From ba69e1737c46eb7aecb7e0dd09b9a9a76a463777 Mon Sep 17 00:00:00 2001 From: Alexei Kotov Date: Sun, 24 Mar 2024 13:45:46 +0300 Subject: [PATCH] Use the right shader for 360-degree screenshots Doesn't fix #7720 --- apps/openmw/mwrender/screenshotmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/screenshotmanager.cpp b/apps/openmw/mwrender/screenshotmanager.cpp index a23d242a15..f478229daa 100644 --- a/apps/openmw/mwrender/screenshotmanager.cpp +++ b/apps/openmw/mwrender/screenshotmanager.cpp @@ -243,7 +243,7 @@ namespace MWRender osg::ref_ptr stateset = quad->getOrCreateStateSet(); Shader::ShaderManager& shaderMgr = mResourceSystem->getSceneManager()->getShaderManager(); - stateset->setAttributeAndModes(shaderMgr.getProgram("360"), osg::StateAttribute::ON); + stateset->setAttributeAndModes(shaderMgr.getProgram("s360"), osg::StateAttribute::ON); stateset->addUniform(new osg::Uniform("cubeMap", 0)); stateset->addUniform(new osg::Uniform("mapping", static_cast(screenshotMapping)));