From afed7e60ef9ea3ab73a6db3bdd438bbdda7bb67c Mon Sep 17 00:00:00 2001 From: "florent.teppe" Date: Sat, 10 Dec 2022 00:54:33 +0100 Subject: [PATCH] Upgraded Filesave version for RefIDs Fix logic issue --- apps/openmw/mwgui/inventorywindow.cpp | 2 +- components/esm3/savedgame.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwgui/inventorywindow.cpp b/apps/openmw/mwgui/inventorywindow.cpp index 9d4bd1282c..56b044dcd5 100644 --- a/apps/openmw/mwgui/inventorywindow.cpp +++ b/apps/openmw/mwgui/inventorywindow.cpp @@ -792,7 +792,7 @@ namespace MWGui int incr = next ? 1 : -1; bool found = false; - const ESM::RefId* lastId = nullptr; + const ESM::RefId* lastId = &ESM::RefId::sEmpty; if (selected != -1) lastId = &model.getItem(selected).mBase.getCellRef().getRefId(); ItemModel::ModelIndex cycled = selected; diff --git a/components/esm3/savedgame.cpp b/components/esm3/savedgame.cpp index 09620258bc..525a873643 100644 --- a/components/esm3/savedgame.cpp +++ b/components/esm3/savedgame.cpp @@ -6,7 +6,7 @@ namespace ESM { - int SavedGame::sCurrentFormat = 21; + int SavedGame::sCurrentFormat = 22; void SavedGame::load(ESMReader& esm) {