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Update actor model only when in the current cell
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@ -253,6 +253,8 @@ namespace MWGui
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void InventoryWindow::open()
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void InventoryWindow::open()
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{
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{
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mPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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updateEncumbranceBar();
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updateEncumbranceBar();
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mItemView->update();
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mItemView->update();
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@ -2138,6 +2138,7 @@ namespace MWWorld
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void World::updateAnimParts(const Ptr& actor)
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void World::updateAnimParts(const Ptr& actor)
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{
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{
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mRendering->updateAnimParts(actor);
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if (actor.mCell && actor.mCell == mWorldScene->getCurrentCell())
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mRendering->updateAnimParts(actor);
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}
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}
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}
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}
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