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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-22 12:39:59 +00:00

Merge remote branch 'upstream/master'

This commit is contained in:
Jason Hooks 2011-05-23 15:01:47 -04:00
commit b945ce61a5
145 changed files with 4100 additions and 2481 deletions

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@ -1,5 +1,9 @@
project(OpenMW) project(OpenMW)
IF (APPLE)
set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/OpenMW.app")
ENDIF (APPLE)
# Sound source selection # Sound source selection
option(USE_AUDIERE "use Audiere for sound" OFF) option(USE_AUDIERE "use Audiere for sound" OFF)
option(USE_FFMPEG "use ffmpeg for sound" OFF) option(USE_FFMPEG "use ffmpeg for sound" OFF)
@ -10,15 +14,15 @@ find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
# Location of morrowind data files # Location of morrowind data files
if(DPKG_PROGRAM) if(DPKG_PROGRAM)
set(MORROWIND_DATA_FILES "/usr/share/games/openmw/data/" CACHE PATH "location of Morrowind data files") set(MORROWIND_DATA_FILES "/usr/share/games/openmw/data/" CACHE PATH "location of Morrowind data files")
set(MORROWIND_RESOURCE_FILES "/usr/share/games/openmw/resources/" CACHE PATH "location of Morrowind data files") set(MORROWIND_RESOURCE_FILES "/usr/share/games/openmw/resources/" CACHE PATH "location of OpenMW resources files")
else() else()
if (APPLE) if (APPLE)
# set path inside bundle # set path inside bundle
set(MORROWIND_DATA_FILES "Contents/Resources/data" CACHE PATH "location of Morrowind data files") set(MORROWIND_DATA_FILES "../data" CACHE PATH "location of Morrowind data files")
set(MORROWIND_RESOURCE_FILES "Contents/Resources/resources" CACHE PATH "location of Morrowind data files") set(MORROWIND_RESOURCE_FILES "Contents/Resources/resources" CACHE PATH "location of OpenMW resources files")
else() else()
set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files") set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files")
set(MORROWIND_RESOURCE_FILES "resources" CACHE PATH "location of Morrowind data files") set(MORROWIND_RESOURCE_FILES "resources" CACHE PATH "location of OpenMW resources files")
endif(APPLE) endif(APPLE)
endif(DPKG_PROGRAM) endif(DPKG_PROGRAM)
@ -123,10 +127,48 @@ source_group(components\\esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
file(GLOB ESM_HEADER ${COMP_DIR}/esm/*.hpp) file(GLOB ESM_HEADER ${COMP_DIR}/esm/*.hpp)
set(ESM set(ESM
${COMP_DIR}/esm/load_impl.cpp
${COMP_DIR}/esm/skill.cpp
${COMP_DIR}/esm/attr.cpp ${COMP_DIR}/esm/attr.cpp
${COMP_DIR}/esm/class.cpp ${COMP_DIR}/esm/esm_reader.cpp
${COMP_DIR}/esm/loadland.cpp
${COMP_DIR}/esm/loadacti.cpp
${COMP_DIR}/esm/loadalch.cpp
${COMP_DIR}/esm/loadappa.cpp
${COMP_DIR}/esm/loadarmo.cpp
${COMP_DIR}/esm/loadbody.cpp
${COMP_DIR}/esm/loadbook.cpp
${COMP_DIR}/esm/loadbsgn.cpp
${COMP_DIR}/esm/loadcell.cpp
${COMP_DIR}/esm/loadclas.cpp
${COMP_DIR}/esm/loadclot.cpp
${COMP_DIR}/esm/loadcont.cpp
${COMP_DIR}/esm/loadcrea.cpp
${COMP_DIR}/esm/loaddial.cpp
${COMP_DIR}/esm/loaddoor.cpp
${COMP_DIR}/esm/loadench.cpp
${COMP_DIR}/esm/loadfact.cpp
${COMP_DIR}/esm/loadglob.cpp
${COMP_DIR}/esm/loadgmst.cpp
${COMP_DIR}/esm/loadinfo.cpp
${COMP_DIR}/esm/loadingr.cpp
${COMP_DIR}/esm/loadlevlist.cpp
${COMP_DIR}/esm/loadligh.cpp
${COMP_DIR}/esm/loadlocks.cpp
${COMP_DIR}/esm/loadltex.cpp
${COMP_DIR}/esm/loadmgef.cpp
${COMP_DIR}/esm/loadmisc.cpp
${COMP_DIR}/esm/loadnpc.cpp
${COMP_DIR}/esm/loadpgrd.cpp
${COMP_DIR}/esm/loadrace.cpp
${COMP_DIR}/esm/loadregn.cpp
${COMP_DIR}/esm/loadscpt.cpp
${COMP_DIR}/esm/loadskil.cpp
${COMP_DIR}/esm/loadsndg.cpp
${COMP_DIR}/esm/loadsoun.cpp
${COMP_DIR}/esm/loadspel.cpp
${COMP_DIR}/esm/loadsscr.cpp
${COMP_DIR}/esm/loadstat.cpp
${COMP_DIR}/esm/loadweap.cpp
) )
source_group(components\\esm FILES ${ESM_HEADER} ${ESM}) source_group(components\\esm FILES ${ESM_HEADER} ${ESM})
@ -139,6 +181,18 @@ set(MISC_HEADER
${COMP_DIR}/misc/stringops.hpp) ${COMP_DIR}/misc/stringops.hpp)
source_group(components\\misc FILES ${MISC} ${MISC_HEADER}) source_group(components\\misc FILES ${MISC} ${MISC_HEADER})
set(FILES
${COMP_DIR}/files/path.cpp
${COMP_DIR}/files/multidircollection.cpp
${COMP_DIR}/files/collections.cpp
)
set(FILES_HEADER
${COMP_DIR}/files/path.hpp
${COMP_DIR}/files/multidircollection.hpp
${COMP_DIR}/files/collections.hpp
)
source_group(components\\files FILES ${FILES} ${FILES_HEADER})
file(GLOB COMPILER ${COMP_DIR}/compiler/*.cpp) file(GLOB COMPILER ${COMP_DIR}/compiler/*.cpp)
file(GLOB COMPILER_HEADER ${COMP_DIR}/compiler/*.hpp) file(GLOB COMPILER_HEADER ${COMP_DIR}/compiler/*.hpp)
source_group(components\\compiler FILES ${COMPILER} ${COMPILER_HEADER}) source_group(components\\compiler FILES ${COMPILER} ${COMPILER_HEADER})
@ -148,10 +202,10 @@ file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER}) source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8} set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8}
${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET}) ${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET} ${FILES})
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER} set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER} ${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER}
${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER}) ${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER} ${FILES_HEADER})
# source directory: libs # source directory: libs
@ -286,25 +340,55 @@ add_definitions(-DCAELUM_STATIC)
# Specify build paths # Specify build paths
if (APPLE)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS")
else (APPLE)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
endif (APPLE)
# Other files # Other files
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
"${OpenMW_BINARY_DIR}/openmw.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg.install")
if (WIN32) if (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32 configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY) "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
endif (WIN32) endif (WIN32)
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/plugins.cfg") "${OpenMW_BINARY_DIR}/plugins.cfg")
endif() endif()
if (APPLE) if (APPLE)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
"${OpenMW_BINARY_DIR}/plugins.cfg") "${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg")
endif (APPLE)
configure_file(${OpenMW_SOURCE_DIR}/files/mac/Info.plist
"${APP_BUNDLE_DIR}/Contents/Info.plist" COPYONLY)
configure_file(${OpenMW_SOURCE_DIR}/files/mac/openmw.icns
"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
# prepare plugins
configure_file(${OGRE_PLUGIN_DIR}/RenderSystem_GL.dylib
"${APP_BUNDLE_DIR}/Contents/Plugins/RenderSystem_GL.dylib" COPYONLY)
configure_file(${OGRE_PLUGIN_DIR}/Plugin_OctreeSceneManager.dylib
"${APP_BUNDLE_DIR}/Contents/Plugins/Plugin_OctreeSceneManager.dylib" COPYONLY)
configure_file(${OGRE_PLUGIN_DIR}/Plugin_ParticleFX.dylib
"${APP_BUNDLE_DIR}/Contents/Plugins/Plugin_ParticleFX.dylib" COPYONLY)
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg") "${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg")
endif (APPLE)
# Compiler settings # Compiler settings
if (CMAKE_COMPILER_IS_GNUCC) if (CMAKE_COMPILER_IS_GNUCC)
@ -315,10 +399,15 @@ endif (CMAKE_COMPILER_IS_GNUCC)
# Apple bundling # Apple bundling
if (APPLE) if (APPLE)
set(MISC_FILES set(MISC_FILES
${OpenMW_BINARY_DIR}/openmw.cfg ${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg
${OpenMW_BINARY_DIR}/plugins.cfg) ${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg)
set(OGRE_PLUGINS
${APP_BUNDLE_DIR}/Contents/Plugins/*)
install(FILES ${MISC_FILES} DESTINATION ../MacOS) install(FILES ${MISC_FILES} DESTINATION ../MacOS)
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ../Resources) install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..)
install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources)
set(CPACK_GENERATOR "Bundle") set(CPACK_GENERATOR "Bundle")
set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist") set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist")
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns") set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns")
@ -352,7 +441,7 @@ if(DPKG_PROGRAM)
endif() endif()
#Install global configuration files #Install global configuration files
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
#Install resources #Install resources

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@ -49,8 +49,8 @@ Getting OpenMW Working
--link-shared,static --prefix=$OMW_LIB_PREFIX install --link-shared,static --prefix=$OMW_LIB_PREFIX install
5. Download [Ogre][] SDK (tested with 1.7.2) and move `lib/Release/Ogre.framework` into 5. Download [Ogre][] SDK (tested with 1.7.2), unpack it and move
`Library/Frameworks`. `lib/Release/Ogre.framework` into `Library/Frameworks`.
6. Download [OIS][] and use the XCode project provided in 6. Download [OIS][] and use the XCode project provided in
`ois/Mac/XCode-2.2`. Be sure to set your build architecture to `ois/Mac/XCode-2.2`. Be sure to set your build architecture to
@ -92,6 +92,7 @@ Getting OpenMW Working
$ cd /path/to/open/build/dir $ cd /path/to/open/build/dir
$ cmake \ $ cmake \
-D CMAKE_OSX_ARCHITECTURES=i386 \ -D CMAKE_OSX_ARCHITECTURES=i386 \
-D OGRESDK=/path/to/ogre/sdk \
-D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \ -D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
-D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \ -D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
-D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \ -D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
@ -109,31 +110,16 @@ Getting OpenMW Working
if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug
build. build.
11. In build directory create directory for game resources: 11. Copy your Morrowind `Data Files` directory into the OpenMW build dir
$ cd /path/to/openmw/build/dir
$ mkdir Contents
$ mkdir Contents/Resources
$ mkdir Contents/Plugins
Copy Ogre plugins from Ogre SDK to Plugins subdir:
$ cp /path/to/ogre/sdk/lib/*.dylib Contents/Plugins
Create symlink to resources subdirectory:
$ ln -s resources Contents/Resources/resources
Create symlinks for *.cfg files:
$ ln -s plugins.cfg Contents/MacOS/plugins.cfg
$ ln -s openmw.cfg Contents/MacOS/openmw.cfg
12. Move your Morrowind `Data Files` directory into the `Contents/Resources`
with the name `data` or create symlink: with the name `data` or create symlink:
$ ln -s /path/to/morrowind/data/files Contents/Resources/data $ ln -s /path/to/morrowind/data/files /path/to/openmw/build/dir/data
13. From your build directory run: 12. From your build directory run:
$ ./openmw $ OpenMW.app/Contents/MacOS/openmw
or:
$ open OpenMW.app
Enjoy! Enjoy!
14. Optionally you can create .app bundle:
$ make package
But for now you shold manually copy Contents directory from build directory to bundle
(because there is no plugins and resources in generated .app).
[boost]: http://www.boost.org [boost]: http://www.boost.org

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@ -5,7 +5,7 @@ project(OpenMW)
set(GAME set(GAME
main.cpp main.cpp
engine.cpp engine.cpp
path.cpp) )
set(GAME_HEADER set(GAME_HEADER
engine.hpp) engine.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER}) source_group(game FILES ${GAME} ${GAME_HEADER})
@ -70,9 +70,17 @@ source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
set(GAMEDIALOGUE_HEADER set(GAMEDIALOGUE_HEADER
mwdialogue/dialoguemanager.hpp mwdialogue/dialoguemanager.hpp
mwdialogue/journal.hpp
mwdialogue/journalentry.hpp
mwdialogue/quest.hpp
mwdialogue/topic.hpp
) )
set(GAMEDIALOGUE set(GAMEDIALOGUE
mwdialogue/dialoguemanager.cpp mwdialogue/dialoguemanager.cpp
mwdialogue/journal.cpp
mwdialogue/journalentry.cpp
mwdialogue/quest.cpp
mwdialogue/topic.cpp
) )
source_group(apps\\openmw\\mwdialogue FILES ${GAMEDIALOGUE_HEADER} ${GAMEDIALOGUE}) source_group(apps\\openmw\\mwdialogue FILES ${GAMEDIALOGUE_HEADER} ${GAMEDIALOGUE})
@ -91,6 +99,7 @@ set(GAMESCRIPT
mwscript/controlextensions.cpp mwscript/controlextensions.cpp
mwscript/extensions.cpp mwscript/extensions.cpp
mwscript/globalscripts.cpp mwscript/globalscripts.cpp
mwscript/dialogueextensions.cpp
) )
set(GAMESCRIPT_HEADER set(GAMESCRIPT_HEADER
mwscript/locals.hpp mwscript/locals.hpp
@ -109,6 +118,7 @@ set(GAMESCRIPT_HEADER
mwscript/extensions.hpp mwscript/extensions.hpp
mwscript/globalscripts.hpp mwscript/globalscripts.hpp
mwscript/ref.hpp mwscript/ref.hpp
mwscript/dialogueextensions.hpp
) )
source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER}) source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})

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@ -15,6 +15,8 @@
#include <components/bsa/bsa_archive.hpp> #include <components/bsa/bsa_archive.hpp>
#include <components/esm/loadregn.hpp> #include <components/esm/loadregn.hpp>
#include <components/esm/esm_reader.hpp> #include <components/esm/esm_reader.hpp>
#include <components/files/path.hpp>
#include <openengine/gui/manager.hpp> #include <openengine/gui/manager.hpp>
#include "mwgui/window_manager.hpp" #include "mwgui/window_manager.hpp"
@ -37,6 +39,7 @@
#include "mwclass/classes.hpp" #include "mwclass/classes.hpp"
#include "mwdialogue/dialoguemanager.hpp" #include "mwdialogue/dialoguemanager.hpp"
#include "mwdialogue/journal.hpp"
#include "mwmechanics/mechanicsmanager.hpp" #include "mwmechanics/mechanicsmanager.hpp"
@ -48,7 +51,6 @@
#include <MyGUI_WidgetManager.h> #include <MyGUI_WidgetManager.h>
#include "mwgui/class.hpp" #include "mwgui/class.hpp"
#include "path.hpp"
#include "components/nifbullet/bullet_nif_loader.hpp" #include "components/nifbullet/bullet_nif_loader.hpp"
@ -75,7 +77,7 @@ void OMW::Engine::executeLocalScripts()
} }
bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt) bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
{ {
if(mShowFPS) if(mShowFPS)
{ {
@ -264,6 +266,7 @@ OMW::Engine::Engine()
, mScriptManager (0) , mScriptManager (0)
, mScriptContext (0) , mScriptContext (0)
, mGuiManager (0) , mGuiManager (0)
, mFSStrict (false)
{ {
MWClass::registerClasses(); MWClass::registerClasses();
} }
@ -276,6 +279,7 @@ OMW::Engine::~Engine()
delete mEnvironment.mGlobalScripts; delete mEnvironment.mGlobalScripts;
delete mEnvironment.mMechanicsManager; delete mEnvironment.mMechanicsManager;
delete mEnvironment.mDialogueManager; delete mEnvironment.mDialogueManager;
delete mEnvironment.mJournal;
delete mScriptManager; delete mScriptManager;
delete mScriptContext; delete mScriptContext;
delete mPhysicEngine; delete mPhysicEngine;
@ -285,15 +289,12 @@ OMW::Engine::~Engine()
void OMW::Engine::loadBSA() void OMW::Engine::loadBSA()
{ {
boost::filesystem::directory_iterator end; const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
for (boost::filesystem::directory_iterator iter (mDataDir); iter!=end; ++iter) for (Files::MultiDirCollection::TIter iter (bsa.begin()); iter!=bsa.end(); ++iter)
{ {
if (boost::filesystem::extension (iter->path())==".bsa") std::cout << "Adding " << iter->second.string() << std::endl;
{ addBSA (iter->second.string());
std::cout << "Adding " << iter->path().string() << std::endl;
addBSA(iter->path().string());
}
} }
} }
@ -306,11 +307,20 @@ void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true); Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
} }
void OMW::Engine::enableFSStrict()
{
mFSStrict = true;
}
// Set data dir // Set data dir
void OMW::Engine::setDataDir (const boost::filesystem::path& dataDir) void OMW::Engine::setDataDirs (const std::vector<boost::filesystem::path>& dataDirs)
{ {
mDataDir = boost::filesystem::system_complete (dataDir); /// \todo remove mDataDir, once resources system can handle multiple directories
assert (!dataDirs.empty());
mDataDir = dataDirs[0];
mFileCollections = Files::Collections (dataDirs, !mFSStrict);
} }
// Set resource dir // Set resource dir
@ -363,19 +373,14 @@ void OMW::Engine::setNewGame()
void OMW::Engine::go() void OMW::Engine::go()
{ {
assert (!mEnvironment.mWorld); assert (!mEnvironment.mWorld);
assert (!mDataDir.empty());
assert (!mCellName.empty()); assert (!mCellName.empty());
assert (!mMaster.empty()); assert (!mMaster.empty());
test.name = ""; test.name = "";
total = 0; total = 0;
std::string cfgDir = Files::getPath (Files::Path_ConfigGlobal, "openmw", "");
std::string cfgUserDir = Files::getPath (Files::Path_ConfigUser, "openmw", "");
std::cout << "Data directory: " << mDataDir << "\n";
std::string cfgDir = OMW::Path::getPath(OMW::Path::GLOBAL_CFG_PATH, "openmw", "");
std::string cfgUserDir = OMW::Path::getPath(OMW::Path::USER_CFG_PATH, "openmw", "");
std::string plugCfg = "plugins.cfg"; std::string plugCfg = "plugins.cfg";
std::string ogreCfg = "ogre.cfg"; std::string ogreCfg = "ogre.cfg";
ogreCfg.insert(0, cfgUserDir); ogreCfg.insert(0, cfgUserDir);
@ -405,8 +410,8 @@ void OMW::Engine::go()
mPhysicEngine = new OEngine::Physic::PhysicEngine(shapeLoader); mPhysicEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
// Create the world // Create the world
mEnvironment.mWorld = new MWWorld::World (mOgre, mPhysicEngine, mDataDir, mMaster, mResDir, mNewGame, mEnvironment); mEnvironment.mWorld = new MWWorld::World (mOgre, mPhysicEngine, mFileCollections, mMaster,
mResDir, mNewGame, mEnvironment);
// Set up the GUI system // Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene(), false, cfgDir); mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene(), false, cfgDir);
@ -444,6 +449,7 @@ void OMW::Engine::go()
mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (mEnvironment); mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (mEnvironment);
// Create dialog system // Create dialog system
mEnvironment.mJournal = new MWDialogue::Journal (mEnvironment);
mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment); mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment);
// load cell // load cell

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@ -10,6 +10,7 @@
#include <openengine/ogre/renderer.hpp> #include <openengine/ogre/renderer.hpp>
#include <openengine/bullet/physic.hpp> #include <openengine/bullet/physic.hpp>
#include <components/compiler/extensions.hpp> #include <components/compiler/extensions.hpp>
#include <components/files/collections.hpp>
#include "mwworld/environment.hpp" #include "mwworld/environment.hpp"
#include "mwworld/ptr.hpp" #include "mwworld/ptr.hpp"
@ -55,8 +56,6 @@ namespace OMW
class Engine : private Ogre::FrameListener class Engine : private Ogre::FrameListener
{ {
//int nFiles;
boost::filesystem::path mDataDir; boost::filesystem::path mDataDir;
boost::filesystem::path mResDir; boost::filesystem::path mResDir;
OEngine::Render::OgreRenderer mOgre; OEngine::Render::OgreRenderer mOgre;
@ -84,6 +83,9 @@ namespace OMW
MWWorld::Ptr mIgnoreLocalPtr; MWWorld::Ptr mIgnoreLocalPtr;
Files::Collections mFileCollections;
bool mFSStrict;
// not implemented // not implemented
Engine (const Engine&); Engine (const Engine&);
Engine& operator= (const Engine&); Engine& operator= (const Engine&);
@ -98,7 +100,7 @@ namespace OMW
void executeLocalScripts(); void executeLocalScripts();
virtual bool frameStarted(const Ogre::FrameEvent& evt); virtual bool frameRenderingQueued (const Ogre::FrameEvent& evt);
/// Process pending commands /// Process pending commands
@ -108,8 +110,14 @@ namespace OMW
~Engine(); ~Engine();
/// Set data dir /// Enable strict filesystem mode (do not fold case)
void setDataDir (const boost::filesystem::path& dataDir); ///
/// \attention The strict mode must be specified before any path-related settings
/// are given to the engine.
void enableFSStrict();
/// Set data dirs
void setDataDirs (const std::vector<boost::filesystem::path>& dataDirs);
/// Set resource dir /// Set resource dir
void setResourceDir (const boost::filesystem::path& parResDir); void setResourceDir (const boost::filesystem::path& parResDir);

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@ -6,8 +6,9 @@
#include <boost/program_options.hpp> #include <boost/program_options.hpp>
#include <components/misc/fileops.hpp> #include <components/misc/fileops.hpp>
#include <components/files/path.hpp>
#include "engine.hpp" #include "engine.hpp"
#include "path.hpp"
#if defined(_WIN32) && !defined(_CONSOLE) #if defined(_WIN32) && !defined(_CONSOLE)
#include <boost/iostreams/concepts.hpp> #include <boost/iostreams/concepts.hpp>
@ -41,29 +42,56 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
desc.add_options() desc.add_options()
("help", "print help message") ("help", "print help message")
("data", bpo::value<std::string>()->default_value ("data"), ("data", bpo::value<std::vector<std::string> >()
"set data directory") ->default_value (std::vector<std::string>(), "data")
->multitoken(),
"set data directories (later directories have higher priority)")
("data-local", bpo::value<std::string>()->default_value (""),
"set local data directory (highest priority)")
("resources", bpo::value<std::string>()->default_value ("resources"), ("resources", bpo::value<std::string>()->default_value ("resources"),
"set resources directory") "set resources directory")
("start", bpo::value<std::string>()->default_value ("Beshara"), ("start", bpo::value<std::string>()->default_value ("Beshara"),
"set initial cell") "set initial cell")
("master", bpo::value<std::string>()->default_value ("Morrowind"), ("master", bpo::value<std::vector<std::string> >()
"master file") ->default_value (std::vector<std::string>(), "")
( "showfps", "show fps counter") ->multitoken(),
( "debug", "debug mode" ) "master file(s)")
( "nosound", "disable all sound" ) ("plugin", bpo::value<std::vector<std::string> >()
( "script-verbose", "verbose script output" ) ->default_value (std::vector<std::string>(), "")
( "new-game", "activate char gen/new game mechanics" ) ->multitoken(),
( "script-all", "compile all scripts (excluding dialogue scripts) at startup") "plugin file(s)")
( "fps", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "show fps counter")
( "debug", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "debug mode" )
( "nosound", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "disable all sound" )
( "script-verbose", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "verbose script output" )
( "new-game", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false),
"activate char gen/new game mechanics" )
( "script-all", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false),
"compile all scripts (excluding dialogue scripts) at startup")
( "fs-strict", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false),
"strict file system handling (no case folding)")
; ;
bpo::variables_map variables; bpo::variables_map variables;
std::string cfgFile = OMW::Path::getPath(OMW::Path::GLOBAL_CFG_PATH, "openmw", "openmw.cfg"); //If there is an openmw.cfg in the current path use that as global config
//Otherwise try getPath
std::string cfgFile = "openmw.cfg";
if(!isFile(cfgFile.c_str()))
{
cfgFile = Files::getPath (Files::Path_ConfigGlobal, "openmw", "openmw.cfg");
}
std::cout << "Using global config file: " << cfgFile << std::endl; std::cout << "Using global config file: " << cfgFile << std::endl;
std::ifstream globalConfigFile(cfgFile.c_str()); std::ifstream globalConfigFile(cfgFile.c_str());
cfgFile = OMW::Path::getPath(OMW::Path::USER_CFG_PATH, "openmw", "openmw.cfg"); cfgFile = Files::getPath (Files::Path_ConfigUser, "openmw", "openmw.cfg");
std::cout << "Using user config file: " << cfgFile << std::endl; std::cout << "Using user config file: " << cfgFile << std::endl;
std::ifstream userConfigFile(cfgFile.c_str()); std::ifstream userConfigFile(cfgFile.c_str());
@ -83,27 +111,63 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
return false; return false;
} }
engine.setDataDir (variables["data"].as<std::string>()); // directory settings
if (variables["fs-strict"].as<bool>()==true)
engine.enableFSStrict();
std::vector<std::string> dataDirs = variables["data"].as<std::vector<std::string> >();
std::vector<boost::filesystem::path> dataDirs2 (dataDirs.begin(), dataDirs.end());
std::string local = variables["data-local"].as<std::string>();
if (!local.empty())
dataDirs.push_back (local);
engine.setDataDirs (dataDirs2);
engine.setResourceDir (variables["resources"].as<std::string>()); engine.setResourceDir (variables["resources"].as<std::string>());
// master and plugin
std::vector<std::string> master = variables["master"].as<std::vector<std::string> >();
if (master.empty())
{
std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
master.push_back ("Morrowind");
}
if (master.size()>1)
{
std::cout
<< "Ignoring all but the first master file (multiple master files not yet supported)."
<< std::endl;
}
engine.addMaster (master[0]);
std::vector<std::string> plugin = variables["plugin"].as<std::vector<std::string> >();
if (!plugin.empty())
std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
// startup-settings
engine.setCell (variables["start"].as<std::string>()); engine.setCell (variables["start"].as<std::string>());
engine.addMaster (variables["master"].as<std::string>());
if (variables.count ("showfps")) if (variables["new-game"].as<bool>()==true)
engine.showFPS();
if (variables.count ("debug"))
engine.enableDebugMode();
if (variables.count ("nosound"))
engine.disableSound();
if (variables.count ("script-verbose"))
engine.enableVerboseScripts();
if (variables.count ("new-game"))
engine.setNewGame(); engine.setNewGame();
if (variables.count ("script-all")) // other settings
if (variables["fps"].as<bool>()==true)
engine.showFPS();
if (variables["debug"].as<bool>()==true)
engine.enableDebugMode();
if (variables["nosound"].as<bool>()==true)
engine.disableSound();
if (variables["script-verbose"].as<bool>()==true)
engine.enableVerboseScripts();
if (variables["script-all"].as<bool>()==true)
engine.setCompileAll (true); engine.setCompileAll (true);
return true; return true;

View File

@ -0,0 +1,95 @@
#include "journal.hpp"
#include "../mwworld/environment.hpp"
namespace MWDialogue
{
Quest& Journal::getQuest (const std::string& id)
{
TQuestContainer::iterator iter = mQuests.find (id);
if (iter==mQuests.end())
{
std::pair<TQuestContainer::iterator, bool> result =
mQuests.insert (std::make_pair (id, Quest (id)));
iter = result.first;
}
return iter->second;
}
Journal::Journal (MWWorld::Environment& environment)
: mEnvironment (environment)
{}
void Journal::addEntry (const std::string& id, int index)
{
StampedJournalEntry entry =
StampedJournalEntry::makeFromQuest (id, index, *mEnvironment.mWorld);
mJournal.push_back (entry);
Quest& quest = getQuest (id);
quest.addEntry (entry, *mEnvironment.mWorld); // we are doing slicing on purpose here
}
void Journal::setJournalIndex (const std::string& id, int index)
{
Quest& quest = getQuest (id);
quest.setIndex (index, *mEnvironment.mWorld);
}
void Journal::addTopic (const std::string& topicId, const std::string& infoId)
{
TTopicContainer::iterator iter = mTopics.find (topicId);
if (iter==mTopics.end())
{
std::pair<TTopicContainer::iterator, bool> result
= mTopics.insert (std::make_pair (topicId, Topic (topicId)));
iter = result.first;
}
iter->second.addEntry (JournalEntry (topicId, infoId), *mEnvironment.mWorld);
}
int Journal::getJournalIndex (const std::string& id) const
{
return 0;
}
Journal::TEntryIter Journal::begin() const
{
return mJournal.begin();
}
Journal::TEntryIter Journal::end() const
{
return mJournal.end();
}
Journal::TQuestIter Journal::questBegin() const
{
return mQuests.begin();
}
Journal::TQuestIter Journal::questEnd() const
{
return mQuests.end();
}
Journal::TTopicIter Journal::topicBegin() const
{
return mTopics.begin();
}
Journal::TTopicIter Journal::topicEnd() const
{
return mTopics.end();
}
}

View File

@ -0,0 +1,78 @@
#ifndef GAME_MMDIALOG_JOURNAL_H
#define GAME_MWDIALOG_JOURNAL_H
#include <string>
#include <deque>
#include <map>
#include "journalentry.hpp"
#include "quest.hpp"
namespace MWWorld
{
struct Environment;
}
namespace MWDialogue
{
/// \brief The player's journal
class Journal
{
public:
typedef std::deque<StampedJournalEntry> TEntryContainer;
typedef TEntryContainer::const_iterator TEntryIter;
typedef std::map<std::string, Quest> TQuestContainer; // topc, quest
typedef TQuestContainer::const_iterator TQuestIter;
typedef std::map<std::string, Topic> TTopicContainer; // topic-id, topic-content
typedef TTopicContainer::const_iterator TTopicIter;
private:
MWWorld::Environment& mEnvironment;
TEntryContainer mJournal;
TQuestContainer mQuests;
TTopicContainer mTopics;
Quest& getQuest (const std::string& id);
public:
Journal (MWWorld::Environment& environment);
void addEntry (const std::string& id, int index);
///< Add a journal entry.
void setJournalIndex (const std::string& id, int index);
///< Set the journal index without adding an entry.
int getJournalIndex (const std::string& id) const;
///< Get the journal index.
void addTopic (const std::string& topicId, const std::string& infoId);
TEntryIter begin() const;
///< Iterator pointing to the begin of the main journal.
///
/// \note Iterators to main journal entries will never become invalid.
TEntryIter end() const;
///< Iterator pointing past the end of the main journal.
TQuestIter questBegin() const;
///< Iterator pointing to the first quest (sorted by topic ID)
TQuestIter questEnd() const;
///< Iterator pointing past the last quest.
TTopicIter topicBegin() const;
///< Iterator pointing to the first topic (sorted by topic ID)
///
/// \note The topic ID is identical with the user-visible topic string.
TTopicIter topicEnd() const;
///< Iterator pointing past the last topic.
};
}
#endif

View File

@ -0,0 +1,69 @@
#include "journalentry.hpp"
#include <stdexcept>
#include <components/esm_store/store.hpp>
#include "../mwworld/world.hpp"
namespace MWDialogue
{
JournalEntry::JournalEntry() {}
JournalEntry::JournalEntry (const std::string& topic, const std::string& infoId)
: mTopic (topic), mInfoId (infoId)
{}
std::string JournalEntry::getText (const ESMS::ESMStore& store) const
{
const ESM::Dialogue *dialogue = store.dialogs.find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->id==mInfoId)
return iter->response;
throw std::runtime_error ("unknown info ID " + mInfoId + " for topic " + mTopic);
}
JournalEntry JournalEntry::makeFromQuest (const std::string& topic, int index,
const MWWorld::World& world)
{
return JournalEntry (topic, idFromIndex (topic, index, world));
}
std::string JournalEntry::idFromIndex (const std::string& topic, int index,
const MWWorld::World& world)
{
const ESM::Dialogue *dialogue = world.getStore().dialogs.find (topic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->data.disposition==index) /// \todo cleanup info structure
{
iter->id;
}
throw std::runtime_error ("unknown journal index for topic " + topic);
}
StampedJournalEntry::StampedJournalEntry()
: mDay (0), mMonth (0), mDayOfMonth (0)
{}
StampedJournalEntry::StampedJournalEntry (const std::string& topic, const std::string& infoId,
int day, int month, int dayOfMonth)
: JournalEntry (topic, infoId), mDay (day), mMonth (month), mDayOfMonth (dayOfMonth)
{}
StampedJournalEntry StampedJournalEntry::makeFromQuest (const std::string& topic, int index,
const MWWorld::World& world)
{
int day = world.getGlobalVariable ("dayspassed").mLong;
int month = world.getGlobalVariable ("day").mLong;
int dayOfMonth = world.getGlobalVariable ("month").mLong;
return StampedJournalEntry (topic, idFromIndex (topic, index, world), day, month, dayOfMonth);
}
}

View File

@ -0,0 +1,54 @@
#ifndef GAME_MMDIALOGUE_JOURNALENTRY_H
#define GAME_MMDIALOGUE_JOURNALENTRY_H
#include <string>
namespace ESMS
{
struct ESMStore;
}
namespace MWWorld
{
class World;
}
namespace MWDialogue
{
/// \brief A quest or dialogue entry
struct JournalEntry
{
std::string mTopic;
std::string mInfoId;
JournalEntry();
JournalEntry (const std::string& topic, const std::string& infoId);
std::string getText (const ESMS::ESMStore& store) const;
static JournalEntry makeFromQuest (const std::string& topic, int index,
const MWWorld::World& world);
static std::string idFromIndex (const std::string& topic, int index,
const MWWorld::World& world);
};
/// \biref A quest entry with a timestamp.
struct StampedJournalEntry : public JournalEntry
{
int mDay;
int mMonth;
int mDayOfMonth;
StampedJournalEntry();
StampedJournalEntry (const std::string& topic, const std::string& infoId,
int day, int month, int dayOfMonth);
static StampedJournalEntry makeFromQuest (const std::string& topic, int index,
const MWWorld::World& world);
};
}
#endif

View File

@ -0,0 +1,86 @@
#include "quest.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/world.hpp"
namespace MWDialogue
{
Quest::Quest()
: Topic(), mIndex (0), mFinished (false)
{}
Quest::Quest (const std::string& topic)
: Topic (topic), mIndex (0), mFinished (false)
{}
const std::string Quest::getName (const MWWorld::World& world) const
{
const ESM::Dialogue *dialogue = world.getStore().dialogs.find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->questStatus==ESM::DialInfo::QS_Name)
return iter->response;
return "";
}
int Quest::getIndex() const
{
return mIndex;
}
void Quest::setIndex (int index, const MWWorld::World& world)
{
const ESM::Dialogue *dialogue = world.getStore().dialogs.find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->data.disposition==index && iter->questStatus!=ESM::DialInfo::QS_Name)
{
mIndex = index;
if (iter->questStatus==ESM::DialInfo::QS_Finished)
mFinished = true;
else if (iter->questStatus==ESM::DialInfo::QS_Restart)
mFinished = false;
return;
}
throw std::runtime_error ("unknown journal index for topic " + mTopic);
}
bool Quest::isFinished() const
{
return mFinished;
}
void Quest::addEntry (const JournalEntry& entry, const MWWorld::World& world)
{
int index = -1;
const ESM::Dialogue *dialogue = world.getStore().dialogs.find (entry.mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->id==entry.mInfoId)
{
index = iter->data.disposition; /// \todo cleanup info structure
break;
}
if (index==-1)
throw std::runtime_error ("unknown journal entry for topic " + mTopic);
setIndex (index, world);
for (TEntryIter iter (mEntries.begin()); iter!=mEntries.end(); ++iter)
if (*iter==entry.mInfoId)
return;
mEntries.push_back (entry.mInfoId);
}
}

View File

@ -0,0 +1,37 @@
#ifndef GAME_MMDIALOG_QUEST_H
#define GAME_MWDIALOG_QUEST_H
#include "topic.hpp"
namespace MWDialogue
{
/// \brief A quest in progress or a compelted quest
class Quest : public Topic
{
int mIndex;
bool mFinished;
public:
Quest();
Quest (const std::string& topic);
const std::string getName (const MWWorld::World& world) const;
///< May be an empty string
int getIndex() const;
void setIndex (int index, const MWWorld::World& world);
///< Calling this function with a non-existant index while throw an exception.
bool isFinished() const;
virtual void addEntry (const JournalEntry& entry, const MWWorld::World& world);
///< Add entry and adjust index accordingly.
///
/// \note Redundant entries are ignored, but the index is still adjusted.
};
}
#endif

View File

@ -0,0 +1,46 @@
#include "topic.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/world.hpp"
namespace MWDialogue
{
Topic::Topic()
{}
Topic::Topic (const std::string& topic)
: mTopic (topic)
{}
Topic::~Topic()
{}
void Topic::addEntry (const JournalEntry& entry, const MWWorld::World& world)
{
if (entry.mTopic!=mTopic)
throw std::runtime_error ("topic does not match: " + mTopic);
for (TEntryIter iter = begin(); iter!=end(); ++iter)
if (*iter==entry.mInfoId)
return;
mEntries.push_back (entry.mInfoId);
}
Topic::TEntryIter Topic::begin()
{
return mEntries.begin();
}
Topic::TEntryIter Topic::end()
{
return mEntries.end();
}
JournalEntry Topic::getEntry (const std::string& infoId)
{
return JournalEntry (mTopic, infoId);
}
}

View File

@ -0,0 +1,52 @@
#ifndef GAME_MMDIALOG_TOPIC_H
#define GAME_MWDIALOG_TOPIC_H
#include <string>
#include <vector>
#include "journalentry.hpp"
namespace MWWorld
{
class World;
}
namespace MWDialogue
{
/// \brief Collection of seen responses for a topic
class Topic
{
public:
typedef std::vector<std::string> TEntryContainer;
typedef TEntryContainer::const_iterator TEntryIter;
protected:
std::string mTopic;
TEntryContainer mEntries; // info-IDs
public:
Topic();
Topic (const std::string& topic);
virtual ~Topic();
virtual void addEntry (const JournalEntry& entry, const MWWorld::World& world);
///< Add entry
///
/// \note Redundant entries are ignored.
TEntryIter begin();
///< Iterator pointing to the begin of the journal for this topic.
TEntryIter end();
///< Iterator pointing past the end of the journal for this topic.
JournalEntry getEntry (const std::string& infoId);
};
}
#endif

View File

@ -119,7 +119,7 @@ void BirthDialog::updateBirths()
{ {
birthList->removeAllItems(); birthList->removeAllItems();
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin(); ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end(); ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
@ -149,7 +149,7 @@ void BirthDialog::updateSpells()
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, spellArea->getWidth(), 18); MyGUI::IntCoord coord(0, 0, spellArea->getWidth(), 18);
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::BirthSign *birth = store.birthSigns.find(currentBirthId); const ESM::BirthSign *birth = store.birthSigns.find(currentBirthId);
std::string texturePath = std::string("textures\\") + birth->texture; std::string texturePath = std::string("textures\\") + birth->texture;

View File

@ -50,7 +50,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
{ {
currentClassId = classId; currentClassId = classId;
classImage->setImageTexture(std::string("textures\\levelup\\") + currentClassId + ".dds"); classImage->setImageTexture(std::string("textures\\levelup\\") + currentClassId + ".dds");
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
className->setCaption(store.classes.find(currentClassId)->name); className->setCaption(store.classes.find(currentClassId)->name);
} }
@ -196,7 +196,7 @@ void PickClassDialog::updateClasses()
{ {
classList->removeAllItems(); classList->removeAllItems();
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin(); ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end(); ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
@ -220,7 +220,7 @@ void PickClassDialog::updateStats()
{ {
if (currentClassId.empty()) if (currentClassId.empty())
return; return;
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::Class *klass = store.classes.search(currentClassId); const ESM::Class *klass = store.classes.search(currentClassId);
if (!klass) if (!klass)
return; return;

View File

@ -17,6 +17,8 @@ namespace MWGui
ConsoleInterpreterContext (Console& console, MWWorld::Environment& environment, ConsoleInterpreterContext (Console& console, MWWorld::Environment& environment,
MWWorld::Ptr reference); MWWorld::Ptr reference);
virtual void report (const std::string& message);
}; };
ConsoleInterpreterContext::ConsoleInterpreterContext (Console& console, ConsoleInterpreterContext::ConsoleInterpreterContext (Console& console,
@ -26,6 +28,11 @@ namespace MWGui
mConsole (console) mConsole (console)
{} {}
void ConsoleInterpreterContext::report (const std::string& message)
{
mConsole.printOK (message);
}
bool Console::compile (const std::string& cmd, Compiler::Output& output) bool Console::compile (const std::string& cmd, Compiler::Output& output)
{ {
try try
@ -216,11 +223,11 @@ namespace MWGui
try try
{ {
ConsoleInterpreterContext interpreterContext (*this, mEnvironment, MWWorld::Ptr()); ConsoleInterpreterContext interpreterContext (*this, mEnvironment, MWWorld::Ptr());
Interpreter::Interpreter interpreter (interpreterContext); Interpreter::Interpreter interpreter;
MWScript::installOpcodes (interpreter); MWScript::installOpcodes (interpreter);
std::vector<Interpreter::Type_Code> code; std::vector<Interpreter::Type_Code> code;
output.getCode (code); output.getCode (code);
interpreter.run (&code[0], code.size()); interpreter.run (&code[0], code.size(), interpreterContext);
} }
catch (const std::exception& error) catch (const std::exception& error)
{ {

View File

@ -212,7 +212,7 @@ void RaceDialog::updateRaces()
{ {
raceList->removeAllItems(); raceList->removeAllItems();
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin(); ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end(); ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
@ -246,7 +246,7 @@ void RaceDialog::updateSkills()
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, skillList->getWidth(), 18); MyGUI::IntCoord coord1(0, 0, skillList->getWidth(), 18);
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::Race *race = store.races.find(currentRaceId); const ESM::Race *race = store.races.find(currentRaceId);
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE? int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
@ -282,7 +282,7 @@ void RaceDialog::updateSpellPowers()
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18); MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::Race *race = store.races.find(currentRaceId); const ESM::Race *race = store.races.find(currentRaceId);
std::vector<std::string>::const_iterator it = race->powers.list.begin(); std::vector<std::string>::const_iterator it = race->powers.list.begin();

View File

@ -323,7 +323,7 @@ void StatsWindow::updateSkillArea()
if (!miscSkills.empty()) if (!miscSkills.empty())
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2); addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
ESMS::ESMStore &store = mWindowManager.getStore(); const ESMS::ESMStore &store = mWindowManager.getStore();
if (!factions.empty()) if (!factions.empty())
{ {

View File

@ -278,7 +278,7 @@ void MWSpell::setSpellId(const std::string &spellId)
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord) void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord)
{ {
ESMS::ESMStore &store = mWindowManager->getStore(); const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::Spell *spell = store.spells.search(id); const ESM::Spell *spell = store.spells.search(id);
MYGUI_ASSERT(spell, "spell with id '" << id << "' not found"); MYGUI_ASSERT(spell, "spell with id '" << id << "' not found");
@ -298,7 +298,7 @@ void MWSpell::updateWidgets()
{ {
if (spellNameWidget && mWindowManager) if (spellNameWidget && mWindowManager)
{ {
ESMS::ESMStore &store = mWindowManager->getStore(); const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::Spell *spell = store.spells.search(id); const ESM::Spell *spell = store.spells.search(id);
if (spell) if (spell)
spellNameWidget->setCaption(spell->name); spellNameWidget->setCaption(spell->name);
@ -363,7 +363,7 @@ void MWSpellEffect::updateWidgets()
if (!mWindowManager) if (!mWindowManager)
return; return;
ESMS::ESMStore &store = mWindowManager->getStore(); const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::MagicEffect *magicEffect = store.magicEffects.search(effect.effectID); const ESM::MagicEffect *magicEffect = store.magicEffects.search(effect.effectID);
if (textWidget) if (textWidget)
{ {

View File

@ -940,7 +940,7 @@ void WindowManager::onReviewActivateDialog(int parDialog)
}; };
} }
ESMS::ESMStore& WindowManager::getStore() const ESMS::ESMStore& WindowManager::getStore() const
{ {
return environment.mWorld->getStore(); return environment.mWorld->getStore();
} }

View File

@ -257,7 +257,7 @@ namespace MWGui
*/ */
const std::string &getGameSettingString(const std::string &id, const std::string &default_); const std::string &getGameSettingString(const std::string &id, const std::string &default_);
ESMS::ESMStore& getStore(); const ESMS::ESMStore& getStore() const;
private: private:

View File

@ -258,7 +258,7 @@ namespace MWInput
} }
//NOTE: Used to check for movement keys //NOTE: Used to check for movement keys
bool frameStarted(const Ogre::FrameEvent &evt) bool frameRenderingQueued (const Ogre::FrameEvent &evt)
{ {
// Tell OIS to handle all input events // Tell OIS to handle all input events
input.capture(); input.capture();

View File

@ -191,7 +191,7 @@ void MWScene::scaleObject (const std::string& handle, float scale)
} }
void MWScene::toggleCollisionMode() bool MWScene::toggleCollisionMode()
{ {
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++) for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
{ {
@ -203,6 +203,7 @@ void MWScene::toggleCollisionMode()
act->setGravity(0.); act->setGravity(0.);
act->setVerticalVelocity(0); act->setVerticalVelocity(0);
mFreeFly = true; mFreeFly = true;
return false;
} }
else else
{ {
@ -210,11 +211,15 @@ void MWScene::toggleCollisionMode()
act->enableCollisions(true); act->enableCollisions(true);
act->setGravity(4.); act->setGravity(4.);
act->setVerticalVelocity(0); act->setVerticalVelocity(0);
} return true;
} }
} }
void MWScene::toggleRenderMode (int mode) return false; // This should never happen, but it shall not bother us now, since
// this part of the code needs a rewrite anyway.
}
bool MWScene::toggleRenderMode (int mode)
{ {
switch (mode) switch (mode)
{ {
@ -223,6 +228,8 @@ void MWScene::toggleRenderMode (int mode)
// TODO use a proper function instead of accessing the member variable // TODO use a proper function instead of accessing the member variable
// directly. // directly.
eng->setDebugRenderingMode (!eng->isDebugCreated); eng->setDebugRenderingMode (!eng->isDebugCreated);
break; return eng->isDebugCreated;
} }
return false;
} }

View File

@ -91,12 +91,14 @@ namespace MWRender
/// Toggle collision mode for player. If disabled player object should ignore /// Toggle collision mode for player. If disabled player object should ignore
/// collisions and gravity. /// collisions and gravity.
void toggleCollisionMode(); /// \return Resulting mode
bool toggleCollisionMode();
/// Toggle render mode /// Toggle render mode
/// \todo Using an int instead of a enum here to avoid cyclic includes. Will be fixed /// \todo Using an int instead of a enum here to avoid cyclic includes. Will be fixed
/// when the mw*-refactoring is done. /// when the mw*-refactoring is done.
void toggleRenderMode (int mode); /// \return Resulting mode
bool toggleRenderMode (int mode);
}; };
} }

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@ -102,10 +102,42 @@ namespace MWScript
} }
}; };
class OpGetPCCell : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext());
std::string name = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
const ESM::Cell *cell = context.getWorld().getPlayer().getPlayer().getCell()->cell;
std::string current = cell->name;
if (!(cell->data.flags & ESM::Cell::Interior) && current.empty())
{
const ESM::Region *region =
context.getWorld().getStore().regions.find (cell->region);
current = region->name;
}
bool match = current.length()>=name.length() &&
current.substr (0, name.length())==name;
runtime.push (match ? 1 : 0);
}
};
const int opcodeCellChanged = 0x2000000; const int opcodeCellChanged = 0x2000000;
const int opcodeCOC = 0x2000026; const int opcodeCOC = 0x2000026;
const int opcodeCOE = 0x200008e; const int opcodeCOE = 0x200008e;
const int opcodeGetInterior = 0x2000131; const int opcodeGetInterior = 0x2000131;
const int opcodeGetPCCell = 0x2000136;
void registerExtensions (Compiler::Extensions& extensions) void registerExtensions (Compiler::Extensions& extensions)
{ {
@ -115,6 +147,7 @@ namespace MWScript
extensions.registerInstruction ("coe", "ll", opcodeCOE); extensions.registerInstruction ("coe", "ll", opcodeCOE);
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE); extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior); extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
extensions.registerFunction ("getpccell", 'l', "c", opcodeGetPCCell);
} }
void installOpcodes (Interpreter::Interpreter& interpreter) void installOpcodes (Interpreter::Interpreter& interpreter)
@ -123,6 +156,7 @@ namespace MWScript
interpreter.installSegment5 (opcodeCOC, new OpCOC); interpreter.installSegment5 (opcodeCOC, new OpCOC);
interpreter.installSegment5 (opcodeCOE, new OpCOE); interpreter.installSegment5 (opcodeCOE, new OpCOE);
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior); interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
interpreter.installSegment5 (opcodeGetPCCell, new OpGetPCCell);
} }
} }
} }

View File

@ -46,7 +46,9 @@ namespace MWScript
InterpreterContext& context InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext()); = static_cast<InterpreterContext&> (runtime.getContext());
context.getWorld().toggleCollisionMode(); bool enabled = context.getWorld().toggleCollisionMode();
context.report (enabled ? "Collsion -> On" : "Collision -> Off");
} }
}; };
@ -74,6 +76,7 @@ namespace MWScript
} }
extensions.registerInstruction ("togglecollision", "", opcodeToggleCollision); extensions.registerInstruction ("togglecollision", "", opcodeToggleCollision);
extensions.registerInstruction ("tcl", "", opcodeToggleCollision);
} }
void installOpcodes (Interpreter::Interpreter& interpreter) void installOpcodes (Interpreter::Interpreter& interpreter)

View File

@ -0,0 +1,94 @@
#include "dialogueextensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwdialogue/journal.hpp"
#include "interpretercontext.hpp"
namespace MWScript
{
namespace Dialogue
{
class OpJournal : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
std::string quest = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Integer index = runtime[0].mInteger;
runtime.pop();
context.getEnvironment().mJournal->addEntry (quest, index);
}
};
class OpSetJournalIndex : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
std::string quest = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Integer index = runtime[0].mInteger;
runtime.pop();
context.getEnvironment().mJournal->setJournalIndex (quest, index);
}
};
class OpGetJournalIndex : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
std::string quest = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
int index = context.getEnvironment().mJournal->getJournalIndex (quest);
runtime.push (index);
}
};
const int opcodeJournal = 0x2000133;
const int opcodeSetJournalIndex = 0x2000134;
const int opcodeGetJournalIndex = 0x2000135;
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerInstruction ("journal", "cl", opcodeJournal);
extensions.registerInstruction ("setjournalindex", "cl", opcodeSetJournalIndex);
extensions.registerFunction ("getjournalindex", 'l', "c", opcodeGetJournalIndex);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5 (opcodeJournal, new OpJournal);
interpreter.installSegment5 (opcodeSetJournalIndex, new OpSetJournalIndex);
interpreter.installSegment5 (opcodeGetJournalIndex, new OpGetJournalIndex);
}
}
}

View File

@ -0,0 +1,25 @@
#ifndef GAME_SCRIPT_DIALOGUEEXTENSIONS_H
#define GAME_SCRIPT_DIALOGUEEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief Dialogue/Journal-related script functionality
namespace Dialogue
{
void registerExtensions (Compiler::Extensions& extensions);
void installOpcodes (Interpreter::Interpreter& interpreter);
}
}
#endif

View File

@ -104,4 +104,8 @@ op 0x2000115-0x200012f: ModSKill, explicit reference
op 0x2000130: ToggleCollision op 0x2000130: ToggleCollision
op 0x2000131: GetInterior op 0x2000131: GetInterior
op 0x2000132: ToggleCollsionDebug op 0x2000132: ToggleCollsionDebug
opcodes 0x2000133-0x3ffffff unused op 0x2000133: Journal
op 0x2000134: SetJournalIndex
op 0x2000135: GetJournalIndex
op 0x2000136: GetPCCell
opcodes 0x2000137-0x3ffffff unused

View File

@ -13,6 +13,7 @@
#include "containerextensions.hpp" #include "containerextensions.hpp"
#include "aiextensions.hpp" #include "aiextensions.hpp"
#include "controlextensions.hpp" #include "controlextensions.hpp"
#include "dialogueextensions.hpp"
namespace MWScript namespace MWScript
{ {
@ -27,6 +28,7 @@ namespace MWScript
Container::registerExtensions (extensions); Container::registerExtensions (extensions);
Ai::registerExtensions (extensions); Ai::registerExtensions (extensions);
Control::registerExtensions (extensions); Control::registerExtensions (extensions);
Dialogue::registerExtensions (extensions);
} }
void installOpcodes (Interpreter::Interpreter& interpreter) void installOpcodes (Interpreter::Interpreter& interpreter)
@ -41,5 +43,6 @@ namespace MWScript
Container::installOpcodes (interpreter); Container::installOpcodes (interpreter);
Ai::installOpcodes (interpreter); Ai::installOpcodes (interpreter);
Control::installOpcodes (interpreter); Control::installOpcodes (interpreter);
Dialogue::installOpcodes (interpreter);
} }
} }

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@ -110,6 +110,11 @@ namespace MWScript
mEnvironment.mWindowManager->messageBox (message, buttons); mEnvironment.mWindowManager->messageBox (message, buttons);
} }
void InterpreterContext::report (const std::string& message)
{
messageBox (message);
}
bool InterpreterContext::menuMode() bool InterpreterContext::menuMode()
{ {
return mEnvironment.mWindowManager->isGuiMode(); return mEnvironment.mWindowManager->isGuiMode();
@ -260,6 +265,11 @@ namespace MWScript
mEnvironment.mWorld->disable (ref); mEnvironment.mWorld->disable (ref);
} }
MWWorld::Environment& InterpreterContext::getEnvironment()
{
return mEnvironment;
}
MWGui::WindowManager& InterpreterContext::getWindowManager() MWGui::WindowManager& InterpreterContext::getWindowManager()
{ {
return *mEnvironment.mWindowManager; return *mEnvironment.mWindowManager;

View File

@ -57,9 +57,13 @@ namespace MWScript
virtual void setLocalFloat (int index, float value); virtual void setLocalFloat (int index, float value);
using Interpreter::Context::messageBox; using Interpreter::Context::messageBox;
virtual void messageBox (const std::string& message, virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons); const std::vector<std::string>& buttons);
virtual void report (const std::string& message);
///< By default echo via messageBox.
virtual bool menuMode(); virtual bool menuMode();
virtual int getGlobalShort (const std::string& name) const; virtual int getGlobalShort (const std::string& name) const;
@ -106,6 +110,10 @@ namespace MWScript
virtual void disable (const std::string& id = ""); virtual void disable (const std::string& id = "");
MWWorld::Environment& getEnvironment();
/// \todo remove the following functions (extentions should use getEnvironment instead)
MWWorld::World& getWorld(); MWWorld::World& getWorld();
MWSound::SoundManager& getSoundManager(); MWSound::SoundManager& getSoundManager();

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@ -99,7 +99,11 @@ namespace MWScript
InterpreterContext& context = InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext()); static_cast<InterpreterContext&> (runtime.getContext());
bool enabled =
context.getWorld().toggleRenderMode (MWWorld::World::Render_CollisionDebug); context.getWorld().toggleRenderMode (MWWorld::World::Render_CollisionDebug);
context.report (enabled ?
"Collsion Mesh Rendering -> On" : "Collision Mesh Rendering -> Off");
} }
}; };

View File

@ -12,8 +12,6 @@
#include <components/compiler/scanner.hpp> #include <components/compiler/scanner.hpp>
#include <components/compiler/context.hpp> #include <components/compiler/context.hpp>
#include <components/interpreter/interpreter.hpp>
#include "extensions.hpp" #include "extensions.hpp"
namespace MWScript namespace MWScript
@ -21,7 +19,8 @@ namespace MWScript
ScriptManager::ScriptManager (const ESMS::ESMStore& store, bool verbose, ScriptManager::ScriptManager (const ESMS::ESMStore& store, bool verbose,
Compiler::Context& compilerContext) Compiler::Context& compilerContext)
: mErrorHandler (std::cerr), mStore (store), mVerbose (verbose), : mErrorHandler (std::cerr), mStore (store), mVerbose (verbose),
mCompilerContext (compilerContext), mParser (mErrorHandler, mCompilerContext) mCompilerContext (compilerContext), mParser (mErrorHandler, mCompilerContext),
mOpcodesInstalled (false)
{} {}
bool ScriptManager::compile (const std::string& name) bool ScriptManager::compile (const std::string& name)
@ -99,9 +98,13 @@ namespace MWScript
if (!iter->second.empty()) if (!iter->second.empty())
try try
{ {
Interpreter::Interpreter interpreter (interpreterContext); if (!mOpcodesInstalled)
installOpcodes (interpreter); {
interpreter.run (&iter->second[0], iter->second.size()); installOpcodes (mInterpreter);
mOpcodesInstalled = true;
}
mInterpreter.run (&iter->second[0], iter->second.size(), interpreterContext);
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {

View File

@ -8,6 +8,7 @@
#include <components/compiler/streamerrorhandler.hpp> #include <components/compiler/streamerrorhandler.hpp>
#include <components/compiler/fileparser.hpp> #include <components/compiler/fileparser.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/types.hpp> #include <components/interpreter/types.hpp>
namespace ESMS namespace ESMS
@ -35,6 +36,8 @@ namespace MWScript
bool mVerbose; bool mVerbose;
Compiler::Context& mCompilerContext; Compiler::Context& mCompilerContext;
Compiler::FileParser mParser; Compiler::FileParser mParser;
Interpreter::Interpreter mInterpreter;
bool mOpcodesInstalled;
std::map<std::string, std::vector<Interpreter::Type_Code> > mScripts; std::map<std::string, std::vector<Interpreter::Type_Code> > mScripts;

View File

@ -22,7 +22,9 @@ namespace MWScript
InterpreterContext& context = InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext()); static_cast<InterpreterContext&> (runtime.getContext());
context.getWorld().toggleSky(); bool enabled = context.getWorld().toggleSky();
context.report (enabled ? "Sky -> On" : "Sky -> Off");
} }
}; };
@ -104,4 +106,3 @@ namespace MWScript
} }
} }
} }

View File

@ -24,6 +24,7 @@ namespace MWMechanics
namespace MWDialogue namespace MWDialogue
{ {
class DialogueManager; class DialogueManager;
class Journal;
} }
namespace MWInput namespace MWInput
@ -41,7 +42,7 @@ namespace MWWorld
public: public:
Environment() Environment()
: mWorld (0), mSoundManager (0), mGlobalScripts (0), mWindowManager (0), : mWorld (0), mSoundManager (0), mGlobalScripts (0), mWindowManager (0),
mMechanicsManager (0), mDialogueManager (0), mFrameDuration (0), mMechanicsManager (0), mDialogueManager (0), mJournal (0), mFrameDuration (0),
mInputManager (0) mInputManager (0)
{} {}
@ -51,6 +52,7 @@ namespace MWWorld
MWGui::WindowManager *mWindowManager; MWGui::WindowManager *mWindowManager;
MWMechanics::MechanicsManager *mMechanicsManager; MWMechanics::MechanicsManager *mMechanicsManager;
MWDialogue::DialogueManager *mDialogueManager; MWDialogue::DialogueManager *mDialogueManager;
MWDialogue::Journal *mJournal;
float mFrameDuration; float mFrameDuration;
// For setting GUI mode // For setting GUI mode

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@ -5,6 +5,7 @@
#include <iostream> #include <iostream>
#include <components/bsa/bsa_archive.hpp> #include <components/bsa/bsa_archive.hpp>
#include <components/files/collections.hpp>
#include "../mwrender/sky.hpp" #include "../mwrender/sky.hpp"
#include "../mwrender/interior.hpp" #include "../mwrender/interior.hpp"
@ -406,15 +407,16 @@ namespace MWWorld
mCellChanged = true; mCellChanged = true;
} }
World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng, const boost::filesystem::path& dataDir, World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment) bool newGame, Environment& environment)
: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0), : mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
mSky (false), mCellChanged (false), mEnvironment (environment) mSky (false), mCellChanged (false), mEnvironment (environment)
{ {
mPhysEngine = physEng; mPhysEngine = physEng;
boost::filesystem::path masterPath (dataDir);
masterPath /= master; boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
std::cout << "Loading ESM " << masterPath.string() << "\n"; std::cout << "Loading ESM " << masterPath.string() << "\n";
@ -460,7 +462,7 @@ namespace MWWorld
return *mPlayer; return *mPlayer;
} }
ESMS::ESMStore& World::getStore() const ESMS::ESMStore& World::getStore() const
{ {
return mStore; return mStore;
} }
@ -480,6 +482,11 @@ namespace MWWorld
return (*mGlobalVariables)[name]; return (*mGlobalVariables)[name];
} }
Globals::Data World::getGlobalVariable (const std::string& name) const
{
return (*mGlobalVariables)[name];
}
char World::getGlobalVariableType (const std::string& name) const char World::getGlobalVariableType (const std::string& name) const
{ {
return mGlobalVariables->getType (name); return mGlobalVariables->getType (name);
@ -645,12 +652,13 @@ namespace MWWorld
mSkyManager->setDate (mGlobalVariables->getInt ("day"), month); mSkyManager->setDate (mGlobalVariables->getInt ("day"), month);
} }
void World::toggleSky() bool World::toggleSky()
{ {
if (mSky) if (mSky)
{ {
mSky = false; mSky = false;
mSkyManager->disable(); mSkyManager->disable();
return false;
} }
else else
{ {
@ -660,6 +668,7 @@ namespace MWWorld
mSkyManager->setDate (mGlobalVariables->getInt ("day"), mSkyManager->setDate (mGlobalVariables->getInt ("day"),
mGlobalVariables->getInt ("month")); mGlobalVariables->getInt ("month"));
mSkyManager->enable(); mSkyManager->enable();
return true;
} }
} }
@ -853,13 +862,13 @@ namespace MWWorld
mScene.doPhysics (duration, *this, actors); mScene.doPhysics (duration, *this, actors);
} }
void World::toggleCollisionMode() bool World::toggleCollisionMode()
{ {
mScene.toggleCollisionMode(); return mScene.toggleCollisionMode();
} }
void World::toggleRenderMode (RenderMode mode) bool World::toggleRenderMode (RenderMode mode)
{ {
mScene.toggleRenderMode (mode); return mScene.toggleRenderMode (mode);
} }
} }

View File

@ -26,6 +26,11 @@ namespace ESM
struct Position; struct Position;
} }
namespace Files
{
class Collections;
}
namespace Render namespace Render
{ {
class OgreRenderer; class OgreRenderer;
@ -107,7 +112,8 @@ namespace MWWorld
/// interior cell. /// interior cell.
public: public:
World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng, const boost::filesystem::path& dataDir, World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, bool newGame, const std::string& master, const boost::filesystem::path& resDir, bool newGame,
Environment& environment); Environment& environment);
@ -115,7 +121,7 @@ namespace MWWorld
MWWorld::Player& getPlayer(); MWWorld::Player& getPlayer();
ESMS::ESMStore& getStore(); const ESMS::ESMStore& getStore() const;
const ScriptList& getLocalScripts() const; const ScriptList& getLocalScripts() const;
///< Names and local variable state of all local scripts in active cells. ///< Names and local variable state of all local scripts in active cells.
@ -125,6 +131,8 @@ namespace MWWorld
Globals::Data& getGlobalVariable (const std::string& name); Globals::Data& getGlobalVariable (const std::string& name);
Globals::Data getGlobalVariable (const std::string& name) const;
char getGlobalVariableType (const std::string& name) const; char getGlobalVariableType (const std::string& name) const;
///< Return ' ', if there is no global variable with this name. ///< Return ' ', if there is no global variable with this name.
@ -147,7 +155,8 @@ namespace MWWorld
void setDay (int day); void setDay (int day);
void toggleSky(); bool toggleSky();
///< \return Resulting mode
int getMasserPhase() const; int getMasserPhase() const;
@ -185,12 +194,14 @@ namespace MWWorld
float duration); float duration);
///< Run physics simulation and modify \a world accordingly. ///< Run physics simulation and modify \a world accordingly.
void toggleCollisionMode(); bool toggleCollisionMode();
///< Toggle collision mode for player. If disabled player object should ignore ///< Toggle collision mode for player. If disabled player object should ignore
/// collisions and gravity. /// collisions and gravity.
///< \return Resulting mode
void toggleRenderMode (RenderMode mode); bool toggleRenderMode (RenderMode mode);
///< Toggle a render mode. ///< Toggle a render mode.
///< \return Resulting mode
}; };
} }

View File

@ -1,25 +0,0 @@
#ifndef PATH__HPP
#define PATH__HPP
#include <OgrePlatform.h>
#include <string>
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include <OSX/macUtils.h>
#endif
namespace OMW
{
class Path
{
public:
enum PathTypeEnum
{
USER_CFG_PATH,
GLOBAL_CFG_PATH
};
static std::string getPath(PathTypeEnum parType, const std::string parApp, const std::string parFile);
};
}
#endif

View File

@ -12,9 +12,9 @@
# For details see the accompanying COPYING-CMAKE-SCRIPTS file. # For details see the accompanying COPYING-CMAKE-SCRIPTS file.
CMAKE_POLICY(PUSH) CMAKE_POLICY(PUSH)
IF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR) IF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR AND OGRE_LIB_DIR AND OGRE_PLUGIN_DIR)
SET(OGRE_FIND_QUIETLY TRUE) # Already in cache, be silent SET(OGRE_FIND_QUIETLY TRUE) # Already in cache, be silent
ENDIF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR) ENDIF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR AND OGRE_LIB_DIR AND OGRE_PLUGIN_DIR)
IF (WIN32) #Windows IF (WIN32) #Windows
MESSAGE(STATUS "Looking for OGRE") MESSAGE(STATUS "Looking for OGRE")
@ -47,7 +47,16 @@ IF (UNIX AND NOT APPLE)
PKG_CHECK_MODULES(OGRE OGRE) PKG_CHECK_MODULES(OGRE OGRE)
ENDIF (UNIX AND NOT APPLE) ENDIF (UNIX AND NOT APPLE)
# on OS X we need Ogre SDK because framework doesn't include all libs, just Ogre Main lib
IF (APPLE) IF (APPLE)
IF (OGRESDK)
MESSAGE(STATUS "Using Ogre SDK")
SET(OGRE_LIB_DIR ${OGRESDK}/lib)
ELSE (OGRESDK)
MESSAGE(FATAL_ERROR "Path to Ogre SDK not specified. Specify OGRESDK.")
ENDIF (OGRESDK)
FIND_PATH(OGRE_INCLUDE_DIR Ogre.h FIND_PATH(OGRE_INCLUDE_DIR Ogre.h
PATHS PATHS
/Library/Frameworks /Library/Frameworks
@ -71,7 +80,12 @@ SET(OGRE_LIB_DIR ${OGRE_LIB_DIR} CACHE PATH "")
if(OGRE_LIB_DIR) if(OGRE_LIB_DIR)
CMAKE_POLICY(SET CMP0009 NEW) CMAKE_POLICY(SET CMP0009 NEW)
IF (NOT APPLE)
FILE(GLOB_RECURSE OGRE_PLUGINS "${OGRE_LIB_DIR}/Plugin_*.so") FILE(GLOB_RECURSE OGRE_PLUGINS "${OGRE_LIB_DIR}/Plugin_*.so")
ENDIF (NOT APPLE)
IF (APPLE)
FILE(GLOB_RECURSE OGRE_PLUGINS "${OGRE_LIB_DIR}/Plugin_*.dylib")
ENDIF (APPLE)
FOREACH (OGRE_PLUGINS_FILE ${OGRE_PLUGINS}) FOREACH (OGRE_PLUGINS_FILE ${OGRE_PLUGINS})
STRING(REGEX REPLACE "/[^/]*$" "" OGRE_PLUGIN_DIR ${OGRE_PLUGINS_FILE}) STRING(REGEX REPLACE "/[^/]*$" "" OGRE_PLUGIN_DIR ${OGRE_PLUGINS_FILE})
ENDFOREACH(OGRE_PLUGINS_FILE) ENDFOREACH(OGRE_PLUGINS_FILE)
@ -85,6 +99,7 @@ IF (OGRE_FOUND)
IF (NOT OGRE_FIND_QUIETLY) IF (NOT OGRE_FIND_QUIETLY)
MESSAGE(STATUS " libraries : ${OGRE_LIBRARIES} from ${OGRE_LIB_DIR}") MESSAGE(STATUS " libraries : ${OGRE_LIBRARIES} from ${OGRE_LIB_DIR}")
MESSAGE(STATUS " includes : ${OGRE_INCLUDE_DIR}") MESSAGE(STATUS " includes : ${OGRE_INCLUDE_DIR}")
MESSAGE(STATUS " plugins : ${OGRE_PLUGIN_DIR}")
ENDIF (NOT OGRE_FIND_QUIETLY) ENDIF (NOT OGRE_FIND_QUIETLY)
ELSE (OGRE_FOUND) ELSE (OGRE_FOUND)
IF (OGRE_FIND_REQUIRED) IF (OGRE_FIND_REQUIRED)

View File

@ -125,6 +125,11 @@ namespace
code.push_back (Compiler::Generator::segment3 (0, buttons)); code.push_back (Compiler::Generator::segment3 (0, buttons));
} }
void opReport (Compiler::Generator::CodeContainer& code)
{
code.push_back (Compiler::Generator::segment5 (58));
}
void opFetchLocalShort (Compiler::Generator::CodeContainer& code) void opFetchLocalShort (Compiler::Generator::CodeContainer& code)
{ {
code.push_back (Compiler::Generator::segment5 (21)); code.push_back (Compiler::Generator::segment5 (21));
@ -516,6 +521,14 @@ namespace Compiler
opMessageBox (code, buttons); opMessageBox (code, buttons);
} }
void report (CodeContainer& code, Literals& literals, const std::string& message)
{
int index = literals.addString (message);
opPushInt (code, index);
opReport (code);
}
void fetchLocal (CodeContainer& code, char localType, int localIndex) void fetchLocal (CodeContainer& code, char localType, int localIndex)
{ {
opPushInt (code, localIndex); opPushInt (code, localIndex);

View File

@ -81,6 +81,8 @@ namespace Compiler
void message (CodeContainer& code, Literals& literals, const std::string& message, void message (CodeContainer& code, Literals& literals, const std::string& message,
int buttons); int buttons);
void report (CodeContainer& code, Literals& literals, const std::string& message);
void fetchLocal (CodeContainer& code, char localType, int localIndex); void fetchLocal (CodeContainer& code, char localType, int localIndex);
void jump (CodeContainer& code, int offset); void jump (CodeContainer& code, int offset);

View File

@ -30,12 +30,12 @@ namespace Compiler
{ {
case 'l': case 'l':
Generator::message (mCode, mLiterals, "%g", 0); Generator::report (mCode, mLiterals, "%g");
break; break;
case 'f': case 'f':
Generator::message (mCode, mLiterals, "%f", 0); Generator::report (mCode, mLiterals, "%f");
break; break;
default: default:

View File

@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
// Pixel color value. Standard four-byte rr,gg,bb,aa format. // Pixel color value. Standard four-byte rr,gg,bb,aa format.
typedef int32_t Color; typedef int32_t Color;

View File

@ -0,0 +1,345 @@
#include "esm_reader.hpp"
namespace ESM
{
ESM_Context ESMReader::getContext()
{
// Update the file position before returning
mCtx.filePos = mEsm->tell();
return mCtx;
}
void ESMReader::restoreContext(const ESM_Context &rc)
{
// Reopen the file if necessary
if (mCtx.filename != rc.filename)
openRaw(rc.filename);
// Copy the data
mCtx = rc;
// Make sure we seek to the right place
mEsm->seek(mCtx.filePos);
}
void ESMReader::close()
{
mEsm.reset();
mCtx.filename.clear();
mCtx.leftFile = 0;
mCtx.leftRec = 0;
mCtx.leftSub = 0;
mCtx.subCached = false;
mCtx.recName.val = 0;
mCtx.subName.val = 0;
}
void ESMReader::openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name)
{
close();
mEsm = _esm;
mCtx.filename = name;
mCtx.leftFile = mEsm->size();
// Flag certain files for special treatment, based on the file
// name.
const char *cstr = mCtx.filename.c_str();
if (iends(cstr, "Morrowind.esm"))
mSpf = SF_Morrowind;
else if (iends(cstr, "Tribunal.esm"))
mSpf = SF_Tribunal;
else if (iends(cstr, "Bloodmoon.esm"))
mSpf = SF_Bloodmoon;
else
mSpf = SF_Other;
}
void ESMReader::open(Mangle::Stream::StreamPtr _esm, const std::string &name)
{
openRaw(_esm, name);
if (getRecName() != "TES3")
fail("Not a valid Morrowind file");
getRecHeader();
// Get the header
getHNT(mCtx.header, "HEDR", 300);
if (mCtx.header.version != VER_12 && mCtx.header.version != VER_13)
fail("Unsupported file format version");
while (isNextSub("MAST"))
{
MasterData m;
m.name = getHString();
m.size = getHNLong("DATA");
mMasters.push_back(m);
}
if (mCtx.header.type == FT_ESS)
{
// Savegame-related data
// Player position etc
getHNT(mSaveData, "GMDT", 124);
/* Image properties, five ints. Is always:
Red-mask: 0xff0000
Blue-mask: 0x00ff00
Green-mask: 0x0000ff
Alpha-mask: 0x000000
Bpp: 32
*/
getSubNameIs("SCRD");
skipHSubSize(20);
/* Savegame screenshot:
128x128 pixels * 4 bytes per pixel
*/
getSubNameIs("SCRS");
skipHSubSize(65536);
}
}
void ESMReader::open(const std::string &file)
{
using namespace Mangle::Stream;
open(StreamPtr(new FileStream(file)), file);
}
void ESMReader::openRaw(const std::string &file)
{
using namespace Mangle::Stream;
openRaw(StreamPtr(new FileStream(file)), file);
}
int64_t ESMReader::getHNLong(const char *name)
{
int64_t val;
getHNT(val, name);
return val;
}
std::string ESMReader::getHNOString(const char* name)
{
if (isNextSub(name))
return getHString();
return "";
}
std::string ESMReader::getHNString(const char* name)
{
getSubNameIs(name);
return getHString();
}
std::string ESMReader::getHString()
{
getSubHeader();
// Hack to make MultiMark.esp load. Zero-length strings do not
// occur in any of the official mods, but MultiMark makes use of
// them. For some reason, they break the rules, and contain a byte
// (value 0) even if the header says there is no data. If
// Morrowind accepts it, so should we.
if (mCtx.leftSub == 0)
{
// Skip the following zero byte
mCtx.leftRec--;
char c;
mEsm->read(&c, 1);
return "";
}
return getString(mCtx.leftSub);
}
void ESMReader::getHExact(void*p, int size)
{
getSubHeader();
if (size != static_cast<int> (mCtx.leftSub))
fail("getHExact() size mismatch");
getExact(p, size);
}
// Read the given number of bytes from a named subrecord
void ESMReader::getHNExact(void*p, int size, const char* name)
{
getSubNameIs(name);
getHExact(p, size);
}
// Get the next subrecord name and check if it matches the parameter
void ESMReader::getSubNameIs(const char* name)
{
getSubName();
if (mCtx.subName != name)
fail(
"Expected subrecord " + std::string(name) + " but got "
+ mCtx.subName.toString());
}
bool ESMReader::isNextSub(const char* name)
{
if (!mCtx.leftRec)
return false;
getSubName();
// If the name didn't match, then mark the it as 'cached' so it's
// available for the next call to getSubName.
mCtx.subCached = (mCtx.subName != name);
// If subCached is false, then subName == name.
return !mCtx.subCached;
}
// Read subrecord name. This gets called a LOT, so I've optimized it
// slightly.
void ESMReader::getSubName()
{
// If the name has already been read, do nothing
if (mCtx.subCached)
{
mCtx.subCached = false;
return;
}
// reading the subrecord data anyway.
mEsm->read(mCtx.subName.name, 4);
mCtx.leftRec -= 4;
}
bool ESMReader::isEmptyOrGetName()
{
if (mCtx.leftRec)
{
mEsm->read(mCtx.subName.name, 4);
mCtx.leftRec -= 4;
return false;
}
return true;
}
void ESMReader::skipHSub()
{
getSubHeader();
skip(mCtx.leftSub);
}
void ESMReader::skipHSubSize(int size)
{
skipHSub();
if (static_cast<int> (mCtx.leftSub) != size)
fail("skipHSubSize() mismatch");
}
void ESMReader::getSubHeader()
{
if (mCtx.leftRec < 4)
fail("End of record while reading sub-record header");
// Get subrecord size
getT(mCtx.leftSub);
// Adjust number of record bytes left
mCtx.leftRec -= mCtx.leftSub + 4;
}
void ESMReader::getSubHeaderIs(int size)
{
getSubHeader();
if (size != static_cast<int> (mCtx.leftSub))
fail("getSubHeaderIs(): Sub header mismatch");
}
NAME ESMReader::getRecName()
{
if (!hasMoreRecs())
fail("No more records, getRecName() failed");
getName(mCtx.recName);
mCtx.leftFile -= 4;
// Make sure we don't carry over any old cached subrecord
// names. This can happen in some cases when we skip parts of a
// record.
mCtx.subCached = false;
return mCtx.recName;
}
void ESMReader::skipRecord()
{
skip(mCtx.leftRec);
mCtx.leftRec = 0;
}
void ESMReader::skipHRecord()
{
if (!mCtx.leftFile)
return;
getRecHeader();
skipRecord();
}
void ESMReader::getRecHeader(uint32_t &flags)
{
// General error checking
if (mCtx.leftFile < 12)
fail("End of file while reading record header");
if (mCtx.leftRec)
fail("Previous record contains unread bytes");
getUint(mCtx.leftRec);
getUint(flags);// This header entry is always zero
getUint(flags);
mCtx.leftFile -= 12;
// Check that sizes add up
if (mCtx.leftFile < mCtx.leftRec)
fail("Record size is larger than rest of file");
// Adjust number of bytes mCtx.left in file
mCtx.leftFile -= mCtx.leftRec;
}
/*************************************************************************
*
* Lowest level data reading and misc methods
*
*************************************************************************/
void ESMReader::getExact(void*x, int size)
{
int t = mEsm->read(x, size);
if (t != size)
fail("Read error");
}
std::string ESMReader::getString(int size)
{
char *ptr = ToUTF8::getBuffer(size);
mEsm->read(ptr, size);
// Convert to UTF8 and return
return ToUTF8::getUtf8(ToUTF8::WINDOWS_1252);
}
void ESMReader::fail(const std::string &msg)
{
using namespace std;
stringstream ss;
ss << "ESM Error: " << msg;
ss << "\n File: " << mCtx.filename;
ss << "\n Record: " << mCtx.recName.toString();
ss << "\n Subrecord: " << mCtx.subName.toString();
if (mEsm != NULL)
ss << "\n Offset: 0x" << hex << mEsm->tell();
throw std::runtime_error(ss.str());
}
}

View File

@ -171,122 +171,27 @@ public:
/** Save the current file position and information in a ESM_Context /** Save the current file position and information in a ESM_Context
struct struct
*/ */
ESM_Context getContext() ESM_Context getContext();
{
// Update the file position before returning
mCtx.filePos = mEsm->tell();
return mCtx;
}
/** Restore a previously saved context */ /** Restore a previously saved context */
void restoreContext(const ESM_Context &rc) void restoreContext(const ESM_Context &rc);
{
// Reopen the file if necessary
if(mCtx.filename != rc.filename)
openRaw(rc.filename);
// Copy the data
mCtx = rc;
// Make sure we seek to the right place
mEsm->seek(mCtx.filePos);
}
/** Close the file, resets all information. After calling close() /** Close the file, resets all information. After calling close()
the structure may be reused to load a new file. the structure may be reused to load a new file.
*/ */
void close() void close();
{
mEsm.reset();
mCtx.filename.clear();
mCtx.leftFile = 0;
mCtx.leftRec = 0;
mCtx.leftSub = 0;
mCtx.subCached = false;
mCtx.recName.val = 0;
mCtx.subName.val = 0;
}
/// Raw opening. Opens the file and sets everything up but doesn't /// Raw opening. Opens the file and sets everything up but doesn't
/// parse the header. /// parse the header.
void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name) void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name);
{
close();
mEsm = _esm;
mCtx.filename = name;
mCtx.leftFile = mEsm->size();
// Flag certain files for special treatment, based on the file
// name.
const char *cstr = mCtx.filename.c_str();
if(iends(cstr, "Morrowind.esm")) mSpf = SF_Morrowind;
else if(iends(cstr, "Tribunal.esm")) mSpf = SF_Tribunal;
else if(iends(cstr, "Bloodmoon.esm")) mSpf = SF_Bloodmoon;
else mSpf = SF_Other;
}
/// Load ES file from a new stream, parses the header. Closes the /// Load ES file from a new stream, parses the header. Closes the
/// currently open file first, if any. /// currently open file first, if any.
void open(Mangle::Stream::StreamPtr _esm, const std::string &name) void open(Mangle::Stream::StreamPtr _esm, const std::string &name);
{
openRaw(_esm, name);
if(getRecName() != "TES3") void open(const std::string &file);
fail("Not a valid Morrowind file");
getRecHeader(); void openRaw(const std::string &file);
// Get the header
getHNT(mCtx.header, "HEDR", 300);
if(mCtx.header.version != VER_12 &&
mCtx.header.version != VER_13)
fail("Unsupported file format version");
while(isNextSub("MAST"))
{
MasterData m;
m.name = getHString();
m.size = getHNLong("DATA");
mMasters.push_back(m);
}
if(mCtx.header.type == FT_ESS)
{
// Savegame-related data
// Player position etc
getHNT(mSaveData, "GMDT", 124);
/* Image properties, five ints. Is always:
Red-mask: 0xff0000
Blue-mask: 0x00ff00
Green-mask: 0x0000ff
Alpha-mask: 0x000000
Bpp: 32
*/
getSubNameIs("SCRD");
skipHSubSize(20);
/* Savegame screenshot:
128x128 pixels * 4 bytes per pixel
*/
getSubNameIs("SCRS");
skipHSubSize(65536);
}
}
void open(const std::string &file)
{
using namespace Mangle::Stream;
open(StreamPtr(new FileStream(file)), file);
}
void openRaw(const std::string &file)
{
using namespace Mangle::Stream;
openRaw(StreamPtr(new FileStream(file)), file);
}
/************************************************************************* /*************************************************************************
* *
@ -320,12 +225,7 @@ public:
getHT(x); getHT(x);
} }
int64_t getHNLong(const char *name) int64_t getHNLong(const char *name);
{
int64_t val;
getHNT(val, name);
return val;
}
// Get data of a given type/size, including subrecord header // Get data of a given type/size, including subrecord header
template <typename X> template <typename X>
@ -347,57 +247,19 @@ public:
} }
// Read a string by the given name if it is the next record. // Read a string by the given name if it is the next record.
std::string getHNOString(const char* name) std::string getHNOString(const char* name);
{
if(isNextSub(name))
return getHString();
return "";
}
// Read a string with the given sub-record name // Read a string with the given sub-record name
std::string getHNString(const char* name) std::string getHNString(const char* name);
{
getSubNameIs(name);
return getHString();
}
// Read a string, including the sub-record header (but not the name) // Read a string, including the sub-record header (but not the name)
std::string getHString() std::string getHString();
{
getSubHeader();
// Hack to make MultiMark.esp load. Zero-length strings do not
// occur in any of the official mods, but MultiMark makes use of
// them. For some reason, they break the rules, and contain a byte
// (value 0) even if the header says there is no data. If
// Morrowind accepts it, so should we.
if(mCtx.leftSub == 0)
{
// Skip the following zero byte
mCtx.leftRec--;
char c;
mEsm->read(&c,1);
return "";
}
return getString(mCtx.leftSub);
}
// Read the given number of bytes from a subrecord // Read the given number of bytes from a subrecord
void getHExact(void*p, int size) void getHExact(void*p, int size);
{
getSubHeader();
if(size !=static_cast<int> (mCtx.leftSub))
fail("getHExact() size mismatch");
getExact(p,size);
}
// Read the given number of bytes from a named subrecord // Read the given number of bytes from a named subrecord
void getHNExact(void*p, int size, const char* name) void getHNExact(void*p, int size, const char* name);
{
getSubNameIs(name);
getHExact(p,size);
}
/************************************************************************* /*************************************************************************
* *
@ -406,100 +268,37 @@ public:
*************************************************************************/ *************************************************************************/
// Get the next subrecord name and check if it matches the parameter // Get the next subrecord name and check if it matches the parameter
void getSubNameIs(const char* name) void getSubNameIs(const char* name);
{
getSubName();
if(mCtx.subName != name)
fail("Expected subrecord " + std::string(name) + " but got " + mCtx.subName.toString());
}
/** Checks if the next sub record name matches the parameter. If it /** Checks if the next sub record name matches the parameter. If it
does, it is read into 'subName' just as if getSubName() was does, it is read into 'subName' just as if getSubName() was
called. If not, the read name will still be available for future called. If not, the read name will still be available for future
calls to getSubName(), isNextSub() and getSubNameIs(). calls to getSubName(), isNextSub() and getSubNameIs().
*/ */
bool isNextSub(const char* name) bool isNextSub(const char* name);
{
if(!mCtx.leftRec) return false;
getSubName();
// If the name didn't match, then mark the it as 'cached' so it's
// available for the next call to getSubName.
mCtx.subCached = (mCtx.subName != name);
// If subCached is false, then subName == name.
return !mCtx.subCached;
}
// Read subrecord name. This gets called a LOT, so I've optimized it // Read subrecord name. This gets called a LOT, so I've optimized it
// slightly. // slightly.
void getSubName() void getSubName();
{
// If the name has already been read, do nothing
if(mCtx.subCached)
{
mCtx.subCached = false;
return;
}
// Don't bother with error checking, we will catch an EOF upon
// reading the subrecord data anyway.
mEsm->read(mCtx.subName.name, 4);
mCtx.leftRec -= 4;
}
// This is specially optimized for LoadINFO. // This is specially optimized for LoadINFO.
bool isEmptyOrGetName() bool isEmptyOrGetName();
{
if(mCtx.leftRec)
{
mEsm->read(mCtx.subName.name, 4);
mCtx.leftRec -= 4;
return false;
}
return true;
}
// Skip current sub record, including header (but not including // Skip current sub record, including header (but not including
// name.) // name.)
void skipHSub() void skipHSub();
{
getSubHeader();
skip(mCtx.leftSub);
}
// Skip sub record and check its size // Skip sub record and check its size
void skipHSubSize(int size) void skipHSubSize(int size);
{
skipHSub();
if(static_cast<int> (mCtx.leftSub) != size)
fail("skipHSubSize() mismatch");
}
/* Sub-record header. This updates leftRec beyond the current /* Sub-record header. This updates leftRec beyond the current
sub-record as well. leftSub contains size of current sub-record. sub-record as well. leftSub contains size of current sub-record.
*/ */
void getSubHeader() void getSubHeader();
{
if(mCtx.leftRec < 4)
fail("End of record while reading sub-record header");
// Get subrecord size
getT(mCtx.leftSub);
// Adjust number of record bytes left
mCtx.leftRec -= mCtx.leftSub + 4;
}
/** Get sub header and check the size /** Get sub header and check the size
*/ */
void getSubHeaderIs(int size) void getSubHeaderIs(int size);
{
getSubHeader();
if(size != static_cast<int> (mCtx.leftSub))
fail("getSubHeaderIs(): Sub header mismatch");
}
/************************************************************************* /*************************************************************************
* *
@ -508,62 +307,21 @@ public:
*************************************************************************/ *************************************************************************/
// Get the next record name // Get the next record name
NAME getRecName() NAME getRecName();
{
if(!hasMoreRecs())
fail("No more records, getRecName() failed");
getName(mCtx.recName);
mCtx.leftFile -= 4;
// Make sure we don't carry over any old cached subrecord
// names. This can happen in some cases when we skip parts of a
// record.
mCtx.subCached = false;
return mCtx.recName;
}
// Skip the rest of this record. Assumes the name and header have // Skip the rest of this record. Assumes the name and header have
// already been read // already been read
void skipRecord() void skipRecord();
{
skip(mCtx.leftRec);
mCtx.leftRec = 0;
}
// Skip an entire record, including the header (but not the name) // Skip an entire record, including the header (but not the name)
void skipHRecord() void skipHRecord();
{
if(!mCtx.leftFile) return;
getRecHeader();
skipRecord();
}
/* Read record header. This updatesleftFile BEYOND the data that /* Read record header. This updatesleftFile BEYOND the data that
follows the header, ie beyond the entire record. You should use follows the header, ie beyond the entire record. You should use
leftRec to orient yourself inside the record itself. leftRec to orient yourself inside the record itself.
*/ */
void getRecHeader() { uint32_t u; getRecHeader(u); } void getRecHeader() { uint32_t u; getRecHeader(u); }
void getRecHeader(uint32_t &flags) void getRecHeader(uint32_t &flags);
{
// General error checking
if(mCtx.leftFile < 12)
fail("End of file while reading record header");
if(mCtx.leftRec)
fail("Previous record contains unread bytes");
getUint(mCtx.leftRec);
getUint(flags);// This header entry is always zero
getUint(flags);
mCtx.leftFile -= 12;
// Check that sizes add up
if(mCtx.leftFile < mCtx.leftRec)
fail("Record size is larger than rest of file");
// Adjust number of bytes mCtx.left in file
mCtx.leftFile -= mCtx.leftRec;
}
bool hasMoreRecs() { return mCtx.leftFile > 0; } bool hasMoreRecs() { return mCtx.leftFile > 0; }
bool hasMoreSubs() { return mCtx.leftRec > 0; } bool hasMoreSubs() { return mCtx.leftRec > 0; }
@ -578,44 +336,19 @@ public:
template <typename X> template <typename X>
void getT(X &x) { getExact(&x, sizeof(X)); } void getT(X &x) { getExact(&x, sizeof(X)); }
void getExact(void*x, int size) void getExact(void*x, int size);
{
int t = mEsm->read(x, size);
if(t != size)
fail("Read error");
}
void getName(NAME &name) { getT(name); } void getName(NAME &name) { getT(name); }
void getUint(uint32_t &u) { getT(u); } void getUint(uint32_t &u) { getT(u); }
// Read the next 'size' bytes and return them as a string. Converts // Read the next 'size' bytes and return them as a string. Converts
// them from native encoding to UTF8 in the process. // them from native encoding to UTF8 in the process.
std::string getString(int size) std::string getString(int size);
{
char *ptr = ToUTF8::getBuffer(size);
mEsm->read(ptr,size);
// Convert to UTF8 and return
return ToUTF8::getUtf8(ToUTF8::WINDOWS_1252);
}
void skip(int bytes) { mEsm->seek(mEsm->tell()+bytes); } void skip(int bytes) { mEsm->seek(mEsm->tell()+bytes); }
uint64_t getOffset() { return mEsm->tell(); } uint64_t getOffset() { return mEsm->tell(); }
/// Used for error handling /// Used for error handling
void fail(const std::string &msg) void fail(const std::string &msg);
{
using namespace std;
stringstream ss;
ss << "ESM Error: " << msg;
ss << "\n File: " << mCtx.filename;
ss << "\n Record: " << mCtx.recName.toString();
ss << "\n Subrecord: " << mCtx.subName.toString();
if(mEsm != NULL)
ss << "\n Offset: 0x" << hex << mEsm->tell();
throw std::runtime_error(ss.str());
}
private: private:
Mangle::Stream::StreamPtr mEsm; Mangle::Stream::StreamPtr mEsm;

View File

@ -1,175 +0,0 @@
#include "records.hpp"
/** Implementation for some of the load() functions. Most are found in
the header files themselves, but this is a bit irritating to
compile if you're changing the functions often, as virtually the
entire engine depends on these headers.
*/
/*
#include <iostream>
using namespace std;
*/
namespace ESM
{
void NPC::load(ESMReader &esm, const std::string& id)
{
mId = id;
npdt52.gold = -10;
model = esm.getHNOString("MODL");
name = esm.getHNOString("FNAM");
race = esm.getHNString("RNAM");
cls = esm.getHNString("CNAM");
faction = esm.getHNString("ANAM");
head = esm.getHNString("BNAM");
hair = esm.getHNString("KNAM");
script = esm.getHNOString("SCRI");
esm.getSubNameIs("NPDT");
esm.getSubHeader();
if(esm.getSubSize() == 52) esm.getExact(&npdt52, 52);
else if(esm.getSubSize() == 12) esm.getExact(&npdt12, 12);
else esm.fail("NPC_NPDT must be 12 or 52 bytes long");
esm.getHNT(flags, "FLAG");
inventory.load(esm);
spells.load(esm);
if(esm.isNextSub("AIDT"))
{
esm.getHExact(&AI, sizeof(AI));
hasAI = true;
}
else hasAI = false;
esm.skipRecord();
}
void DialInfo::load(ESMReader &esm)
{
id = esm.getHNString("INAM");
prev = esm.getHNString("PNAM");
next = esm.getHNString("NNAM");
// Not present if deleted
if(esm.isNextSub("DATA"))
esm.getHT(data, 12);
// What follows is somewhat spaghetti-ish, but it's worth if for
// an extra speedup. INFO is by far the most common record type.
// subName is a reference to the original, so it changes whenever
// a new sub name is read. esm.isEmptyOrGetName() will get the
// next name for us, or return true if there are no more records.
esm.getSubName();
const NAME &subName = esm.retSubName();
if(subName.val == REC_ONAM)
{
actor = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
if(subName.val == REC_RNAM)
{
race = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
if(subName.val == REC_CNAM)
{
clas = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
factionLess = false;
if(subName.val == REC_FNAM)
{
npcFaction = esm.getHString();
if(npcFaction == "FFFF") factionLess = true;
if(esm.isEmptyOrGetName()) return;
}
if(subName.val == REC_ANAM)
{
cell = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
if(subName.val == REC_DNAM)
{
pcFaction = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
if(subName.val == REC_SNAM)
{
sound = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
if(subName.val == REC_NAME)
{
response = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
while(subName.val == REC_SCVR)
{
SelectStruct ss;
ss.selectRule = esm.getHString();
esm.isEmptyOrGetName();
if(subName.val == REC_INTV)
{
ss.type = VT_Int;
esm.getHT(ss.i);
}
else if(subName.val == REC_FLTV)
{
ss.type = VT_Float;
esm.getHT(ss.f);
}
else
esm.fail("INFO.SCVR must precede INTV or FLTV, not "
+ subName.toString());
selects.push_back(ss);
if(esm.isEmptyOrGetName()) return;
}
if(subName.val == REC_BNAM)
{
resultScript = esm.getHString();
if(esm.isEmptyOrGetName()) return;
}
questStatus = QS_None;
if (subName.val == REC_QSTN) questStatus = QS_Name;
else if(subName.val == REC_QSTF) questStatus = QS_Finished;
else if(subName.val == REC_QSTR) questStatus = QS_Restart;
else if(subName.val == REC_DELE) questStatus = QS_Deleted;
else
esm.fail("Don't know what to do with " + subName.toString() + " in INFO " + id);
if(questStatus != QS_None)
// Skip rest of record
esm.skipRecord();
}
void Sound::load(ESMReader &esm)
{
sound = esm.getHNString("FNAM");
esm.getHNT(data, "DATA", 3);
/*
cout << "vol=" << (int)data.volume
<< " min=" << (int)data.minRange
<< " max=" << (int)data.maxRange
<< endl;
*/
}
}

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@ -0,0 +1,11 @@
#include "loadacti.hpp"
namespace ESM
{
void Activator::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
script = esm.getHNOString("SCRI");
}
}

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@ -3,18 +3,14 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
struct Activator struct Activator
{ {
std::string name, script, model; std::string name, script, model;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
script = esm.getHNOString("SCRI");
}
}; };
} }
#endif #endif

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@ -0,0 +1,14 @@
#include "loadalch.hpp"
namespace ESM
{
void Potion::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
icon = esm.getHNOString("TEXT"); // not ITEX here for some reason
script = esm.getHNOString("SCRI");
name = esm.getHNOString("FNAM");
esm.getHNT(data, "ALDT", 12);
effects.load(esm);
}
}

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@ -4,7 +4,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "defs.hpp" #include "defs.hpp"
namespace ESM { namespace ESM
{
/* /*
* Alchemy item (potions) * Alchemy item (potions)
@ -23,15 +24,7 @@ struct Potion
std::string name, model, icon, script; std::string name, model, icon, script;
EffectList effects; EffectList effects;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
icon = esm.getHNOString("TEXT"); // not ITEX here for some reason
script = esm.getHNOString("SCRI");
name = esm.getHNOString("FNAM");
esm.getHNT(data, "ALDT", 12);
effects.load(esm);
}
}; };
} }
#endif #endif

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@ -0,0 +1,13 @@
#include "loadappa.hpp"
namespace ESM
{
void Apparatus::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getHNT(data, "AADT", 16);
script = esm.getHNOString("SCRI");
icon = esm.getHNString("ITEX");
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Alchemist apparatus * Alchemist apparatus
@ -30,14 +31,7 @@ struct Apparatus
AADTstruct data; AADTstruct data;
std::string model, icon, script, name; std::string model, icon, script, name;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getHNT(data, "AADT", 16);
script = esm.getHNOString("SCRI");
icon = esm.getHNString("ITEX");
}
}; };
} }
#endif #endif

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@ -0,0 +1,28 @@
#include "loadarmo.hpp"
namespace ESM
{
void PartReferenceList::load(ESMReader &esm)
{
while (esm.isNextSub("INDX"))
{
PartReference pr;
esm.getHT(pr.part); // The INDX byte
pr.male = esm.getHNOString("BNAM");
pr.female = esm.getHNOString("CNAM");
}
}
void Armor::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
script = esm.getHNOString("SCRI");
esm.getHNT(data, "AODT", 24);
icon = esm.getHNOString("ITEX");
parts.load(esm);
enchant = esm.getHNOString("ENAM");
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
enum PartReferenceType enum PartReferenceType
{ {
@ -48,16 +49,7 @@ struct PartReferenceList
{ {
std::vector<PartReference> parts; std::vector<PartReference> parts;
void load(ESMReader &esm) void load(ESMReader &esm);
{
while(esm.isNextSub("INDX"))
{
PartReference pr;
esm.getHT(pr.part); // The INDX byte
pr.male = esm.getHNOString("BNAM");
pr.female = esm.getHNOString("CNAM");
}
}
}; };
struct Armor struct Armor
@ -89,16 +81,7 @@ struct Armor
std::string name, model, icon, script, enchant; std::string name, model, icon, script, enchant;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
script = esm.getHNOString("SCRI");
esm.getHNT(data, "AODT", 24);
icon = esm.getHNOString("ITEX");
parts.load(esm);
enchant = esm.getHNOString("ENAM");
}
}; };
} }
#endif #endif

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@ -0,0 +1,13 @@
#include "loadbody.hpp"
namespace ESM
{
void BodyPart::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getHNT(data, "BYDT", 4);
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
struct BodyPart struct BodyPart
{ {
@ -50,12 +51,7 @@ struct BodyPart
BYDTstruct data; BYDTstruct data;
std::string model, name; std::string model, name;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getHNT(data, "BYDT", 4);
}
}; };
} }
#endif #endif

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@ -0,0 +1,17 @@
#include "loadbook.hpp"
namespace ESM
{
void Book::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
esm.getHNT(data, "BKDT", 20);
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
text = esm.getHNOString("TEXT");
enchant = esm.getHNOString("ENAM");
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Books, magic scrolls, notes and so on * Books, magic scrolls, notes and so on
@ -20,16 +21,7 @@ struct Book
BKDTstruct data; BKDTstruct data;
std::string name, model, icon, script, enchant, text; std::string name, model, icon, script, enchant, text;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
esm.getHNT(data, "BKDT", 20);
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
text = esm.getHNOString("TEXT");
enchant = esm.getHNOString("ENAM");
}
}; };
} }
#endif #endif

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@ -0,0 +1,15 @@
#include "loadbsgn.hpp"
namespace ESM
{
void BirthSign::load(ESMReader &esm)
{
name = esm.getHNString("FNAM");
texture = esm.getHNOString("TNAM");
description = esm.getHNOString("DESC");
powers.load(esm);
}
}

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@ -4,7 +4,8 @@
#include "defs.hpp" #include "defs.hpp"
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
struct BirthSign struct BirthSign
{ {
@ -13,14 +14,7 @@ struct BirthSign
// List of powers and abilities that come with this birth sign. // List of powers and abilities that come with this birth sign.
SpellList powers; SpellList powers;
void load(ESMReader &esm) void load(ESMReader &esm);
{
name = esm.getHNString("FNAM");
texture = esm.getHNOString("TNAM");
description = esm.getHNOString("DESC");
powers.load(esm);
};
}; };
} }
#endif #endif

113
components/esm/loadcell.cpp Normal file
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@ -0,0 +1,113 @@
#include "loadcell.hpp"
namespace ESM
{
void Cell::load(ESMReader &esm)
{
// Ignore this for now, it might mean we should delete the entire
// cell?
if (esm.isNextSub("DELE"))
esm.skipHSub();
esm.getHNT(data, "DATA", 12);
// Water level
water = 0;
if (data.flags & Interior)
{
// Interior cells
if (esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
esm.getHT(water);
// Quasi-exterior cells have a region (which determines the
// weather), pure interior cells have ambient lighting
// instead.
if (data.flags & QuasiEx)
region = esm.getHNOString("RGNN");
else
esm.getHNT(ambi, "AMBI", 16);
}
else
{
// Exterior cells
region = esm.getHNOString("RGNN");
esm.getHNOT(mapColor, "NAM5");
}
// Save position of the cell references and move on
context = esm.getContext();
esm.skipRecord();
}
void Cell::restore(ESMReader &esm) const
{
esm.restoreContext(context);
}
bool Cell::getNextRef(ESMReader &esm, CellRef &ref)
{
if (!esm.hasMoreSubs())
return false;
// Number of references in the cell? Maximum once in each cell,
// but not always at the beginning, and not always right. In other
// words, completely useless.
{
int i;
esm.getHNOT(i, "NAM0");
}
esm.getHNT(ref.refnum, "FRMR");
ref.refID = esm.getHNString("NAME");
// getHNOT will not change the existing value if the subrecord is
// missing
ref.scale = 1.0;
esm.getHNOT(ref.scale, "XSCL");
ref.owner = esm.getHNOString("ANAM");
ref.glob = esm.getHNOString("BNAM");
ref.soul = esm.getHNOString("XSOL");
ref.faction = esm.getHNOString("CNAM");
ref.factIndex = -1;
esm.getHNOT(ref.factIndex, "INDX");
ref.charge = -1.0;
esm.getHNOT(ref.charge, "XCHG");
ref.intv = 0;
ref.nam9 = 0;
esm.getHNOT(ref.intv, "INTV");
esm.getHNOT(ref.nam9, "NAM9");
// Present for doors that teleport you to another cell.
if (esm.isNextSub("DODT"))
{
ref.teleport = true;
esm.getHT(ref.doorDest);
ref.destCell = esm.getHNOString("DNAM");
}
else
ref.teleport = false;
// Integer, despite the name suggesting otherwise
ref.lockLevel = 0;
esm.getHNOT(ref.lockLevel, "FLTV");
ref.key = esm.getHNOString("KNAM");
ref.trap = esm.getHNOString("TNAM");
ref.unam = 0;
ref.fltv = 0;
esm.getHNOT(ref.unam, "UNAM");
esm.getHNOT(ref.fltv, "FLTV");
esm.getHNT(ref.pos, "DATA", 24);
return true;
}
}

View File

@ -117,51 +117,14 @@ struct Cell
int water; // Water level int water; // Water level
int mapColor; int mapColor;
void load(ESMReader &esm) void load(ESMReader &esm);
{
// Ignore this for now, it might mean we should delete the entire
// cell?
if(esm.isNextSub("DELE")) esm.skipHSub();
esm.getHNT(data, "DATA", 12);
// Water level
water = 0;
if(data.flags & Interior)
{
// Interior cells
if(esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
esm.getHT(water);
// Quasi-exterior cells have a region (which determines the
// weather), pure interior cells have ambient lighting
// instead.
if(data.flags & QuasiEx)
region = esm.getHNOString("RGNN");
else
esm.getHNT(ambi, "AMBI", 16);
}
else
{
// Exterior cells
region = esm.getHNOString("RGNN");
esm.getHNOT(mapColor, "NAM5");
}
// Save position of the cell references and move on
context = esm.getContext();
esm.skipRecord();
}
// Restore the given reader to the stored position. Will try to open // Restore the given reader to the stored position. Will try to open
// the file matching the stored file name. If you want to read from // the file matching the stored file name. If you want to read from
// somewhere other than the file system, you need to pre-open the // somewhere other than the file system, you need to pre-open the
// ESMReader, and the filename must match the stored filename // ESMReader, and the filename must match the stored filename
// exactly. // exactly.
void restore(ESMReader &esm) const void restore(ESMReader &esm) const;
{ esm.restoreContext(context); }
/* Get the next reference in this cell, if any. Returns false when /* Get the next reference in this cell, if any. Returns false when
there are no more references in the cell. there are no more references in the cell.
@ -169,66 +132,7 @@ struct Cell
All fields of the CellRef struct are overwritten. You can safely All fields of the CellRef struct are overwritten. You can safely
reuse one memory location without blanking it between calls. reuse one memory location without blanking it between calls.
*/ */
static bool getNextRef(ESMReader &esm, CellRef &ref) static bool getNextRef(ESMReader &esm, CellRef &ref);
{
if(!esm.hasMoreSubs()) return false;
// Number of references in the cell? Maximum once in each cell,
// but not always at the beginning, and not always right. In other
// words, completely useless.
{
int i;
esm.getHNOT(i, "NAM0");
}
esm.getHNT(ref.refnum, "FRMR");
ref.refID = esm.getHNString("NAME");
// getHNOT will not change the existing value if the subrecord is
// missing
ref.scale = 1.0;
esm.getHNOT(ref.scale, "XSCL");
ref.owner = esm.getHNOString("ANAM");
ref.glob = esm.getHNOString("BNAM");
ref.soul = esm.getHNOString("XSOL");
ref.faction = esm.getHNOString("CNAM");
ref.factIndex = -1;
esm.getHNOT(ref.factIndex, "INDX");
ref.charge = -1.0;
esm.getHNOT(ref.charge, "XCHG");
ref.intv = 0;
ref.nam9 = 0;
esm.getHNOT(ref.intv, "INTV");
esm.getHNOT(ref.nam9, "NAM9");
// Present for doors that teleport you to another cell.
if(esm.isNextSub("DODT"))
{
ref.teleport = true;
esm.getHT(ref.doorDest);
ref.destCell = esm.getHNOString("DNAM");
}
else ref.teleport = false;
// Integer, despite the name suggesting otherwise
ref.lockLevel = 0;
esm.getHNOT(ref.lockLevel, "FLTV");
ref.key = esm.getHNOString("KNAM");
ref.trap = esm.getHNOString("TNAM");
ref.unam = 0;
ref.fltv = 0;
esm.getHNOT(ref.unam, "UNAM");
esm.getHNOT(ref.fltv, "FLTV");
esm.getHNT(ref.pos, "DATA", 24);
return true;
}
}; };
} }
#endif #endif

View File

@ -1,6 +1,7 @@
#include "loadclas.hpp" #include "loadclas.hpp"
using namespace ESM; namespace ESM
{
const Class::Specialization Class::specializationIds[3] = { const Class::Specialization Class::specializationIds[3] = {
Class::Combat, Class::Combat,
@ -13,3 +14,16 @@ const char *Class::gmstSpecializationIds[3] = {
"sSpecializationMagic", "sSpecializationMagic",
"sSpecializationStealth" "sSpecializationStealth"
}; };
void Class::load(ESMReader &esm)
{
name = esm.getHNString("FNAM");
esm.getHNT(data, "CLDT", 60);
if (data.isPlayable > 1)
esm.fail("Unknown bool value");
description = esm.getHNOString("DESC");
}
}

View File

@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Character class definitions * Character class definitions
@ -59,16 +60,7 @@ struct Class
std::string name, description; std::string name, description;
CLDTstruct data; CLDTstruct data;
void load(ESMReader &esm) void load(ESMReader &esm);
{
name = esm.getHNString("FNAM");
esm.getHNT(data, "CLDT", 60);
if(data.isPlayable > 1)
esm.fail("Unknown bool value");
description = esm.getHNOString("DESC");
}
}; };
} }
#endif #endif

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@ -0,0 +1,20 @@
#include "loadclot.hpp"
namespace ESM
{
void Clothing::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
esm.getHNT(data, "CTDT", 12);
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
parts.load(esm);
enchant = esm.getHNOString("ENAM");
}
}

View File

@ -4,7 +4,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "loadarmo.hpp" #include "loadarmo.hpp"
namespace ESM { namespace ESM
{
/* /*
* Clothing * Clothing
@ -39,19 +40,7 @@ struct Clothing
std::string name, model, icon, enchant, script; std::string name, model, icon, enchant, script;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
esm.getHNT(data, "CTDT", 12);
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
parts.load(esm);
enchant = esm.getHNOString("ENAM");
}
}; };
} }
#endif #endif

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@ -0,0 +1,33 @@
#include "loadcont.hpp"
namespace ESM
{
void InventoryList::load(ESMReader &esm)
{
ContItem ci;
while (esm.isNextSub("NPCO"))
{
esm.getHT(ci, 36);
list.push_back(ci);
}
}
void Container::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
esm.getHNT(weight, "CNDT", 4);
esm.getHNT(flags, "FLAG", 4);
if (flags & 0xf4)
esm.fail("Unknown flags");
if (!(flags & 0x8))
esm.fail("Flag 8 not set");
script = esm.getHNOString("SCRI");
inventory.load(esm);
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Container definition * Container definition
@ -19,15 +20,7 @@ struct InventoryList
{ {
std::vector<ContItem> list; std::vector<ContItem> list;
void load(ESMReader &esm) void load(ESMReader &esm);
{
ContItem ci;
while(esm.isNextSub("NPCO"))
{
esm.getHT(ci, 36);
list.push_back(ci);
}
}
}; };
struct Container struct Container
@ -45,20 +38,7 @@ struct Container
int flags; int flags;
InventoryList inventory; InventoryList inventory;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
esm.getHNT(weight, "CNDT", 4);
esm.getHNT(flags, "FLAG", 4);
if(flags & 0xf4) esm.fail("Unknown flags");
if(!(flags & 0x8)) esm.fail("Flag 8 not set");
script = esm.getHNOString("SCRI");
inventory.load(esm);
}
}; };
} }
#endif #endif

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@ -0,0 +1,40 @@
#include "loadcrea.hpp"
namespace ESM {
void Creature::load(ESMReader &esm, const std::string& id)
{
mId = id;
model = esm.getHNString("MODL");
original = esm.getHNOString("CNAM");
name = esm.getHNOString("FNAM");
script = esm.getHNOString("SCRI");
esm.getHNT(data, "NPDT", 96);
esm.getHNT(flags, "FLAG");
scale = 1.0;
esm.getHNOT(scale, "XSCL");
inventory.load(esm);
// More subrecords:
// AIDT - data (12 bytes, unknown)
// AI_W - wander (14 bytes, i don't understand it)
// short distance
// byte duration
// byte timeOfDay
// byte idle[10]
//
// Rest is optional:
// AI_T - travel?
// AI_F - follow?
// AI_E - escort?
// AI_A - activate?
esm.skipRecord();
}
}

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@ -4,7 +4,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "loadcont.hpp" #include "loadcont.hpp"
namespace ESM { namespace ESM
{
/* /*
* Creature definition * Creature definition
@ -16,16 +17,15 @@ struct Creature
// Default is 0x48? // Default is 0x48?
enum Flags enum Flags
{ {
Biped = 0x001, Biped = 0x001, Respawn = 0x002, Weapon = 0x004, // Has weapon and shield
Respawn = 0x002,
Weapon = 0x004, // Has weapon and shield
None = 0x008, // ?? None = 0x008, // ??
Swims = 0x010, Swims = 0x010,
Flies = 0x020, // Don't know what happens if several Flies = 0x020, // Don't know what happens if several
Walks = 0x040, // of these are set Walks = 0x040, // of these are set
Essential = 0x080, Essential = 0x080,
Skeleton = 0x400, // Does not have normal blood Skeleton = 0x400, // Does not have normal blood
Metal = 0x800 // Has 'golden' blood Metal = 0x800
// Has 'golden' blood
}; };
enum Type enum Type
@ -56,48 +56,14 @@ struct Creature
int flags; int flags;
float scale; float scale;
std::string model, name, script, std::string model, name, script, original; // Base creature that this is a modification of
original; // Base creature that this is a modification of
// Defined in loadcont.hpp // Defined in loadcont.hpp
InventoryList inventory; InventoryList inventory;
std::string mId; std::string mId;
void load(ESMReader &esm, const std::string& id) void load(ESMReader &esm, const std::string& id);
{
mId = id;
model = esm.getHNString("MODL");
original = esm.getHNOString("CNAM");
name = esm.getHNOString("FNAM");
script = esm.getHNOString("SCRI");
esm.getHNT(data, "NPDT", 96);
esm.getHNT(flags, "FLAG");
scale = 1.0;
esm.getHNOT(scale, "XSCL");
inventory.load(esm);
// More subrecords:
// AIDT - data (12 bytes, unknown)
// AI_W - wander (14 bytes, i don't understand it)
// short distance
// byte duration
// byte timeOfDay
// byte idle[10]
//
// Rest is optional:
// AI_T - travel?
// AI_F - follow?
// AI_E - escort?
// AI_A - activate?
esm.skipRecord();
}
}; };
} }
#endif #endif

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@ -0,0 +1,25 @@
#include "loaddial.hpp"
namespace ESM
{
void Dialogue::load(ESMReader &esm)
{
esm.getSubNameIs("DATA");
esm.getSubHeader();
int si = esm.getSubSize();
if (si == 1)
esm.getT(type);
else if (si == 4)
{
// These are just markers, their values are not used.
int i;
esm.getT(i);
esm.getHNT(i, "DELE");
type = Deleted;
}
else
esm.fail("Unknown sub record size");
}
}

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@ -6,7 +6,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "loadinfo.hpp" #include "loadinfo.hpp"
namespace ESM { namespace ESM
{
/* /*
* Dialogue topic and journal entries. The actual data is contained in * Dialogue topic and journal entries. The actual data is contained in
@ -28,23 +29,7 @@ struct Dialogue
char type; char type;
std::vector<DialInfo> mInfo; std::vector<DialInfo> mInfo;
void load(ESMReader &esm) void load(ESMReader &esm);
{
esm.getSubNameIs("DATA");
esm.getSubHeader();
int si = esm.getSubSize();
if(si == 1)
esm.getT(type);
else if(si == 4)
{
// These are just markers, their values are not used.
int i;
esm.getT(i);
esm.getHNT(i,"DELE");
type = Deleted;
}
else esm.fail("Unknown sub record size");
}
}; };
} }
#endif #endif

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@ -0,0 +1,15 @@
#include "loaddoor.hpp"
namespace ESM
{
void Door::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
script = esm.getHNOString("SCRI");
openSound = esm.getHNOString("SNAM");
closeSound = esm.getHNOString("ANAM");
}
}

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@ -3,20 +3,14 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
struct Door struct Door
{ {
std::string name, model, script, openSound, closeSound; std::string name, model, script, openSound, closeSound;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
script = esm.getHNOString("SCRI");
openSound = esm.getHNOString("SNAM");
closeSound = esm.getHNOString("ANAM");
}
}; };
} }
#endif #endif

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@ -0,0 +1,12 @@
#include "loadench.hpp"
namespace ESM
{
void Enchantment::load(ESMReader &esm)
{
esm.getHNT(data, "ENDT", 16);
effects.load(esm);
}
}

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@ -2,8 +2,10 @@
#define _ESM_ENCH_H #define _ESM_ENCH_H
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "defs.hpp"
namespace ESM { namespace ESM
{
/* /*
* Enchantments * Enchantments
@ -31,11 +33,7 @@ struct Enchantment
ENDTstruct data; ENDTstruct data;
EffectList effects; EffectList effects;
void load(ESMReader &esm) void load(ESMReader &esm);
{
esm.getHNT(data, "ENDT", 16);
effects.load(esm);
}
}; };
} }
#endif #endif

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@ -0,0 +1,31 @@
#include "loadfact.hpp"
namespace ESM
{
void Faction::load(ESMReader &esm)
{
name = esm.getHNString("FNAM");
// Read rank names. These are optional.
int i = 0;
while (esm.isNextSub("RNAM") && i < 10)
ranks[i++] = esm.getHString();
// Main data struct
esm.getHNT(data, "FADT", 240);
if (data.isHidden > 1)
esm.fail("Unknown flag!");
// Read faction response values
while (esm.hasMoreSubs())
{
Reaction r;
r.faction = esm.getHNString("ANAM");
esm.getHNT(r.reaction, "INTV");
reactions.push_back(r);
}
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Faction definitions * Faction definitions
@ -51,28 +52,7 @@ struct Faction
// Name of faction ranks (may be empty for NPC factions) // Name of faction ranks (may be empty for NPC factions)
std::string ranks[10]; std::string ranks[10];
void load(ESMReader &esm) void load(ESMReader &esm);
{
name = esm.getHNString("FNAM");
// Read rank names. These are optional.
int i = 0;
while(esm.isNextSub("RNAM") && i<10) ranks[i++] = esm.getHString();
// Main data struct
esm.getHNT(data, "FADT", 240);
if(data.isHidden > 1) esm.fail("Unknown flag!");
// Read faction response values
while(esm.hasMoreSubs())
{
Reaction r;
r.faction = esm.getHNString("ANAM");
esm.getHNT(r.reaction, "INTV");
reactions.push_back(r);
}
}
}; };
} }
#endif #endif

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@ -0,0 +1,24 @@
#include "loadglob.hpp"
namespace ESM
{
void Global::load(ESMReader &esm)
{
VarType t;
std::string tmp = esm.getHNString("FNAM");
if (tmp == "s")
t = VT_Short;
else if (tmp == "l")
t = VT_Int;
else if (tmp == "f")
t = VT_Float;
else
esm.fail("Illegal global variable type " + tmp);
type = t;
// Note: Both floats and longs are represented as floats.
esm.getHNT(value, "FLTV");
}
}

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@ -2,8 +2,10 @@
#define _ESM_GLOB_H #define _ESM_GLOB_H
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "defs.hpp"
namespace ESM { namespace ESM
{
/* /*
* Global script variables * Global script variables
@ -14,19 +16,7 @@ struct Global
unsigned value; unsigned value;
VarType type; VarType type;
void load(ESMReader &esm) void load(ESMReader &esm);
{
VarType t;
std::string tmp = esm.getHNString("FNAM");
if(tmp == "s") t = VT_Short;
else if(tmp == "l") t = VT_Int;
else if(tmp == "f") t = VT_Float;
else esm.fail("Illegal global variable type " + tmp);
type = t;
// Note: Both floats and longs are represented as floats.
esm.getHNT(value, "FLTV");
}
}; };
} }
#endif #endif

172
components/esm/loadgmst.cpp Normal file
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@ -0,0 +1,172 @@
#include "loadgmst.hpp"
namespace ESM
{
// Some handy macros
#define cI(s,x) { if(id == (s)) return (i == (x)); }
#define cF(s,x) { if(id == (s)) return (f == (x)); }
#define cS(s,x) { if(id == (s)) return (str == (x)); }
bool GameSetting::isDirtyTribunal()
{
/*
Here, id contains the game setting name, and we check the
setting for certain values. If it matches, this is a "dirty"
entry. The correct entry (as defined in Tribunal and Bloodmoon
esms) are given in the comments. Many of the values are correct,
and are marked as 'same'. We still ignore them though, as they
are still in the wrong file and might override custom values
from other mods.
*/
// Strings
cS("sProfitValue", "Profit Value"); // 'Profit:'
cS("sEditNote", "Edit Note"); // same
cS("sDeleteNote", "Delete Note?"); // same
cS("sMaxSale", "Max Sale"); // 'Seller Max'
cS("sMagicFabricantID", "Fabricant"); // 'Fabricant_summon'
cS("sTeleportDisabled",
"Teleportation magic does not work here.");// same
cS("sLevitateDisabled",
"Levitation magic does not work here."); // same
cS("sCompanionShare", "Companion Share"); // 'Share'
cS("sCompanionWarningButtonOne",
"Let the mercenary quit."); // same
cS("sCompanionWarningButtonTwo",
"Return to Companion Share display."); // same
cS("sCompanionWarningMessage",
"Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit Value to a positive value.");
// 'Your mercenary is poorer now than when he contracted with
// you. Your mercenary will quit if you do not give him gold
// or goods to bring his Profit to a positive value.'
// [The difference here is "Profit Value" -> "Profit"]
// Strings that matches the id
cS("sEffectSummonFabricant", id);// 'Summon Fabricant'
return false;
}
// Bloodmoon variant
bool GameSetting::isDirtyBloodmoon()
{
// Strings
cS("sWerewolfPopup", "Werewolf"); // same
cS("sWerewolfRestMessage",
"You cannot rest in werewolf form."); // same
cS("sWerewolfRefusal",
"You cannot do this as a werewolf."); // same
cS("sWerewolfAlarmMessage",
"You have been detected changing from a werewolf state.");
// 'You have been detected as a known werewolf.'
// Strings that matches the id
cS("sMagicCreature01ID", id); // 'BM_wolf_grey_summon'
cS("sMagicCreature02ID", id); // 'BM_bear_black_summon'
cS("sMagicCreature03ID", id); // 'BM_wolf_bone_summon'
cS("sMagicCreature04ID", id); // same
cS("sMagicCreature05ID", id); // same
cS("sEffectSummonCreature01", id); // 'Calf Wolf'
cS("sEffectSummonCreature02", id); // 'Calf Bear'
cS("sEffectSummonCreature03", id); // 'Summon Bonewolf'
cS("sEffectSummonCreature04", id); // same
cS("sEffectSummonCreature05", id); // same
// Integers
cI("iWereWolfBounty", 10000); // 1000
cI("iWereWolfFightMod", 100); // same
cI("iWereWolfFleeMod", 100); // same
cI("iWereWolfLevelToAttack", 20); // same
// Floats
cF("fFleeDistance", 3000); // same
cF("fCombatDistanceWerewolfMod", 0.3); // same
cF("fWereWolfFatigue", 400); // same
cF("fWereWolfEnchant", 1); // 0
cF("fWereWolfArmorer", 1); // 0
cF("fWereWolfBlock", 1); // 0
cF("fWereWolfSneak", 1); // 95
cF("fWereWolfDestruction", 1); // 0
cF("fWereWolfEndurance", 150); // same
cF("fWereWolfConjuration", 1); // 0
cF("fWereWolfRestoration", 1); // 0
cF("fWereWolfAthletics", 150); // 50
cF("fWereWolfLuck", 1); // 25
cF("fWereWolfSilverWeaponDamageMult", 1.5); // 2
cF("fWereWolfMediumArmor", 1); // 0
cF("fWereWolfShortBlade", 1); // 0
cF("fWereWolfAcrobatics", 150); // 80
cF("fWereWolfSpeechcraft", 1); // 0
cF("fWereWolfAlteration", 1); // 0
cF("fWereWolfIllusion", 1); // 0
cF("fWereWolfLongBlade", 1); // 0
cF("fWereWolfMarksman", 1); // 0
cF("fWereWolfHandtoHand", 100); // same
cF("fWereWolfIntellegence", 1); // 0
cF("fWereWolfAlchemy", 1); // 0
cF("fWereWolfUnarmored", 100); // same
cF("fWereWolfAxe", 1); // 0
cF("fWereWolfRunMult", 1.5); // 1.3
cF("fWereWolfMagicka", 100); // same
cF("fWereWolfAgility", 150); // same
cF("fWereWolfBluntWeapon", 1); // 0
cF("fWereWolfSecurity", 1); // 0
cF("fWereWolfPersonality", 1); // 0
cF("fWereWolfMerchantile", 1); // 0
cF("fWereWolfHeavyArmor", 1); // 0
cF("fWereWolfSpear", 1); // 0
cF("fWereWolfStrength", 150); // same
cF("fWereWolfHealth", 2); // same
cF("fWereWolfMysticism", 1); // 0
cF("fWereWolfLightArmor", 1); // 0
cF("fWereWolfWillPower", 1); // 0
cF("fWereWolfSpeed", 150); // 90
return false;
}
void GameSetting::load(ESMReader &esm)
{
assert(id != "");
dirty = false;
// We are apparently allowed to be empty
if (!esm.hasMoreSubs())
{
type = VT_None;
return;
}
// Load some data
esm.getSubName();
NAME n = esm.retSubName();
if (n == "STRV")
{
str = esm.getHString();
type = VT_String;
}
else if (n == "INTV")
{
esm.getHT(i);
type = VT_Int;
}
else if (n == "FLTV")
{
esm.getHT(f);
type = VT_Float;
}
else
esm.fail("Unwanted subrecord type");
int spf = esm.getSpecial();
// Check if this is one of the dirty values mentioned above. If it
// is, we set the dirty flag. This will ONLY work if you've set
// the 'id' string correctly before calling load().
if ((spf != SF_Tribunal && isDirtyTribunal()) || (spf != SF_Bloodmoon
&& isDirtyBloodmoon()))
dirty = true;
}
}

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@ -4,7 +4,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "defs.hpp" #include "defs.hpp"
namespace ESM { namespace ESM
{
/* /*
* Game setting, with automatic cleaning of "dirty" entries. * Game setting, with automatic cleaning of "dirty" entries.
@ -72,179 +73,16 @@ struct GameSetting
affected and will work correctly. affected and will work correctly.
*/ */
// Some handy macros
#define cI(s,x) { if(id == (s)) return (i == (x)); }
#define cF(s,x) { if(id == (s)) return (f == (x)); }
#define cS(s,x) { if(id == (s)) return (str == (x)); }
/* /*
Checks for dirty tribunal values. These will be ignored if found Checks for dirty tribunal values. These will be ignored if found
in any file except when they are found in "Tribunal.esm". in any file except when they are found in "Tribunal.esm".
*/ */
bool isDirtyTribunal() bool isDirtyTribunal();
{
/*
Here, id contains the game setting name, and we check the
setting for certain values. If it matches, this is a "dirty"
entry. The correct entry (as defined in Tribunal and Bloodmoon
esms) are given in the comments. Many of the values are correct,
and are marked as 'same'. We still ignore them though, as they
are still in the wrong file and might override custom values
from other mods.
*/
// Strings
cS("sProfitValue", "Profit Value"); // 'Profit:'
cS("sEditNote", "Edit Note"); // same
cS("sDeleteNote", "Delete Note?"); // same
cS("sMaxSale", "Max Sale"); // 'Seller Max'
cS("sMagicFabricantID", "Fabricant"); // 'Fabricant_summon'
cS("sTeleportDisabled",
"Teleportation magic does not work here.");// same
cS("sLevitateDisabled",
"Levitation magic does not work here."); // same
cS("sCompanionShare", "Companion Share"); // 'Share'
cS("sCompanionWarningButtonOne",
"Let the mercenary quit."); // same
cS("sCompanionWarningButtonTwo",
"Return to Companion Share display."); // same
cS("sCompanionWarningMessage",
"Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit Value to a positive value.");
// 'Your mercenary is poorer now than when he contracted with
// you. Your mercenary will quit if you do not give him gold
// or goods to bring his Profit to a positive value.'
// [The difference here is "Profit Value" -> "Profit"]
// Strings that matches the id
cS("sEffectSummonFabricant", id);// 'Summon Fabricant'
return false;
}
// Bloodmoon variant // Bloodmoon variant
bool isDirtyBloodmoon() bool isDirtyBloodmoon();
{
// Strings
cS("sWerewolfPopup", "Werewolf"); // same
cS("sWerewolfRestMessage",
"You cannot rest in werewolf form."); // same
cS("sWerewolfRefusal",
"You cannot do this as a werewolf."); // same
cS("sWerewolfAlarmMessage",
"You have been detected changing from a werewolf state.");
// 'You have been detected as a known werewolf.'
// Strings that matches the id void load(ESMReader &esm);
cS("sMagicCreature01ID", id); // 'BM_wolf_grey_summon'
cS("sMagicCreature02ID", id); // 'BM_bear_black_summon'
cS("sMagicCreature03ID", id); // 'BM_wolf_bone_summon'
cS("sMagicCreature04ID", id); // same
cS("sMagicCreature05ID", id); // same
cS("sEffectSummonCreature01", id); // 'Calf Wolf'
cS("sEffectSummonCreature02", id); // 'Calf Bear'
cS("sEffectSummonCreature03", id); // 'Summon Bonewolf'
cS("sEffectSummonCreature04", id); // same
cS("sEffectSummonCreature05", id); // same
// Integers
cI("iWereWolfBounty", 10000); // 1000
cI("iWereWolfFightMod", 100); // same
cI("iWereWolfFleeMod", 100); // same
cI("iWereWolfLevelToAttack", 20); // same
// Floats
cF("fFleeDistance", 3000); // same
cF("fCombatDistanceWerewolfMod", 0.3); // same
cF("fWereWolfFatigue", 400); // same
cF("fWereWolfEnchant", 1); // 0
cF("fWereWolfArmorer", 1); // 0
cF("fWereWolfBlock", 1); // 0
cF("fWereWolfSneak", 1); // 95
cF("fWereWolfDestruction", 1); // 0
cF("fWereWolfEndurance", 150); // same
cF("fWereWolfConjuration", 1); // 0
cF("fWereWolfRestoration", 1); // 0
cF("fWereWolfAthletics", 150); // 50
cF("fWereWolfLuck", 1); // 25
cF("fWereWolfSilverWeaponDamageMult", 1.5); // 2
cF("fWereWolfMediumArmor", 1); // 0
cF("fWereWolfShortBlade", 1); // 0
cF("fWereWolfAcrobatics", 150); // 80
cF("fWereWolfSpeechcraft", 1); // 0
cF("fWereWolfAlteration", 1); // 0
cF("fWereWolfIllusion", 1); // 0
cF("fWereWolfLongBlade", 1); // 0
cF("fWereWolfMarksman", 1); // 0
cF("fWereWolfHandtoHand", 100); // same
cF("fWereWolfIntellegence", 1); // 0
cF("fWereWolfAlchemy", 1); // 0
cF("fWereWolfUnarmored", 100); // same
cF("fWereWolfAxe", 1); // 0
cF("fWereWolfRunMult", 1.5); // 1.3
cF("fWereWolfMagicka", 100); // same
cF("fWereWolfAgility", 150); // same
cF("fWereWolfBluntWeapon", 1); // 0
cF("fWereWolfSecurity", 1); // 0
cF("fWereWolfPersonality", 1); // 0
cF("fWereWolfMerchantile", 1); // 0
cF("fWereWolfHeavyArmor", 1); // 0
cF("fWereWolfSpear", 1); // 0
cF("fWereWolfStrength", 150); // same
cF("fWereWolfHealth", 2); // same
cF("fWereWolfMysticism", 1); // 0
cF("fWereWolfLightArmor", 1); // 0
cF("fWereWolfWillPower", 1); // 0
cF("fWereWolfSpeed", 150); // 90
return false;
}
#undef cI
#undef cF
#undef cS
void load(ESMReader &esm)
{
assert(id != "");
dirty = false;
// We are apparently allowed to be empty
if(!esm.hasMoreSubs())
{
type = VT_None;
return;
}
// Load some data
esm.getSubName();
NAME n = esm.retSubName();
if(n == "STRV")
{
str = esm.getHString();
type = VT_String;
}
else if(n == "INTV")
{
esm.getHT(i);
type = VT_Int;
}
else if(n == "FLTV")
{
esm.getHT(f);
type = VT_Float;
}
else
esm.fail("Unwanted subrecord type");
int spf = esm.getSpecial();
// Check if this is one of the dirty values mentioned above. If it
// is, we set the dirty flag. This will ONLY work if you've set
// the 'id' string correctly before calling load().
if( ( spf != SF_Tribunal && isDirtyTribunal() ) ||
( spf != SF_Bloodmoon && isDirtyBloodmoon() ) )
dirty = true;
}
}; };
} }
#endif #endif

133
components/esm/loadinfo.cpp Normal file
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@ -0,0 +1,133 @@
#include "loadinfo.hpp"
namespace ESM
{
void DialInfo::load(ESMReader &esm)
{
id = esm.getHNString("INAM");
prev = esm.getHNString("PNAM");
next = esm.getHNString("NNAM");
// Not present if deleted
if (esm.isNextSub("DATA"))
esm.getHT(data, 12);
// What follows is somewhat spaghetti-ish, but it's worth if for
// an extra speedup. INFO is by far the most common record type.
// subName is a reference to the original, so it changes whenever
// a new sub name is read. esm.isEmptyOrGetName() will get the
// next name for us, or return true if there are no more records.
esm.getSubName();
const NAME &subName = esm.retSubName();
if (subName.val == REC_ONAM)
{
actor = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
if (subName.val == REC_RNAM)
{
race = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
if (subName.val == REC_CNAM)
{
clas = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
factionLess = false;
if (subName.val == REC_FNAM)
{
npcFaction = esm.getHString();
if (npcFaction == "FFFF")
factionLess = true;
if (esm.isEmptyOrGetName())
return;
}
if (subName.val == REC_ANAM)
{
cell = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
if (subName.val == REC_DNAM)
{
pcFaction = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
if (subName.val == REC_SNAM)
{
sound = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
if (subName.val == REC_NAME)
{
response = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
while (subName.val == REC_SCVR)
{
SelectStruct ss;
ss.selectRule = esm.getHString();
esm.isEmptyOrGetName();
if (subName.val == REC_INTV)
{
ss.type = VT_Int;
esm.getHT(ss.i);
}
else if (subName.val == REC_FLTV)
{
ss.type = VT_Float;
esm.getHT(ss.f);
}
else
esm.fail(
"INFO.SCVR must precede INTV or FLTV, not "
+ subName.toString());
selects.push_back(ss);
if (esm.isEmptyOrGetName())
return;
}
if (subName.val == REC_BNAM)
{
resultScript = esm.getHString();
if (esm.isEmptyOrGetName())
return;
}
questStatus = QS_None;
if (subName.val == REC_QSTN)
questStatus = QS_Name;
else if (subName.val == REC_QSTF)
questStatus = QS_Finished;
else if (subName.val == REC_QSTR)
questStatus = QS_Restart;
else if (subName.val == REC_DELE)
questStatus = QS_Deleted;
else
esm.fail(
"Don't know what to do with " + subName.toString()
+ " in INFO " + id);
if (questStatus != QS_None)
// Skip rest of record
esm.skipRecord();
}
}

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@ -4,7 +4,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
#include "defs.hpp" #include "defs.hpp"
namespace ESM { namespace ESM
{
// NOT DONE // NOT DONE

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@ -0,0 +1,15 @@
#include "loadingr.hpp"
namespace ESM
{
void Ingredient::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getHNT(data, "IRDT", 56);
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Alchemy ingredient * Alchemy ingredient
@ -23,14 +24,7 @@ struct Ingredient
IRDTstruct data; IRDTstruct data;
std::string name, model, icon, script; std::string name, model, icon, script;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getHNT(data, "IRDT", 56);
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
}
}; };
} }
#endif #endif

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@ -0,0 +1,32 @@
#include "loadland.hpp"
namespace ESM
{
void Land::load(ESMReader &esm)
{
// Get the grid location
esm.getSubNameIs("INTV");
esm.getSubHeaderIs(8);
esm.getT<int>(X);
esm.getT<int>(Y);
esm.getHNT(flags, "DATA");
// Store the file position
context = esm.getContext();
hasData = false;
int cnt = 0;
// Skip these here. Load the actual data when the cell is loaded.
if(esm.isNextSub("VNML")) {esm.skipHSubSize(12675);cnt++;}
if(esm.isNextSub("VHGT")) {esm.skipHSubSize(4232);cnt++;}
if(esm.isNextSub("WNAM")) esm.skipHSubSize(81);
if(esm.isNextSub("VCLR")) esm.skipHSubSize(12675);
if(esm.isNextSub("VTEX")) {esm.skipHSubSize(512);cnt++;}
// We need all three of VNML, VHGT and VTEX in order to use the
// landscape.
hasData = (cnt == 3);
}
}

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@ -3,8 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Landscape data. * Landscape data.
*/ */
@ -21,33 +21,7 @@ struct Land
bool hasData; bool hasData;
void load(ESMReader &esm) void load(ESMReader &esm);
{
// Get the grid location
esm.getSubNameIs("INTV");
esm.getSubHeaderIs(8);
esm.getT<int>(X);
esm.getT<int>(Y);
esm.getHNT(flags, "DATA");
// Store the file position
context = esm.getContext();
hasData = false;
int cnt = 0;
// Skip these here. Load the actual data when the cell is loaded.
if(esm.isNextSub("VNML")) {esm.skipHSubSize(12675);cnt++;}
if(esm.isNextSub("VHGT")) {esm.skipHSubSize(4232);cnt++;}
if(esm.isNextSub("WNAM")) esm.skipHSubSize(81);
if(esm.isNextSub("VCLR")) esm.skipHSubSize(12675);
if(esm.isNextSub("VTEX")) {esm.skipHSubSize(512);cnt++;}
// We need all three of VNML, VHGT and VTEX in order to use the
// landscape.
hasData = (cnt == 3);
}
}; };
} }
#endif #endif

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@ -0,0 +1,34 @@
#include "loadlevlist.hpp"
namespace ESM
{
void LeveledListBase::load(ESMReader &esm)
{
esm.getHNT(flags, "DATA");
esm.getHNT(chanceNone, "NNAM");
if (esm.isNextSub("INDX"))
{
int len;
esm.getHT(len);
list.resize(len);
}
else
return;
// TODO: Merge with an existing lists here. This can be done
// simply by adding the lists together, making sure that they are
// sorted by level. A better way might be to exclude repeated
// items. Also, some times we don't want to merge lists, just
// overwrite. Figure out a way to give the user this option.
for (size_t i = 0; i < list.size(); i++)
{
LevelItem &li = list[i];
li.id = esm.getHNString(recName);
esm.getHNT(li.level, "INTV");
}
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Leveled lists. Since these have identical layout, I only bothered * Leveled lists. Since these have identical layout, I only bothered
@ -41,39 +42,24 @@ struct LeveledListBase
std::vector<LevelItem> list; std::vector<LevelItem> list;
void load(ESMReader &esm) void load(ESMReader &esm);
{
esm.getHNT(flags, "DATA");
esm.getHNT(chanceNone, "NNAM");
if(esm.isNextSub("INDX"))
{
int len;
esm.getHT(len);
list.resize(len);
}
else return;
// TODO: Merge with an existing lists here. This can be done
// simply by adding the lists together, making sure that they are
// sorted by level. A better way might be to exclude repeated
// items. Also, some times we don't want to merge lists, just
// overwrite. Figure out a way to give the user this option.
for(size_t i=0; i<list.size(); i++)
{
LevelItem &li = list[i];
li.id = esm.getHNString(recName);
esm.getHNT(li.level, "INTV");
}
}
}; };
struct CreatureLevList: LeveledListBase struct CreatureLevList: LeveledListBase
{ CreatureLevList() { recName = "CNAM"; } }; {
CreatureLevList()
{
recName = "CNAM";
}
};
struct ItemLevList: LeveledListBase struct ItemLevList: LeveledListBase
{ ItemLevList() { recName = "INAM"; } }; {
ItemLevList()
{
recName = "INAM";
}
};
} }
#endif #endif

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@ -0,0 +1,17 @@
#include "loadligh.hpp"
namespace ESM
{
void Light::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
icon = esm.getHNOString("ITEX");
assert(sizeof(data) == 24);
esm.getHNT(data, "LHDT", 24);
script = esm.getHNOString("SCRI");
sound = esm.getHNOString("SNAM");
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Lights. Includes static light sources and also carryable candles * Lights. Includes static light sources and also carryable candles
@ -39,16 +40,7 @@ struct Light
std::string sound, script, model, icon, name; std::string sound, script, model, icon, name;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNOString("FNAM");
icon = esm.getHNOString("ITEX");
assert(sizeof(data) == 24);
esm.getHNT(data, "LHDT", 24);
script = esm.getHNOString("SCRI");
sound = esm.getHNOString("SNAM");
}
}; };
} }
#endif #endif

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@ -0,0 +1,30 @@
#include "loadlocks.hpp"
namespace ESM
{
void Tool::load(ESMReader &esm)
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getSubName();
NAME n = esm.retSubName();
// The data name varies, RIDT for repair items, LKDT for lock
// picks, PBDT for probes
esm.getHT(data, 16);
if (n == "RIDT")
{
// Swap t.data.quality and t.data.uses for repair items (sigh)
float tmp = *((float*) &data.uses);
data.uses = *((int*) &data.quality);
data.quality = tmp;
}
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* This file covers lockpicks (LOCK), probes (PROB) and armor repair * This file covers lockpicks (LOCK), probes (PROB) and armor repair
@ -26,29 +27,7 @@ struct Tool
Data data; Data data;
std::string name, model, icon, script; std::string name, model, icon, script;
void load(ESMReader &esm) void load(ESMReader &esm);
{
model = esm.getHNString("MODL");
name = esm.getHNString("FNAM");
esm.getSubName();
NAME n = esm.retSubName();
// The data name varies, RIDT for repair items, LKDT for lock
// picks, PBDT for probes
esm.getHT(data, 16);
if(n == "RIDT")
{
// Swap t.data.quality and t.data.uses for repair items (sigh)
float tmp = *((float*)&data.uses);
data.uses = *((int*)&data.quality);
data.quality = tmp;
}
script = esm.getHNOString("SCRI");
icon = esm.getHNOString("ITEX");
}
}; };
struct Probe: Tool struct Probe: Tool

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@ -0,0 +1,12 @@
#include "loadltex.hpp"
namespace ESM
{
void LandTexture::load(ESMReader &esm)
{
esm.getHNT(index, "INTV");
texture = esm.getHNString("DATA");
}
}

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@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Texture used for texturing landscape. * Texture used for texturing landscape.
@ -26,11 +27,7 @@ struct LandTexture
std::string id, texture; std::string id, texture;
int index; int index;
void load(ESMReader &esm) void load(ESMReader &esm);
{
esm.getHNT(index, "INTV");
texture = esm.getHNString("DATA");
}
}; };
} }
#endif #endif

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@ -0,0 +1,27 @@
#include "loadmgef.hpp"
namespace ESM
{
void MagicEffect::load(ESMReader &esm)
{
esm.getHNT(index, "INDX");
esm.getHNT(data, "MEDT", 36);
icon = esm.getHNOString("ITEX");
particle = esm.getHNOString("PTEX");
boltSound = esm.getHNOString("BSND");
castSound = esm.getHNOString("CSND");
hitSound = esm.getHNOString("HSND");
areaSound = esm.getHNOString("ASND");
casting = esm.getHNOString("CVFX");
bolt = esm.getHNOString("BVFX");
hit = esm.getHNOString("HVFX");
area = esm.getHNOString("AVFX");
description = esm.getHNOString("DESC");
}
}

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