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Fix(CS): Scale actors according to their race's stats
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@ -133,6 +133,7 @@
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Bug #7724: Guards don't help vs werewolves
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Bug #7733: Launcher shows incorrect data paths when there's two plugins with the same name
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Bug #7742: Governing attribute training limit should use the modified attribute
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Bug #7753: Editor: Actors Don't Scale According to Their Race
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Bug #7758: Water walking is not taken into account to compute path cost on the water
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Bug #7761: Rain and ambient loop sounds are mutually exclusive
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Bug #7765: OpenMW-CS: Touch Record option is broken
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@ -163,6 +163,11 @@ namespace CSMWorld
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return it->second.first;
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}
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const ESM::RefId& ActorAdapter::ActorData::getActorRaceName() const
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{
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return mRaceData->getId();
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}
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bool ActorAdapter::ActorData::hasDependency(const ESM::RefId& id) const
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{
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return mDependencies.find(id) != mDependencies.end();
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@ -96,6 +96,8 @@ namespace CSMWorld
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std::string getSkeleton() const;
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/// Retrieves the associated actor part
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ESM::RefId getPart(ESM::PartReferenceType index) const;
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const ESM::RefId& getActorRaceName() const;
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/// Checks if the actor has a data dependency
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bool hasDependency(const ESM::RefId& id) const;
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@ -7,6 +7,7 @@
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#include <osg/Group>
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#include <osg/MatrixTransform>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <apps/opencs/model/world/actoradapter.hpp>
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#include <apps/opencs/model/world/idcollection.hpp>
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@ -20,6 +21,7 @@
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include "../../model/world/columns.hpp"
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#include "../../model/world/data.hpp"
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namespace CSVRender
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@ -29,7 +31,7 @@ namespace CSVRender
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Actor::Actor(const ESM::RefId& id, CSMWorld::Data& data)
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: mId(id)
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, mData(data)
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, mBaseNode(new osg::Group())
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, mBaseNode(new osg::PositionAttitudeTransform())
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, mSkeleton(nullptr)
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{
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mActorData = mData.getActorAdapter()->getActorData(mId);
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@ -60,6 +62,16 @@ namespace CSVRender
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// Attach parts to skeleton
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loadBodyParts();
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const CSMWorld::IdCollection<ESM::Race>& races = mData.getRaces();
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const auto& targetRace = races.getRecord(mActorData->getActorRaceName()).get().mData;
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osg::Vec3d scale;
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mActorData.get()->isFemale()
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? scale = osg::Vec3(targetRace.mFemaleWeight, targetRace.mFemaleWeight, targetRace.mFemaleHeight)
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: scale = osg::Vec3(targetRace.mMaleWeight, targetRace.mMaleWeight, targetRace.mMaleHeight);
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mBaseNode->setScale(scale);
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}
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else
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{
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@ -5,6 +5,7 @@
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#include <string_view>
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#include <osg/Group>
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#include <osg/PositionAttitudeTransform>
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#include <osg/ref_ptr>
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#include <QObject>
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@ -59,7 +60,7 @@ namespace CSVRender
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CSMWorld::Data& mData;
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CSMWorld::ActorAdapter::ActorDataPtr mActorData;
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osg::ref_ptr<osg::Group> mBaseNode;
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osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
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SceneUtil::Skeleton* mSkeleton;
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SceneUtil::NodeMapVisitor::NodeMap mNodeMap;
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};
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