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Merge branch 'fixagainsetposforgoodthistimeitwillnotbreakanything' into 'master'
Fix #5961: Follow up MR 722: do not apply mPositionOffset twice when we teleport. Closes #5961 See merge request OpenMW/openmw!744
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commit
af8bc7d120
@ -121,6 +121,7 @@ void Actor::updatePosition()
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mPreviousPosition = mWorldPosition;
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mPreviousPosition = mWorldPosition;
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mPosition = mWorldPosition;
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mPosition = mWorldPosition;
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mSimulationPosition = mWorldPosition;
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mSimulationPosition = mWorldPosition;
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mPositionOffset = osg::Vec3f();
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mStandingOnPtr = nullptr;
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mStandingOnPtr = nullptr;
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mSkipSimulation = true;
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mSkipSimulation = true;
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}
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}
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@ -196,7 +197,6 @@ void Actor::applyOffsetChange()
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{
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{
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if (mPositionOffset.length() == 0)
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if (mPositionOffset.length() == 0)
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return;
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return;
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mWorldPosition += mPositionOffset;
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mPosition += mPositionOffset;
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mPosition += mPositionOffset;
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mPreviousPosition += mPositionOffset;
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mPreviousPosition += mPositionOffset;
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mSimulationPosition += mPositionOffset;
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mSimulationPosition += mPositionOffset;
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