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Use race/class names (instead of ID) in replaced escape sequences
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@ -252,15 +252,17 @@ namespace MWScript
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std::string InterpreterContext::getPCRace() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::NPC player = *world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
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return player.mRace;
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std::string race = world->getPlayer().getPlayer().get<ESM::NPC>()->mBase->mRace;
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const ESM::Race* _race = world->getStore().get<ESM::Race>().find(race);
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return _race->mName;
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}
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std::string InterpreterContext::getPCClass() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::NPC player = *world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
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return player.mClass;
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std::string _class = world->getPlayer().getPlayer().get<ESM::NPC>()->mBase->mClass;
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const ESM::Class* __class = world->getStore().get<ESM::Class>().find(_class);
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return __class->mName;
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}
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std::string InterpreterContext::getPCRank() const
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