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Make BaseResourceManager abstract
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@ -23,11 +23,11 @@ namespace Resource
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{
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public:
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virtual ~BaseResourceManager() = default;
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virtual void updateCache(double referenceTime) {}
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virtual void clearCache() {}
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virtual void setExpiryDelay(double expiryDelay) {}
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virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const {}
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virtual void releaseGLObjects(osg::State* state) {}
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virtual void updateCache(double referenceTime) = 0;
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virtual void clearCache() = 0;
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virtual void setExpiryDelay(double expiryDelay) = 0;
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virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const = 0;
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virtual void releaseGLObjects(osg::State* state) = 0;
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};
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/// @brief Base class for managers that require a virtual file system and object cache.
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