mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-24 00:39:49 +00:00
Merge remote-tracking branch 'filkry/bug1196jumpdialog'
This commit is contained in:
commit
b717e3fcb8
@ -118,6 +118,7 @@ namespace MWInput
|
|||||||
, mTimeIdle(0.f)
|
, mTimeIdle(0.f)
|
||||||
, mOverencumberedMessageDelay(0.f)
|
, mOverencumberedMessageDelay(0.f)
|
||||||
, mAlwaysRunActive(false)
|
, mAlwaysRunActive(false)
|
||||||
|
, mAttemptJump(false)
|
||||||
, mControlsDisabled(false)
|
, mControlsDisabled(false)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -165,6 +166,21 @@ namespace MWInput
|
|||||||
delete mInputManager;
|
delete mInputManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void InputManager::setPlayerControlsEnabled(bool enabled)
|
||||||
|
{
|
||||||
|
int nPlayerChannels = 17;
|
||||||
|
int playerChannels[] = {A_Activate, A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
|
||||||
|
A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
|
||||||
|
A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
|
||||||
|
A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
|
||||||
|
A_Use};
|
||||||
|
|
||||||
|
for(int i = 0; i < nPlayerChannels; i++) {
|
||||||
|
int pc = playerChannels[i];
|
||||||
|
mInputBinder->getChannel(pc)->setEnabled(enabled);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void InputManager::channelChanged(ICS::Channel* channel, float currentValue, float previousValue)
|
void InputManager::channelChanged(ICS::Channel* channel, float currentValue, float previousValue)
|
||||||
{
|
{
|
||||||
if (mDragDrop)
|
if (mDragDrop)
|
||||||
@ -179,6 +195,11 @@ namespace MWInput
|
|||||||
mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue);
|
mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (action == A_Jump)
|
||||||
|
{
|
||||||
|
mAttemptJump = (currentValue == 1.0 && previousValue == 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
if (currentValue == 1)
|
if (currentValue == 1)
|
||||||
{
|
{
|
||||||
// trigger action activated
|
// trigger action activated
|
||||||
@ -305,11 +326,9 @@ namespace MWInput
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Disable movement in Gui mode
|
// Disable movement in Gui mode
|
||||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode()
|
if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()
|
||||||
|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running)
|
|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running))
|
||||||
return;
|
{
|
||||||
|
|
||||||
|
|
||||||
// Configure player movement according to keyboard input. Actual movement will
|
// Configure player movement according to keyboard input. Actual movement will
|
||||||
// be done in the physics system.
|
// be done in the physics system.
|
||||||
if (mControlSwitch["playercontrols"])
|
if (mControlSwitch["playercontrols"])
|
||||||
@ -347,7 +366,7 @@ namespace MWInput
|
|||||||
|
|
||||||
mPlayer->setSneak(actionIsActive(A_Sneak));
|
mPlayer->setSneak(actionIsActive(A_Sneak));
|
||||||
|
|
||||||
if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
|
if (mAttemptJump && mControlSwitch["playerjumping"])
|
||||||
{
|
{
|
||||||
mPlayer->setUpDown (1);
|
mPlayer->setUpDown (1);
|
||||||
triedToMove = true;
|
triedToMove = true;
|
||||||
@ -407,6 +426,8 @@ namespace MWInput
|
|||||||
updateIdleTime(dt);
|
updateIdleTime(dt);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
mAttemptJump = false; // Can only jump on first frame input is on
|
||||||
|
}
|
||||||
|
|
||||||
void InputManager::setDragDrop(bool dragDrop)
|
void InputManager::setDragDrop(bool dragDrop)
|
||||||
{
|
{
|
||||||
@ -517,13 +538,15 @@ namespace MWInput
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!mControlsDisabled)
|
|
||||||
mInputBinder->keyPressed (arg);
|
|
||||||
|
|
||||||
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
||||||
|
|
||||||
if (kc != OIS::KC_UNASSIGNED)
|
if (kc != OIS::KC_UNASSIGNED)
|
||||||
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
|
{
|
||||||
|
bool guiFocus = MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
|
||||||
|
setPlayerControlsEnabled(!guiFocus);
|
||||||
|
}
|
||||||
|
if (!mControlsDisabled)
|
||||||
|
mInputBinder->keyPressed (arg);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::textInput(const SDL_TextInputEvent &arg)
|
void InputManager::textInput(const SDL_TextInputEvent &arg)
|
||||||
@ -536,21 +559,20 @@ namespace MWInput
|
|||||||
|
|
||||||
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
|
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
|
||||||
{
|
{
|
||||||
mInputBinder->keyReleased (arg);
|
|
||||||
|
|
||||||
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
||||||
|
|
||||||
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc));
|
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
|
||||||
|
mInputBinder->keyReleased (arg);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
|
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
|
||||||
{
|
{
|
||||||
mInputBinder->mousePressed (arg, id);
|
bool guiMode = false;
|
||||||
|
|
||||||
if (id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT)
|
if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI only uses these mouse events
|
||||||
return; // MyGUI has no use for these events
|
{
|
||||||
|
guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||||
MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
|
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
|
||||||
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
|
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
|
||||||
{
|
{
|
||||||
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
|
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
|
||||||
@ -561,11 +583,27 @@ namespace MWInput
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setPlayerControlsEnabled(!guiMode);
|
||||||
|
mInputBinder->mousePressed (arg, id);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
|
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
|
||||||
{
|
{
|
||||||
mInputBinder->mouseReleased (arg, id);
|
|
||||||
|
|
||||||
MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
|
if(mInputBinder->detectingBindingState())
|
||||||
|
{
|
||||||
|
mInputBinder->mouseReleased (arg, id);
|
||||||
|
} else {
|
||||||
|
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||||
|
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
|
||||||
|
|
||||||
|
if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind
|
||||||
|
|
||||||
|
setPlayerControlsEnabled(!guiMode);
|
||||||
|
mInputBinder->mouseReleased (arg, id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
|
void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
|
||||||
|
@ -163,6 +163,7 @@ namespace MWInput
|
|||||||
int mMouseWheel;
|
int mMouseWheel;
|
||||||
bool mUserFileExists;
|
bool mUserFileExists;
|
||||||
bool mAlwaysRunActive;
|
bool mAlwaysRunActive;
|
||||||
|
bool mAttemptJump;
|
||||||
|
|
||||||
std::map<std::string, bool> mControlSwitch;
|
std::map<std::string, bool> mControlSwitch;
|
||||||
|
|
||||||
@ -173,6 +174,8 @@ namespace MWInput
|
|||||||
void resetIdleTime();
|
void resetIdleTime();
|
||||||
void updateIdleTime(float dt);
|
void updateIdleTime(float dt);
|
||||||
|
|
||||||
|
void setPlayerControlsEnabled(bool enabled);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void toggleMainMenu();
|
void toggleMainMenu();
|
||||||
void toggleSpell();
|
void toggleSpell();
|
||||||
|
8
extern/oics/ICSChannel.cpp
vendored
8
extern/oics/ICSChannel.cpp
vendored
@ -38,6 +38,7 @@ namespace ICS
|
|||||||
, mValue(initialValue)
|
, mValue(initialValue)
|
||||||
, mSymmetricAt(symmetricAt)
|
, mSymmetricAt(symmetricAt)
|
||||||
, mBezierStep(bezierStep)
|
, mBezierStep(bezierStep)
|
||||||
|
, mEnabled(true)
|
||||||
{
|
{
|
||||||
mBezierMidPoint.x = bezierMidPointX;
|
mBezierMidPoint.x = bezierMidPointX;
|
||||||
mBezierMidPoint.y = bezierMidPointY;
|
mBezierMidPoint.y = bezierMidPointY;
|
||||||
@ -45,6 +46,11 @@ namespace ICS
|
|||||||
setBezierFunction(bezierMidPointY, bezierMidPointX, symmetricAt, bezierStep);
|
setBezierFunction(bezierMidPointY, bezierMidPointX, symmetricAt, bezierStep);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Channel::setEnabled(bool enabled)
|
||||||
|
{
|
||||||
|
mEnabled = enabled;
|
||||||
|
}
|
||||||
|
|
||||||
float Channel::getValue()
|
float Channel::getValue()
|
||||||
{
|
{
|
||||||
if(mValue == 0 || mValue == 1)
|
if(mValue == 0 || mValue == 1)
|
||||||
@ -78,7 +84,7 @@ namespace ICS
|
|||||||
|
|
||||||
mValue = value;
|
mValue = value;
|
||||||
|
|
||||||
if(previousValue != value)
|
if(previousValue != value && mEnabled)
|
||||||
{
|
{
|
||||||
notifyListeners(previousValue);
|
notifyListeners(previousValue);
|
||||||
}
|
}
|
||||||
|
4
extern/oics/ICSChannel.h
vendored
4
extern/oics/ICSChannel.h
vendored
@ -89,6 +89,8 @@ namespace ICS
|
|||||||
|
|
||||||
IntervalList& getIntervals(){ return mIntervals; };
|
IntervalList& getIntervals(){ return mIntervals; };
|
||||||
|
|
||||||
|
void setEnabled(bool enabled);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
int mNumber;
|
int mNumber;
|
||||||
@ -114,6 +116,8 @@ namespace ICS
|
|||||||
std::list<ChannelListener* > mListeners;
|
std::list<ChannelListener* > mListeners;
|
||||||
void notifyListeners(float previousValue);
|
void notifyListeners(float previousValue);
|
||||||
|
|
||||||
|
bool mEnabled;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
5
extern/oics/ICSInputControlSystem.cpp
vendored
5
extern/oics/ICSInputControlSystem.cpp
vendored
@ -796,6 +796,11 @@ namespace ICS
|
|||||||
mMouseAxisBindingInitialValues[0] = ICS_MOUSE_AXIS_BINDING_NULL_VALUE;
|
mMouseAxisBindingInitialValues[0] = ICS_MOUSE_AXIS_BINDING_NULL_VALUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool InputControlSystem::detectingBindingState()
|
||||||
|
{
|
||||||
|
return mDetectingBindingControl != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
void InputControlSystem::cancelDetectingBindingState()
|
void InputControlSystem::cancelDetectingBindingState()
|
||||||
{
|
{
|
||||||
mDetectingBindingControl = NULL;
|
mDetectingBindingControl = NULL;
|
||||||
|
1
extern/oics/ICSInputControlSystem.h
vendored
1
extern/oics/ICSInputControlSystem.h
vendored
@ -146,6 +146,7 @@ namespace ICS
|
|||||||
|
|
||||||
void enableDetectingBindingState(Control* control, Control::ControlChangingDirection direction);
|
void enableDetectingBindingState(Control* control, Control::ControlChangingDirection direction);
|
||||||
void cancelDetectingBindingState();
|
void cancelDetectingBindingState();
|
||||||
|
bool detectingBindingState();
|
||||||
|
|
||||||
bool save(std::string fileName = "");
|
bool save(std::string fileName = "");
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user