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Small fix for lights.
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@ -694,12 +694,12 @@ void CSMTools::ReferenceableCheckStage::lightCheck(int stage, const CSMWorld::Re
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messages.push_back(id.toString() + "|" + Light.mId + " has no icon");
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}
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if (Light.mData.mWeight < 0) //probabbly needs to be checked only for carrable lights TODO
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if (Light.mData.mWeight < 0)
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{
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messages.push_back(id.toString() + "|" + Light.mId + " has negative weight");
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}
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if (Light.mData.mValue < 0) //probabbly needs to be checked only for carrable lights TODO
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if (Light.mData.mValue < 0)
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{
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messages.push_back(id.toString() + "|" + Light.mId + " has negative value");
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}
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@ -709,9 +709,9 @@ void CSMTools::ReferenceableCheckStage::lightCheck(int stage, const CSMWorld::Re
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messages.push_back(id.toString() + "|" + Light.mId + " has no model");
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}
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if (Light.mData.mTime < 0)
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if (Light.mData.mTime == 0)
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{
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messages.push_back(id.toString() + "|" + Light.mId + " has negative duration");
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messages.push_back(id.toString() + "|" + Light.mId + " has zero duration");
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}
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}
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}
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@ -930,5 +930,6 @@ void CSMTools::ReferenceableCheckStage::npcCheck(int stage, const CSMWorld::RefI
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has any empty race");
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}
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//TODO: reputation, Disposition, rank, everything else
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}
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