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Update rotated objects in navigator

This commit is contained in:
elsid 2019-03-03 16:01:52 +03:00
parent f394ace4d5
commit b51a54e976
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@ -1381,7 +1381,12 @@ namespace MWWorld
ptr.getRefData().setPosition(pos);
if(ptr.getRefData().getBaseNode() != 0)
{
mWorldScene->updateObjectRotation(ptr, true);
if (const auto object = mPhysics->getObject(ptr))
updateNavigatorObject(object);
}
}
void World::adjustPosition(const Ptr &ptr, bool force)