diff --git a/docs/source/openmw-mods/mod-install.rst b/docs/source/openmw-mods/mod-install.rst index 20ffbc9dc9..4d6b5f42e6 100644 --- a/docs/source/openmw-mods/mod-install.rst +++ b/docs/source/openmw-mods/mod-install.rst @@ -11,10 +11,11 @@ Install #. Locate the plugin files, ``.esp`` or ``.omwaddon``. The folder containing the plugin files we will call your *data folder* #. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*. - -.. note:: - There may be multiple levels of folders, but the location of the plugins must be the same as the resource folders. -3. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in :doc:`paths` and *not* in your OpenMW root directory. + + .. note:: + There may be multiple levels of folders, but the location of the plugins must be the same as the resource folders. + +#. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in :doc:`paths` and *not* in your OpenMW root directory. #. Find or search for ``data=``. This is located very near the bottom of the file. If you are using Morrowind, this first entry should already point to your Morrowind data directory, ``Data Files``; otherwise it will point to your game file, ``.omwgame``. #. Create a new line underneath and type: ``data="path/to/your/data folder"`` Remember, the *data folder* is where your mod's plugin files are. The double quotes around this path name are *required*. #. Save your ``openmw.cfg`` file.