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Make constants usage more obvious
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@ -15,13 +15,13 @@
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#include <components/debug/debuglog.hpp>
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#include <components/nifosg/nifloader.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/keyframemanager.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/misc/constants.hpp>
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#include <components/nifosg/nifloader.hpp> // KeyframeHolder
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#include <components/nifosg/controller.hpp>
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@ -1791,10 +1791,10 @@ namespace MWRender
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{
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// TODO: use global attenuation settings
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// 1 pt of Light effect magnitude corresponds to 1 foot of light source radius, which is about 21.33 game units,
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// but Morrowind uses imprecise value of foot for magic effects.
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float radius = effect * 22.f;
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float linearAttenuation = 3.f / radius;
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// 1 pt of Light magnitude corresponds to 1 foot of radius
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float radius = effect * std::ceil(Constants::UnitsPerFoot);
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const float linearValue = 3.f; // Currently hardcoded: unmodified Morrowind attenuation settings
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float linearAttenuation = linearValue / radius;
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if (!mGlowLight || linearAttenuation != mGlowLight->getLight(0)->getLinearAttenuation())
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{
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