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https://gitlab.com/OpenMW/openmw.git
synced 2025-03-29 04:20:29 +00:00
Merge pull request #2713 from unelsson/opencsdropobjects
Editor: Implement dropping objects with keypress in instancemode
This commit is contained in:
commit
baff15362a
@ -266,6 +266,7 @@
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Feature #5193: Weapon sheathing
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Feature #5219: Impelement TestCells console command
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Feature #5224: Handle NiKeyframeController for NiTriShape
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Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view
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Feature #5304: Morrowind-style bump-mapping
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Feature #5314: Ingredient filter in the alchemy window
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Task #4686: Upgrade media decoder to a more current FFmpeg API
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@ -43,6 +43,7 @@ New Editor Features:
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- Changes to height editing can be cancelled without changes to data (press esc to cancel) (#4840)
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- Land heightmap/shape editing and vertex selection (#5170)
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- Deleting instances with a keypress (#5172)
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- Dropping objects with keyboard shortcuts (#5274)
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Bug Fixes:
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- The Mouse Wheel can now be used for key bindings (#2679)
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@ -356,6 +356,10 @@ void CSMPrefs::State::declare()
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QKeySequence(Qt::ControlModifier | (int)Qt::MiddleButton));
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declareModifier ("scene-speed-modifier", "Speed Modifier", Qt::Key_Shift);
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declareShortcut ("scene-delete", "Delete Instance", QKeySequence(Qt::Key_Delete));
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declareShortcut ("scene-instance-drop-terrain", "Drop to terrain level", QKeySequence(Qt::Key_G));
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declareShortcut ("scene-instance-drop-collision", "Drop to collision", QKeySequence(Qt::Key_H));
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declareShortcut ("scene-instance-drop-terrain-separately", "Drop to terrain level separately", QKeySequence());
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declareShortcut ("scene-instance-drop-collision-separately", "Drop to collision separately", QKeySequence());
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declareShortcut ("scene-load-cam-cell", "Load Camera Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_5));
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declareShortcut ("scene-load-cam-eastcell", "Load East Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_6));
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declareShortcut ("scene-load-cam-northcell", "Load North Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_8));
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@ -3,9 +3,15 @@
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#include <QDragEnterEvent>
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#include <QPoint>
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#include <QString>
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#include "../../model/prefs/state.hpp"
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#include <osg/ComputeBoundsVisitor>
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#include <osg/Group>
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#include <osg/Vec3d>
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#include <osgUtil/LineSegmentIntersector>
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#include "../../model/world/idtable.hpp"
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#include "../../model/world/idtree.hpp"
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#include "../../model/world/commands.hpp"
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@ -90,16 +96,26 @@ osg::Vec3f CSVRender::InstanceMode::getScreenCoords(const osg::Vec3f& pos)
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return pos * combined;
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}
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CSVRender::InstanceMode::InstanceMode (WorldspaceWidget *worldspaceWidget, QWidget *parent)
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CSVRender::InstanceMode::InstanceMode (WorldspaceWidget *worldspaceWidget, osg::ref_ptr<osg::Group> parentNode, QWidget *parent)
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: EditMode (worldspaceWidget, QIcon (":scenetoolbar/editing-instance"), SceneUtil::Mask_EditorReference | SceneUtil::Mask_Terrain, "Instance editing",
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parent), mSubMode (0), mSubModeId ("move"), mSelectionMode (0), mDragMode (DragMode_None),
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mDragAxis (-1), mLocked (false), mUnitScaleDist(1)
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mDragAxis (-1), mLocked (false), mUnitScaleDist(1), mParentNode (parentNode)
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{
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connect(this, SIGNAL(requestFocus(const std::string&)),
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worldspaceWidget, SIGNAL(requestFocus(const std::string&)));
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CSMPrefs::Shortcut* deleteShortcut = new CSMPrefs::Shortcut("scene-delete", worldspaceWidget);
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connect(deleteShortcut, SIGNAL(activated(bool)), this, SLOT(deleteSelectedInstances(bool)));
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// Following classes could be simplified by using QSignalMapper, which is obsolete in Qt5.10, but not in Qt4.8 and Qt5.14
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CSMPrefs::Shortcut* dropToCollisionShortcut = new CSMPrefs::Shortcut("scene-instance-drop-collision", worldspaceWidget);
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connect(dropToCollisionShortcut, SIGNAL(activated()), this, SLOT(dropSelectedInstancesToCollision()));
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CSMPrefs::Shortcut* dropToTerrainLevelShortcut = new CSMPrefs::Shortcut("scene-instance-drop-terrain", worldspaceWidget);
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connect(dropToTerrainLevelShortcut, SIGNAL(activated()), this, SLOT(dropSelectedInstancesToTerrain()));
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CSMPrefs::Shortcut* dropToCollisionShortcut2 = new CSMPrefs::Shortcut("scene-instance-drop-collision-separately", worldspaceWidget);
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connect(dropToCollisionShortcut2, SIGNAL(activated()), this, SLOT(dropSelectedInstancesToCollisionSeparately()));
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CSMPrefs::Shortcut* dropToTerrainLevelShortcut2 = new CSMPrefs::Shortcut("scene-instance-drop-terrain-separately", worldspaceWidget);
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connect(dropToTerrainLevelShortcut2, SIGNAL(activated()), this, SLOT(dropSelectedInstancesToTerrainSeparately()));
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}
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void CSVRender::InstanceMode::activate (CSVWidget::SceneToolbar *toolbar)
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@ -681,3 +697,187 @@ void CSVRender::InstanceMode::deleteSelectedInstances(bool active)
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getWorldspaceWidget().clearSelection (SceneUtil::Mask_EditorReference);
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}
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void CSVRender::InstanceMode::dropInstance(DropMode dropMode, CSVRender::Object* object, float objectHeight)
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{
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osg::Vec3d point = object->getPosition().asVec3();
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osg::Vec3d start = point;
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start.z() += objectHeight;
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osg::Vec3d end = point;
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end.z() = std::numeric_limits<float>::lowest();
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector (new osgUtil::LineSegmentIntersector(
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osgUtil::Intersector::MODEL, start, end) );
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intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
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osgUtil::IntersectionVisitor visitor(intersector);
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if (dropMode == TerrainSep)
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visitor.setTraversalMask(SceneUtil::Mask_Terrain);
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if (dropMode == CollisionSep)
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visitor.setTraversalMask(SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference);
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mParentNode->accept(visitor);
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for (osgUtil::LineSegmentIntersector::Intersections::iterator it = intersector->getIntersections().begin();
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it != intersector->getIntersections().end(); ++it)
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{
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osgUtil::LineSegmentIntersector::Intersection intersection = *it;
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ESM::Position position = object->getPosition();
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object->setEdited (Object::Override_Position);
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position.pos[2] = intersection.getWorldIntersectPoint().z() + objectHeight;
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object->setPosition(position.pos);
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return;
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}
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}
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float CSVRender::InstanceMode::getDropHeight(DropMode dropMode, CSVRender::Object* object, float objectHeight)
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{
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osg::Vec3d point = object->getPosition().asVec3();
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osg::Vec3d start = point;
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start.z() += objectHeight;
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osg::Vec3d end = point;
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end.z() = std::numeric_limits<float>::lowest();
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector (new osgUtil::LineSegmentIntersector(
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osgUtil::Intersector::MODEL, start, end) );
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intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
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osgUtil::IntersectionVisitor visitor(intersector);
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if (dropMode == Terrain)
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visitor.setTraversalMask(SceneUtil::Mask_Terrain);
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if (dropMode == Collision)
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visitor.setTraversalMask(SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference);
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mParentNode->accept(visitor);
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for (osgUtil::LineSegmentIntersector::Intersections::iterator it = intersector->getIntersections().begin();
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it != intersector->getIntersections().end(); ++it)
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{
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osgUtil::LineSegmentIntersector::Intersection intersection = *it;
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float collisionLevel = intersection.getWorldIntersectPoint().z();
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return point.z() - collisionLevel + objectHeight;
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}
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return 0.0f;
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToCollision()
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{
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handleDropMethod(Collision, "Drop instances to next collision");
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToTerrain()
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{
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handleDropMethod(Terrain, "Drop instances to terrain level");
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToCollisionSeparately()
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{
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handleDropMethod(TerrainSep, "Drop instances to next collision level separately");
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToTerrainSeparately()
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{
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handleDropMethod(CollisionSep, "Drop instances to terrain level separately");
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}
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void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString commandMsg)
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{
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std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_EditorReference);
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if (selection.empty())
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return;
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CSMDoc::Document& document = getWorldspaceWidget().getDocument();
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QUndoStack& undoStack = document.getUndoStack();
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CSMWorld::CommandMacro macro (undoStack, commandMsg);
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DropObjectDataHandler dropObjectDataHandler(&getWorldspaceWidget());
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switch (dropMode)
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{
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case Terrain:
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case Collision:
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{
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float smallestDropHeight = std::numeric_limits<float>::max();
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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float thisDrop = getDropHeight(dropMode, objectTag->mObject, dropObjectDataHandler.mObjectHeights[counter]);
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if (thisDrop < smallestDropHeight)
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smallestDropHeight = thisDrop;
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counter++;
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}
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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objectTag->mObject->setEdited (Object::Override_Position);
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ESM::Position position = objectTag->mObject->getPosition();
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position.pos[2] -= smallestDropHeight;
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objectTag->mObject->setPosition(position.pos);
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objectTag->mObject->apply (macro);
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}
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}
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break;
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case TerrainSep:
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case CollisionSep:
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{
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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dropInstance(dropMode, objectTag->mObject, dropObjectDataHandler.mObjectHeights[counter]);
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objectTag->mObject->apply (macro);
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counter++;
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}
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}
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break;
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}
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}
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CSVRender::DropObjectDataHandler::DropObjectDataHandler(WorldspaceWidget* worldspacewidget)
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: mWorldspaceWidget(worldspacewidget)
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{
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std::vector<osg::ref_ptr<TagBase> > selection = mWorldspaceWidget->getSelection (SceneUtil::Mask_EditorReference);
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for(osg::ref_ptr<TagBase> tag: selection)
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{
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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osg::ref_ptr<osg::Group> objectNodeWithGUI = objectTag->mObject->getRootNode();
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osg::ref_ptr<osg::Group> objectNodeWithoutGUI = objectTag->mObject->getBaseNode();
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osg::ComputeBoundsVisitor computeBounds;
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computeBounds.setTraversalMask(SceneUtil::Mask_EditorReference);
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objectNodeWithoutGUI->accept(computeBounds);
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osg::BoundingBox bounds = computeBounds.getBoundingBox();
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float boundingBoxOffset = 0.0f;
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if (bounds.valid())
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boundingBoxOffset = bounds.zMin();
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mObjectHeights.emplace_back(boundingBoxOffset);
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mOldMasks.emplace_back(objectNodeWithGUI->getNodeMask());
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objectNodeWithGUI->setNodeMask(SceneUtil::Mask_Disabled);
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}
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}
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}
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CSVRender::DropObjectDataHandler::~DropObjectDataHandler()
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{
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std::vector<osg::ref_ptr<TagBase> > selection = mWorldspaceWidget->getSelection (SceneUtil::Mask_EditorReference);
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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{
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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osg::ref_ptr<osg::Group> objectNodeWithGUI = objectTag->mObject->getRootNode();
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objectNodeWithGUI->setNodeMask(mOldMasks[counter]);
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counter++;
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}
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}
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}
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@ -1,7 +1,10 @@
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#ifndef CSV_RENDER_INSTANCEMODE_H
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#define CSV_RENDER_INSTANCEMODE_H
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#include <QString>
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#include <osg/ref_ptr>
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#include <osg/Group>
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#include <osg/Quat>
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#include <osg/Vec3f>
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@ -16,6 +19,7 @@ namespace CSVRender
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{
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class TagBase;
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class InstanceSelectionMode;
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class Object;
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class InstanceMode : public EditMode
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{
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@ -29,6 +33,14 @@ namespace CSVRender
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DragMode_Scale
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};
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enum DropMode
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{
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Collision,
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Terrain,
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CollisionSep,
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TerrainSep
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};
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CSVWidget::SceneToolMode *mSubMode;
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std::string mSubModeId;
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InstanceSelectionMode *mSelectionMode;
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@ -36,6 +48,7 @@ namespace CSVRender
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int mDragAxis;
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bool mLocked;
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float mUnitScaleDist;
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osg::ref_ptr<osg::Group> mParentNode;
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int getSubModeFromId (const std::string& id) const;
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@ -44,10 +57,12 @@ namespace CSVRender
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osg::Vec3f getSelectionCenter(const std::vector<osg::ref_ptr<TagBase> >& selection) const;
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osg::Vec3f getScreenCoords(const osg::Vec3f& pos);
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void dropInstance(DropMode dropMode, CSVRender::Object* object, float objectHeight);
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float getDropHeight(DropMode dropMode, CSVRender::Object* object, float objectHeight);
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public:
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InstanceMode (WorldspaceWidget *worldspaceWidget, QWidget *parent = 0);
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InstanceMode (WorldspaceWidget *worldspaceWidget, osg::ref_ptr<osg::Group> parentNode, QWidget *parent = 0);
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virtual void activate (CSVWidget::SceneToolbar *toolbar);
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@ -93,6 +108,24 @@ namespace CSVRender
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void subModeChanged (const std::string& id);
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void deleteSelectedInstances(bool active);
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void dropSelectedInstancesToCollision();
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void dropSelectedInstancesToTerrain();
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void dropSelectedInstancesToCollisionSeparately();
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void dropSelectedInstancesToTerrainSeparately();
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void handleDropMethod(DropMode dropMode, QString commandMsg);
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};
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/// \brief Helper class to handle object mask data in safe way
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class DropObjectDataHandler
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{
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public:
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DropObjectDataHandler(WorldspaceWidget* worldspacewidget);
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~DropObjectDataHandler();
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std::vector<float> mObjectHeights;
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private:
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WorldspaceWidget* mWorldspaceWidget;
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std::vector<osg::Node::NodeMask> mOldMasks;
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};
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}
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@ -477,6 +477,16 @@ bool CSVRender::Object::getSelected() const
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return mSelected;
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}
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osg::ref_ptr<osg::Group> CSVRender::Object::getRootNode()
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{
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return mRootNode;
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}
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osg::ref_ptr<osg::Group> CSVRender::Object::getBaseNode()
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{
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return mBaseNode;
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}
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bool CSVRender::Object::referenceableDataChanged (const QModelIndex& topLeft,
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const QModelIndex& bottomRight)
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{
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@ -146,6 +146,12 @@ namespace CSVRender
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bool getSelected() const;
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/// Get object node with GUI graphics
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osg::ref_ptr<osg::Group> getRootNode();
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/// Get object node without GUI graphics
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osg::ref_ptr<osg::Group> getBaseNode();
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/// \return Did this call result in a modification of the visual representation of
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/// this object?
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bool referenceableDataChanged (const QModelIndex& topLeft,
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@ -370,7 +370,7 @@ void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
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void CSVRender::WorldspaceWidget::addEditModeSelectorButtons (CSVWidget::SceneToolMode *tool)
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{
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/// \todo replace EditMode with suitable subclasses
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tool->addButton (new InstanceMode (this, tool), "object");
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tool->addButton (new InstanceMode (this, mRootNode, tool), "object");
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tool->addButton (new PathgridMode (this, tool), "pathgrid");
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}
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