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Use the correct priority of animation sources in getStartTime (Fixes #4263)
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@ -625,7 +625,7 @@ namespace MWRender
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float Animation::getStartTime(const std::string &groupname) const
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{
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for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
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for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
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{
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const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
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@ -638,7 +638,7 @@ namespace MWRender
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float Animation::getTextKeyTime(const std::string &textKey) const
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{
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for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
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for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
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{
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const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
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