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Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell
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@ -335,4 +335,7 @@ namespace ESM
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}
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}
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}
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const int Land::LAND_SIZE;
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}
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@ -232,8 +232,8 @@ namespace ESMTerrain
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// Only relevant for chunks smaller than (contained in) one cell
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rowStart += (origin.x() - startCellX) * ESM::Land::LAND_SIZE;
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colStart += (origin.y() - startCellY) * ESM::Land::LAND_SIZE;
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int rowEnd = rowStart + std::min(1.f, size) * (ESM::Land::LAND_SIZE-1) + 1;
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int colEnd = colStart + std::min(1.f, size) * (ESM::Land::LAND_SIZE-1) + 1;
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int rowEnd = std::min(static_cast<int>(rowStart + std::min(1.f, size) * (ESM::Land::LAND_SIZE-1) + 1), ESM::Land::LAND_SIZE);
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int colEnd = std::min(static_cast<int>(colStart + std::min(1.f, size) * (ESM::Land::LAND_SIZE-1) + 1), ESM::Land::LAND_SIZE);
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vertY = vertY_;
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for (int col=colStart; col<colEnd; col += increment)
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