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Merge branch 'lua/capacity_encum_bindings' into 'master'
Add more lua bindings for encumbrance and capacity See merge request OpenMW/openmw!3462
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commit
bae8d585fe
@ -375,6 +375,11 @@ namespace MWLua
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return result;
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};
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actor["getEncumbrance"] = [](const Object& actor) -> float {
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const MWWorld::Ptr ptr = actor.ptr();
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return ptr.getClass().getEncumbrance(ptr);
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};
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addActorStatsBindings(actor, context);
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addActorMagicBindings(actor, context);
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}
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@ -31,14 +31,16 @@ namespace MWLua
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container["content"] = sol::overload([](const LObject& o) { return Inventory<LObject>{ o }; },
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[](const GObject& o) { return Inventory<GObject>{ o }; });
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container["inventory"] = container["content"];
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container["encumbrance"] = [](const Object& obj) -> float {
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container["getEncumbrance"] = [](const Object& obj) -> float {
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const MWWorld::Ptr& ptr = containerPtr(obj);
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return ptr.getClass().getEncumbrance(ptr);
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};
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container["capacity"] = [](const Object& obj) -> float {
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container["encumbrance"] = container["getEncumbrance"]; // for compatibility; should be removed later
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container["getCapacity"] = [](const Object& obj) -> float {
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const MWWorld::Ptr& ptr = containerPtr(obj);
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return ptr.getClass().getCapacity(ptr);
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};
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container["capacity"] = container["getCapacity"]; // for compatibility; should be removed later
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auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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@ -305,5 +305,9 @@ namespace MWLua
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return res;
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};
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npc["getCapacity"] = [](const Object& actor) -> float {
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const MWWorld::Ptr ptr = actor.ptr();
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return ptr.getClass().getCapacity(ptr);
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};
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}
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}
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@ -9,6 +9,12 @@
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--- Common functions for Creature, NPC, and Player.
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-- @type Actor
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---
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-- Get the total weight of everything the actor is carrying, plus modifications from magic effects.
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-- @function [parent=#Actor] getEncumbrance
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-- @param openmw.core#GameObject actor
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-- @return #number
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---
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-- Agent bounds to be used for pathfinding functions.
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-- @function [parent=#Actor] getPathfindingAgentBounds
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@ -855,6 +861,12 @@
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-- @param openmw.core#GameObject player The player that you want to check the disposition for.
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-- @return #number
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---
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-- Get the total weight that the actor can carry.
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-- @function [parent=#NPC] getCapacity
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-- @param openmw.core#GameObject actor
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-- @return #number
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---
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-- Whether the NPC or player is in the werewolf form at the moment.
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-- @function [parent=#NPC] isWerewolf
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@ -1639,13 +1651,13 @@
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---
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-- Returns the total weight of everything in a container
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-- @function [parent=#Container] encumbrance
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-- @function [parent=#Container] getEncumbrance
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-- @param openmw.core#GameObject object
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-- @return #number
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---
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-- Returns the capacity of a container
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-- @function [parent=#Container] capacity
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-- @function [parent=#Container] getCapacity
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-- @param openmw.core#GameObject object
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-- @return #number
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