mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
Merge branch 'master' of http://github.com/zinnschlag/openmw
This commit is contained in:
commit
af7c87e8dc
@ -30,8 +30,8 @@ set(OGRE_HEADER ogre/renderer.hpp)
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set(INPUT input/oismanager.cpp)
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set(INPUT_HEADER input/oismanager.hpp input/listener.hpp input/func_binder.hpp input/dispatch_map.hpp input/dispatcher.hpp)
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set(GAME game/main.cpp)
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set(GAME_HEADER game/mwinput/inputmanager.hpp)
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set(GAME game/main.cpp game/engine.cpp)
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set(GAME_HEADER game/mwinput/inputmanager.hpp game/engine.hpp)
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set(ESM_STORE esm_store/store.cpp esm_store/cell_store.cpp)
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set(ESM_STORE_HEADER esm_store/cell_store.hpp esm_store/reclists.hpp esm_store/store.hpp)
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@ -26,7 +26,7 @@ struct Potion
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void load(ESMReader &esm)
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{
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model = esm.getHNString("MODL");
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icon = esm.getHNString("TEXT"); // not ITEX here for some reason
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icon = esm.getHNOString("TEXT"); // not ITEX here for some reason
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script = esm.getHNOString("SCRI");
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name = esm.getHNOString("FNAM");
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esm.getHNT(data, "ALDT", 12);
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142
game/engine.cpp
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142
game/engine.cpp
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@ -0,0 +1,142 @@
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#include "engine.hpp"
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#include <cassert>
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#include <iostream>
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#include "esm_store/cell_store.hpp"
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#include "bsa/bsa_archive.hpp"
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#include "ogre/renderer.hpp"
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#include "tools/fileops.hpp"
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#include "mwrender/interior.hpp"
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#include "mwinput/inputmanager.hpp"
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OMW::Engine::Engine() {}
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// adjust name and load bsa
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void OMW::Engine::prepareMaster()
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{
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std::string::size_type sep = mMaster.find_last_of (".");
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if (sep==std::string::npos)
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{
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mMaster += ".esm";
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}
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}
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// Load all BSA files in data directory.
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void OMW::Engine::loadBSA()
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{
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boost::filesystem::directory_iterator end;
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for (boost::filesystem::directory_iterator iter (mDataDir); iter!=end; ++iter)
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{
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if (boost::filesystem::extension (iter->path())==".bsa")
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{
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std::cout << "Adding " << iter->path().string() << std::endl;
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addBSA(iter->path().file_string());
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}
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}
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}
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// add resources directory
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// \note This function works recursively.
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void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
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{
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mOgre.getRoot()->addResourceLocation (path.file_string(), "FileSystem",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
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}
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// Set data dir
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void OMW::Engine::setDataDir (const boost::filesystem::path& dataDir)
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{
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mDataDir = boost::filesystem::system_complete (dataDir);
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}
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// Set start cell name (only interiors for now)
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void OMW::Engine::setCell (const std::string& cellName)
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{
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mCellName = cellName;
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}
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// Set master file (esm)
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// - If the given name does not have an extension, ".esm" is added automatically
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// - Currently OpenMW only supports one master at the same time.
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void OMW::Engine::addMaster (const std::string& master)
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{
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assert (mMaster.empty());
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mMaster = master;
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}
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// Initialise and enter main loop.
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void OMW::Engine::go()
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{
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assert (!mDataDir.empty());
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assert (!mCellName.empty());
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assert (!mMaster.empty());
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std::cout << "Hello, fellow traveler!\n";
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std::cout << "Your data directory for today is: " << mDataDir << "\n";
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std::cout << "Initializing OGRE\n";
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const char* plugCfg = "plugins.cfg";
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mOgre.configure(!isFile("ogre.cfg"), plugCfg, false);
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addResourcesDirectory (mDataDir / "Meshes");
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addResourcesDirectory (mDataDir / "Textures");
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prepareMaster();
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loadBSA();
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boost::filesystem::path masterPath (mDataDir);
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masterPath /= mMaster;
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std::cout << "Loading ESM " << masterPath.string() << "\n";
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ESM::ESMReader esm;
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ESMS::ESMStore store;
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ESMS::CellStore cell;
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// This parses the ESM file and loads a sample cell
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esm.open(masterPath.file_string());
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store.load(esm);
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cell.loadInt(mCellName, store, esm);
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// Create the window
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mOgre.createWindow("OpenMW");
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std::cout << "\nSetting up cell rendering\n";
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// Sets up camera, scene manager etc
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MWRender::MWScene scene(mOgre);
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// This connects the cell data with the rendering scene.
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MWRender::InteriorCellRender rend(cell, scene);
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// Load the cell and insert it into the renderer
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rend.show();
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std::cout << "Setting up input system\n";
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// Sets up the input system
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MWInput::MWInputManager input(mOgre);
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std::cout << "\nStart! Press Q/ESC or close window to exit.\n";
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// Start the main rendering loop
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mOgre.start();
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std::cout << "\nThat's all for now!\n";
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}
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55
game/engine.hpp
Normal file
55
game/engine.hpp
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@ -0,0 +1,55 @@
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#ifndef ENGINE_H
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#define ENGINE_H
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#include <string>
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#include <boost/filesystem.hpp>
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#include "mwrender/mwscene.hpp"
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namespace OMW
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{
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/// \brief Main engine class, that brings together all the components of OpenMW
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class Engine
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{
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boost::filesystem::path mDataDir;
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Render::OgreRenderer mOgre;
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std::string mCellName;
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std::string mMaster;
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// not implemented
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Engine (const Engine&);
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Engine& operator= (const Engine&);
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/// adjust name and load bsa
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void prepareMaster();
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/// add resources directory
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/// \note This function works recursively.
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void addResourcesDirectory (const boost::filesystem::path& path);
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/// Load all BSA files in data directory.
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void loadBSA();
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public:
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Engine();
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/// Set data dir
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void setDataDir (const boost::filesystem::path& dataDir);
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/// Set start cell name (only interiors for now)
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void setCell (const std::string& cellName);
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/// Set master file (esm)
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/// - If the given name does not have an extension, ".esm" is added automatically
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/// - Currently OpenMW only supports one master at the same time.
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void addMaster (const std::string& master);
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/// Initialise and enter main loop.
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void go();
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};
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}
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#endif
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140
game/main.cpp
140
game/main.cpp
@ -3,120 +3,70 @@
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#include <string>
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#include <fstream>
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#include "boost/program_options.hpp"
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#include <boost/program_options.hpp>
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#include "esm_store/cell_store.hpp"
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#include "bsa/bsa_archive.hpp"
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#include "ogre/renderer.hpp"
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#include "tools/fileops.hpp"
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#include "mwrender/interior.hpp"
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#include "mwrender/mwscene.hpp"
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#include "mwinput/inputmanager.hpp"
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#include "engine.hpp"
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using namespace std;
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void maintest (std::string dataDir, const std::string& cellName)
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/// Parse command line options and openmw.cfg file (if one exists). Results are directly
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/// written to \a engine.
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/// \return Run OpenMW?
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bool parseOptions (int argc, char**argv, OMW::Engine& engine)
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{
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assert (!dataDir.empty());
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if (dataDir[dataDir.size()-1]!='/' && dataDir[dataDir.size()-1]!='\\')
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dataDir += "/";
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const char* esmFile = "Morrowind.esm";
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const char* bsaFile = "Morrowind.bsa";
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const char* plugCfg = "plugins.cfg";
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cout << "Hello, fellow traveler!\n";
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cout << "Your data directory for today is: " << dataDir << "\n";
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cout << "Initializing OGRE\n";
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Render::OgreRenderer ogre;
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ogre.configure(!isFile("ogre.cfg"), plugCfg, false);
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cout << "Adding " << bsaFile << endl;
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addBSA(dataDir + bsaFile);
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cout << "Loading ESM " << esmFile << "\n";
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ESM::ESMReader esm;
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ESMS::ESMStore store;
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ESMS::CellStore cell;
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// This parses the ESM file and loads a sample cell
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esm.open(dataDir + esmFile);
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store.load(esm);
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cell.loadInt(cellName, store, esm);
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// Create the window
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ogre.createWindow("OpenMW");
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cout << "\nSetting up cell rendering\n";
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// Sets up camera, scene manager etc
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MWRender::MWScene scene(ogre);
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// This connects the cell data with the rendering scene.
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MWRender::InteriorCellRender rend(cell, scene);
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// Load the cell and insert it into the renderer
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rend.show();
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cout << "Setting up input system\n";
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// Sets up the input system
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MWInput::MWInputManager input(ogre);
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cout << "\nStart! Press Q/ESC or close window to exit.\n";
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// Start the main rendering loop
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ogre.start();
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cout << "\nThat's all for now!\n";
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}
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int main(int argc, char**argv)
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{
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try
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{
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boost::program_options::options_description desc (
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"Syntax: openmw <options>\nAllowed options");
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"Syntax: openmw <options>\nAllowed options");
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desc.add_options()
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("help", "print help message")
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("data", boost::program_options::value<std::string>()->default_value ("data"),
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"set data directory")
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("start", boost::program_options::value<std::string>()->default_value ("Beshara"),
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"set initial cell (only interior cells supported at the moment")
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;
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("help", "print help message")
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("data", boost::program_options::value<std::string>()->default_value ("data"),
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"set data directory")
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("start", boost::program_options::value<std::string>()->default_value ("Beshara"),
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"set initial cell (only interior cells supported at the moment")
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("master", boost::program_options::value<std::string>()->default_value ("Morrowind"),
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"master file")
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;
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boost::program_options::variables_map variables;
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std::ifstream configFile ("openmw.cfg");
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boost::program_options::store (
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boost::program_options::parse_command_line (argc, argv, desc), variables);
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boost::program_options::parse_command_line (argc, argv, desc), variables);
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boost::program_options::notify (variables);
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if (configFile.is_open())
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boost::program_options::store (
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boost::program_options::parse_config_file (configFile, desc), variables);
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boost::program_options::store (
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boost::program_options::parse_config_file (configFile, desc), variables);
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if (variables.count ("help"))
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{
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std::cout << desc << std::endl;
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std::cout << desc << std::endl;
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return false;
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}
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else
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{
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maintest (variables["data"].as<std::string>(), variables["start"].as<std::string>());
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}
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}
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catch(exception &e)
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{
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cout << "\nERROR: " << e.what() << endl;
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return 1;
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}
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return 0;
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engine.setDataDir (variables["data"].as<std::string>());
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engine.setCell (variables["start"].as<std::string>());
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engine.addMaster (variables["master"].as<std::string>());
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}
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int main(int argc, char**argv)
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{
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try
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{
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OMW::Engine engine;
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if (parseOptions (argc, argv, engine))
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{
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engine.go();
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}
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}
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catch(exception &e)
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{
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cout << "\nERROR: " << e.what() << endl;
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return 1;
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}
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return 0;
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}
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@ -604,7 +604,7 @@ void NIFLoader::loadResource(Resource *resource)
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Record *r = nif.getRecord(0);
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assert(r != NULL);
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if(r->recType != RC_NiNode)
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if(r->recType != RC_NiNode && r->recType != RC_NiTriShape)
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{
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warn("First record in file was not a NiNode, but a " +
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r->recName.toString() + ". Skipping file.");
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