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Lua UI API: Let image manager handle missing textures
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@ -7,15 +7,9 @@ namespace LuaUi
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{
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std::shared_ptr<TextureResource> ResourceManager::registerTexture(TextureData data)
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{
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std::string normalizedPath = mVfs->normalizeFilename(data.mPath);
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if (!mVfs->exists(normalizedPath))
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{
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auto error = Misc::StringUtils::format("Texture with path \"%s\" doesn't exist", data.mPath);
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throw std::logic_error(error);
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}
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data.mPath = normalizedPath;
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TextureResources& list = mTextures[normalizedPath];
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data.mPath = mVfs->normalizeFilename(data.mPath);
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TextureResources& list = mTextures[data.mPath];
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list.push_back(std::make_shared<TextureResource>(data));
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return list.back();
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}
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