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Add a method to check if a given layer is playing
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@ -132,6 +132,9 @@ public:
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void play(const std::string &groupname, const std::string &start, const std::string &stop, size_t loops);
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void play(const std::string &groupname, const std::string &start, const std::string &stop, size_t loops);
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virtual Ogre::Vector3 runAnimation(float timepassed);
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virtual Ogre::Vector3 runAnimation(float timepassed);
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bool isPlaying(size_t layeridx) const
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{ return mLayer[layeridx].mPlaying; }
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Ogre::Node *getNode(const std::string &name);
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Ogre::Node *getNode(const std::string &name);
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};
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};
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