diff --git a/components/terrain/quadtreeworld.cpp b/components/terrain/quadtreeworld.cpp index 0c99ca66d9..594b2b755d 100644 --- a/components/terrain/quadtreeworld.cpp +++ b/components/terrain/quadtreeworld.cpp @@ -171,20 +171,21 @@ public: QuadTreeNode* addChild(QuadTreeNode* parent, ChildDirection direction, float size) { + float halfSize = size/2.f; osg::Vec2f center; switch (direction) { case SW: - center = parent->getCenter() + osg::Vec2f(-size/2.f,-size/2.f); + center = parent->getCenter() + osg::Vec2f(-halfSize,-halfSize); break; case SE: - center = parent->getCenter() + osg::Vec2f(size/2.f, -size/2.f); + center = parent->getCenter() + osg::Vec2f(halfSize, -halfSize); break; case NW: - center = parent->getCenter() + osg::Vec2f(-size/2.f, size/2.f); + center = parent->getCenter() + osg::Vec2f(-halfSize, halfSize); break; case NE: - center = parent->getCenter() + osg::Vec2f(size/2.f, size/2.f); + center = parent->getCenter() + osg::Vec2f(halfSize, halfSize); break; default: break; @@ -206,8 +207,8 @@ public: mStorage->getMinMaxHeights(size, center, minZ, maxZ); float cellWorldSize = mStorage->getCellWorldSize(); - osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ), - osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ)); + osg::BoundingBox boundingBox(osg::Vec3f((center.x()-halfSize)*cellWorldSize, (center.y()-halfSize)*cellWorldSize, minZ), + osg::Vec3f((center.x()+halfSize)*cellWorldSize, (center.y()+halfSize)*cellWorldSize, maxZ)); node->setBoundingBox(boundingBox); return node;