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Fix animated object physics
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@ -496,7 +496,11 @@ namespace MWPhysics
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{
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if (ptr.mRef->mData.mPhysicsPostponed)
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return;
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osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance = mShapeManager->getInstance(mesh);
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std::string animationMesh = mesh;
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if (ptr.getClass().useAnim())
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animationMesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mResourceSystem->getVFS());
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osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance = mShapeManager->getInstance(animationMesh);
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if (!shapeInstance || !shapeInstance->mCollisionShape)
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return;
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