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Merge pull request #1717 from akortunov/default_terrain
Render default land texture for Wilderness cells with distant terrain
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commit
b4098b24b7
@ -189,35 +189,22 @@ public:
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node->setViewDataMap(mViewDataMap);
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node->setViewDataMap(mViewDataMap);
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parent->addChild(node);
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parent->addChild(node);
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if (center.x() - size > mMaxX
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if (node->getSize() > mMinSize)
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|| center.x() + size < mMinX
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|| center.y() - size > mMaxY
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|| center.y() + size < mMinY )
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// Out of bounds of the actual terrain - this will happen because
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// we rounded the size up to the next power of two
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{
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// Still create and return an empty node so as to not break the assumption that each QuadTreeNode has either 4 or 0 children.
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return node;
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}
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if (node->getSize() <= mMinSize)
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{
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// We arrived at a leaf
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float minZ,maxZ;
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if (mStorage->getMinMaxHeights(size, center, minZ, maxZ))
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{
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float cellWorldSize = mStorage->getCellWorldSize();
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osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ),
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osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ));
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node->setBoundingBox(boundingBox);
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}
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return node;
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}
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else
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{
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{
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addChildren(node);
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addChildren(node);
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return node;
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return node;
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}
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}
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// We arrived at a leaf
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float minZ, maxZ;
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mStorage->getMinMaxHeights(size, center, minZ, maxZ);
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float cellWorldSize = mStorage->getCellWorldSize();
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osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ),
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osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ));
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node->setBoundingBox(boundingBox);
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return node;
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}
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}
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osg::ref_ptr<RootNode> getRootNode()
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osg::ref_ptr<RootNode> getRootNode()
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