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Allow localization to use implicit keywords (bug #4841)
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@ -26,6 +26,7 @@
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Bug #4820: Spell absorption is broken
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Bug #4827: NiUVController is handled incorrectly
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Bug #4828: Potion looping effects VFX are not shown for NPCs
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Bug #4841: Russian localization ignores implicit keywords
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Feature #2229: Improve pathfinding AI
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Feature #3442: Default values for fallbacks from ini file
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Feature #3610: Option to invert X axis
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@ -97,9 +97,6 @@ namespace MWDialogue
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topicId = mTranslationDataStorage.topicStandardForm(topicId);
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}
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if (tok->isImplicitKeyword() && mTranslationDataStorage.hasTranslation())
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continue;
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if (mActorKnownTopics.count( topicId ))
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mKnownTopics.insert( topicId );
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}
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@ -19,7 +19,6 @@ namespace MWDialogue
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Token(const std::string & text, Type type) : mText(text), mType(type) {}
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bool isExplicitLink() { return mType == ExplicitLink; }
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bool isImplicitKeyword() { return mType == ImplicitKeyword; }
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std::string mText;
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Type mType;
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