mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-27 12:35:46 +00:00
Run stepSimulation before moving actors
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
This commit is contained in:
parent
7f18f85a1d
commit
b345c50a86
@ -1309,6 +1309,8 @@ namespace MWWorld
|
||||
|
||||
void World::doPhysics(float duration)
|
||||
{
|
||||
mPhysics->stepSimulation(duration);
|
||||
|
||||
processDoors(duration);
|
||||
|
||||
mProjectileManager->update(duration);
|
||||
@ -1327,8 +1329,6 @@ namespace MWWorld
|
||||
}
|
||||
if(player != results.end())
|
||||
moveObjectImp(player->first, player->second.x, player->second.y, player->second.z);
|
||||
|
||||
mPhysics->stepSimulation(duration);
|
||||
}
|
||||
|
||||
bool World::castRay (float x1, float y1, float z1, float x2, float y2, float z2)
|
||||
|
Loading…
x
Reference in New Issue
Block a user