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Add the remaining Cell data for editing with dialogue subview. Should resolve Bug #2551.
- NOTE: the interior water flag and water level logic needs reviewing - does not automatically disable region names for interiors without mQuasiEx flag - Colour values can't be entered as RGB - Region names are not drop down menus
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@ -62,7 +62,7 @@ namespace CSMWorld
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{ ColumnId_StarterSpell, "Starter Spell" },
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{ ColumnId_AlwaysSucceeds, "Always Succeeds" },
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{ ColumnId_SleepForbidden, "Sleep Forbidden" },
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{ ColumnId_InteriorWater, "Interior Water" },
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{ ColumnId_Water, "Has Water" },
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{ ColumnId_InteriorSky, "Interior Sky" },
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{ ColumnId_Model, "Model" },
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{ ColumnId_Script, "Script" },
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@ -303,6 +303,15 @@ namespace CSMWorld
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{ ColumnId_RaceSkill, "Skills" },
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{ ColumnId_RaceBonus, "Bonus" },
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{ ColumnId_Interior, "Interior" },
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{ ColumnId_Ambient, "Ambient" },
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{ ColumnId_Sunlight, "Sunlight" },
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{ ColumnId_Fog, "Fog" },
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{ ColumnId_FogDensity, "Fog Density" },
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{ ColumnId_WaterLevel, "Water Level" },
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{ ColumnId_InteriorWater, "Interior Water" },
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{ ColumnId_MapColor, "Map Color" },
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{ ColumnId_UseValue1, "Use value 1" },
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{ ColumnId_UseValue2, "Use value 2" },
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{ ColumnId_UseValue3, "Use value 3" },
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@ -57,7 +57,7 @@ namespace CSMWorld
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ColumnId_StarterSpell = 42,
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ColumnId_AlwaysSucceeds = 43,
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ColumnId_SleepForbidden = 44,
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ColumnId_InteriorWater = 45,
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ColumnId_Water = 45,
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ColumnId_InteriorSky = 46,
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ColumnId_Model = 47,
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ColumnId_Script = 48,
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@ -294,6 +294,15 @@ namespace CSMWorld
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ColumnId_RaceSkill = 266,
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ColumnId_RaceBonus = 267,
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ColumnId_Interior = 268,
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ColumnId_Ambient = 269,
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ColumnId_Sunlight = 270,
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ColumnId_Fog = 271,
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ColumnId_FogDensity = 272,
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ColumnId_WaterLevel = 273,
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ColumnId_InteriorWater = 274,
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ColumnId_MapColor = 275,
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// Allocated to a separate value range, so we don't get a collision should we ever need
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// to extend the number of use values.
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ColumnId_UseValue1 = 0x10000,
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@ -287,10 +287,31 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourc
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mCells.addColumn (new FixedRecordTypeColumn<Cell> (UniversalId::Type_Cell));
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mCells.addColumn (new NameColumn<Cell>);
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mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_SleepForbidden, ESM::Cell::NoSleep));
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mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_InteriorWater, ESM::Cell::HasWater));
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mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_Water, ESM::Cell::HasWater));
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mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_InteriorSky, ESM::Cell::QuasiEx));
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mCells.addColumn (new RegionColumn<Cell>);
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mCells.addColumn (new RefNumCounterColumn<Cell>);
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// Misc Cell data
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mCells.addColumn (new NestedParentColumn<Cell> (Columns::ColumnId_Cell,
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ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List));
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index = mCells.getColumns()-1;
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mCells.addAdapter (std::make_pair(&mCells.getColumn(index), new CellListAdapter ()));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_Interior, ColumnBase::Display_Boolean));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Integer));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Integer));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Integer));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_FogDensity, ColumnBase::Display_Float));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_InteriorWater, ColumnBase::Display_Boolean));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_WaterLevel, ColumnBase::Display_Float));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_MapColor, ColumnBase::Display_Integer));
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mEnchantments.addColumn (new StringIdColumn<ESM::Enchantment>);
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mEnchantments.addColumn (new RecordStateColumn<ESM::Enchantment>);
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@ -465,7 +486,7 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourc
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addModel (new IdTree (&mTopicInfos, &mTopicInfos, IdTable::Feature_ReorderWithinTopic),
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UniversalId::Type_TopicInfo);
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addModel (new IdTable (&mJournalInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_JournalInfo);
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addModel (new IdTable (&mCells, IdTable::Feature_ViewId), UniversalId::Type_Cell);
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addModel (new IdTree (&mCells, &mCells, IdTable::Feature_ViewId), UniversalId::Type_Cell);
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addModel (new IdTree (&mEnchantments, &mEnchantments), UniversalId::Type_Enchantment);
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addModel (new IdTable (&mBodyParts), UniversalId::Type_BodyPart);
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addModel (new IdTable (&mSoundGens), UniversalId::Type_SoundGen);
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@ -88,7 +88,7 @@ namespace CSMWorld
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IdCollection<ESM::StartScript> mStartScripts;
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NestedInfoCollection mTopicInfos;
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InfoCollection mJournalInfos;
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IdCollection<Cell> mCells;
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NestedIdCollection<Cell> mCells;
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IdCollection<LandTexture> mLandTextures;
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IdCollection<Land> mLand;
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RefIdCollection mReferenceables;
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@ -481,7 +481,7 @@ namespace CSMWorld
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void InfoListAdapter::removeRow(Record<Info>& record, int rowToRemove) const
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{
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throw std::logic_error ("cannot add a row to a fixed table");
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throw std::logic_error ("cannot remove a row to a fixed table");
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}
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void InfoListAdapter::setTable(Record<Info>& record,
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@ -1033,4 +1033,163 @@ namespace CSMWorld
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// there are 7 skill bonuses
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return static_cast<int>(sizeof(record.get().mData.mBonus)/sizeof(record.get().mData.mBonus[0]));
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}
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CellListAdapter::CellListAdapter () {}
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void CellListAdapter::addRow(Record<CSMWorld::Cell>& record, int position) const
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{
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throw std::logic_error ("cannot add a row to a fixed table");
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}
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void CellListAdapter::removeRow(Record<CSMWorld::Cell>& record, int rowToRemove) const
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{
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throw std::logic_error ("cannot remove a row to a fixed table");
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}
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void CellListAdapter::setTable(Record<CSMWorld::Cell>& record,
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const NestedTableWrapperBase& nestedTable) const
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{
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throw std::logic_error ("table operation not supported");
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}
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NestedTableWrapperBase* CellListAdapter::table(const Record<CSMWorld::Cell>& record) const
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{
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throw std::logic_error ("table operation not supported");
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}
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QVariant CellListAdapter::getData(const Record<CSMWorld::Cell>& record,
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int subRowIndex, int subColIndex) const
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{
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CSMWorld::Cell cell = record.get();
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bool isInterior = (cell.mData.mFlags & ESM::Cell::Interior) != 0;
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bool behaveLikeExterior = (cell.mData.mFlags & ESM::Cell::QuasiEx) != 0;
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switch (subColIndex)
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{
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case 0: return isInterior;
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case 1: return (isInterior && !behaveLikeExterior) ? cell.mAmbi.mAmbient : QVariant();
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case 2: return (isInterior && !behaveLikeExterior) ? cell.mAmbi.mSunlight : QVariant();
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case 3: return (isInterior && !behaveLikeExterior) ? cell.mAmbi.mFog : QVariant();
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case 4: return (isInterior && !behaveLikeExterior) ? cell.mAmbi.mFogDensity : QVariant();
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case 5: return (isInterior && !behaveLikeExterior) ? cell.mWaterInt==true : QVariant();
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case 6:
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{
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if (isInterior && !behaveLikeExterior && cell.mWaterInt)
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return cell.mWater;
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else
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return QVariant();
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}
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case 7: return isInterior ? QVariant() : cell.mMapColor; // TODO: how to select?
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//case 8: return isInterior ? behaveLikeExterior : QVariant();
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default: throw std::runtime_error("Cell subcolumn index out of range");
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}
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}
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void CellListAdapter::setData(Record<CSMWorld::Cell>& record,
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const QVariant& value, int subRowIndex, int subColIndex) const
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{
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CSMWorld::Cell cell = record.get();
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bool isInterior = (cell.mData.mFlags & ESM::Cell::Interior) != 0;
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bool behaveLikeExterior = (cell.mData.mFlags & ESM::Cell::QuasiEx) != 0;
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switch (subColIndex)
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{
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case 0:
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{
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if (value.toBool())
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cell.mData.mFlags |= ESM::Cell::Interior;
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else
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cell.mData.mFlags &= ~ESM::Cell::Interior;
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break;
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}
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case 1:
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{
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if (isInterior && !behaveLikeExterior)
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cell.mAmbi.mAmbient = static_cast<int32_t>(value.toInt());
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else
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return; // return without saving
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break;
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}
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case 2:
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{
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if (isInterior && !behaveLikeExterior)
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cell.mAmbi.mSunlight = static_cast<int32_t>(value.toInt());
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else
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return; // return without saving
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break;
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}
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case 3:
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{
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if (isInterior && !behaveLikeExterior)
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cell.mAmbi.mFog = static_cast<int32_t>(value.toInt());
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else
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return; // return without saving
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break;
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}
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case 4:
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{
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if (isInterior && !behaveLikeExterior)
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cell.mAmbi.mFogDensity = value.toFloat();
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else
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return; // return without saving
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break;
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}
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case 5:
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{
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if (isInterior && !behaveLikeExterior)
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cell.mWaterInt = value.toBool();
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else
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return; // return without saving
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break;
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}
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case 6:
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{
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if (isInterior && !behaveLikeExterior && cell.mWaterInt)
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cell.mWater = value.toFloat();
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else
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return; // return without saving
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break;
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}
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case 7:
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{
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if (!isInterior)
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cell.mMapColor = value.toInt();
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else
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return; // return without saving
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break;
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}
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#if 0
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// redundant since this flag is shown in the main table as "Interior Sky"
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// keep here for documenting the logic based on vanilla
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case 8:
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{
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if (isInterior)
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{
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if (value.toBool())
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cell.mData.mFlags |= ESM::Cell::QuasiEx;
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else
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cell.mData.mFlags &= ~ESM::Cell::QuasiEx;
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}
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else
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return; // return without saving
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break;
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}
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#endif
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default: throw std::runtime_error("Cell subcolumn index out of range");
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}
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record.setModified (cell);
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}
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int CellListAdapter::getColumnsCount(const Record<CSMWorld::Cell>& record) const
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{
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return 8;
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}
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int CellListAdapter::getRowsCount(const Record<CSMWorld::Cell>& record) const
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{
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return 1; // fixed at size 1
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}
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}
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@ -12,6 +12,7 @@
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#include "nestedcolumnadapter.hpp"
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#include "nestedtablewrapper.hpp"
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#include "cell.hpp"
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namespace ESM
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{
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@ -488,6 +489,31 @@ namespace CSMWorld
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virtual int getRowsCount(const Record<ESM::Race>& record) const;
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};
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class CellListAdapter : public NestedColumnAdapter<CSMWorld::Cell>
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{
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public:
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CellListAdapter ();
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virtual void addRow(Record<CSMWorld::Cell>& record, int position) const;
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virtual void removeRow(Record<CSMWorld::Cell>& record, int rowToRemove) const;
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virtual void setTable(Record<CSMWorld::Cell>& record,
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const NestedTableWrapperBase& nestedTable) const;
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virtual NestedTableWrapperBase* table(const Record<CSMWorld::Cell>& record) const;
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virtual QVariant getData(const Record<CSMWorld::Cell>& record,
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int subRowIndex, int subColIndex) const;
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virtual void setData(Record<CSMWorld::Cell>& record,
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const QVariant& value, int subRowIndex, int subColIndex) const;
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virtual int getColumnsCount(const Record<CSMWorld::Cell>& record) const;
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virtual int getRowsCount(const Record<CSMWorld::Cell>& record) const;
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};
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}
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#endif // CSM_WOLRD_NESTEDCOLADAPTERIMP_H
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