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Fix multilayer parallax parameter reading
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@ -180,7 +180,7 @@ void BSLightingShaderProperty::read(NIFStream *nif)
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case BSLightingShaderType::ShaderType_MultiLayerParallax:
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nif->skip(4); // Inner layer thickness
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nif->skip(4); // Refraction scale
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nif->skip(4); // Inner layer texture scale
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nif->skip(8); // Inner layer texture scale
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nif->skip(4); // Environment map strength
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break;
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case BSLightingShaderType::ShaderType_SparkleSnow:
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