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Do not make target reference unavailable on cell change (bug #3898)
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@ -20,9 +20,8 @@ namespace MWGui
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{
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MWWorld::CellStore* playerCell = MWMechanics::getPlayer().getCell();
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// check if player has changed cell, or count of the reference has become 0
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if ((playerCell != mCurrentPlayerCell && mCurrentPlayerCell != NULL)
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|| (!mPtr.isEmpty() && mPtr.getRefData().getCount() == 0))
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// check if count of the reference has become 0
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if (!mPtr.isEmpty() && mPtr.getRefData().getCount() == 0)
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{
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if (!mPtr.isEmpty())
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{
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