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Use the correct priority of animation sources in getStartTime (Fixes #4263)

This commit is contained in:
scrawl 2017-12-21 14:49:09 +00:00
parent 7245b251e8
commit b8c25e6bff
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@ -625,7 +625,7 @@ namespace MWRender
float Animation::getStartTime(const std::string &groupname) const
{
for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
{
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
@ -638,7 +638,7 @@ namespace MWRender
float Animation::getTextKeyTime(const std::string &textKey) const
{
for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
{
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();