Manager::getBool("multiview", "Stereo"));
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sm.initializeStereo(graphicsContext, mMultiview, mSharedShadowMaps);
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}
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}
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@ -92,7 +92,7 @@ namespace Stereo
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//! Initializes all details of stereo if applicable. If the constructor was called with enableMultiview=true,
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//! and the GL_OVR_Multiview extension is supported, Stereo::getMultiview() will return true after this call.
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void initializeStereo(osg::GraphicsContext* gc, bool enableMultiview);
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void initializeStereo(osg::GraphicsContext* gc, bool enableMultiview, bool sharedShadowMaps);
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//! Callback that updates stereo configuration during the update pass
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void setUpdateViewCallback(std::shared_ptr<UpdateViewCallback> cb);
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@ -163,13 +163,34 @@ namespace Stereo
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osg::ref_ptr<Identifier> mIdentifierRight = new Identifier();
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};
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struct CustomView
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{
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Stereo::View mLeft;
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Stereo::View mRight;
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};
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struct Settings
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{
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bool mMultiview;
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bool mAllowDisplayListsForMultiview;
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bool mSharedShadowMaps;
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std::optional<CustomView> mCustomView;
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std::optional<osg::Vec2i> mEyeResolution;
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};
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//! Performs stereo-specific initialization operations.
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class InitializeStereoOperation final : public osg::GraphicsOperation
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{
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public:
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InitializeStereoOperation();
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explicit InitializeStereoOperation(const Settings& settings);
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void operator()(osg::GraphicsContext* graphicsContext) override;
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private:
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bool mMultiview;
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bool mSharedShadowMaps;
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std::optional<CustomView> mCustomView;
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std::optional<osg::Vec2i> mEyeResolution;
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};
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}
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