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Accept a const Object in UnrefQueue
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parent
3552b3a82c
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@ -14,7 +14,7 @@ namespace SceneUtil
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class UnrefWorkItem : public SceneUtil::WorkItem
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{
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public:
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std::deque<osg::ref_ptr<osg::Object> > mObjects;
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std::deque<osg::ref_ptr<const osg::Object> > mObjects;
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virtual void doWork()
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{
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@ -30,7 +30,7 @@ namespace SceneUtil
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mWorkItem = new UnrefWorkItem;
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}
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void UnrefQueue::push(osg::Object *obj)
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void UnrefQueue::push(const osg::Object *obj)
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{
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mWorkItem->mObjects.push_back(obj);
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}
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@ -22,7 +22,7 @@ namespace SceneUtil
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UnrefQueue();
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/// Adds an object to the list of objects to be unreferenced. Call from the main thread.
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void push(osg::Object* obj);
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void push(const osg::Object* obj);
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/// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread, thus unreferencing them.
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/// Call from the main thread.
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