From af542a873f64ec2e708fb21eb91b3fb840be7c00 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Sat, 6 Aug 2022 15:05:51 +0400 Subject: [PATCH] Cleanup 0.48 changelog --- CHANGELOG.md | 21 +++++++-------------- 1 file changed, 7 insertions(+), 14 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 135b344076..627f5f6887 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -20,7 +20,7 @@ Bug #4376: Moved actors don't respawn in their original cells Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node Bug #4602: Robert's Bodies: crash inside createInstance() - Bug #4700: Editor: Incorrect command implementation + Bug #4700: OpenMW-CS: Incorrect command implementation Bug #4744: Invisible particles aren't always processed Bug #4949: Incorrect particle lighting Bug #5054: Non-biped creatures don't use spellcast equip/unequip animations @@ -87,7 +87,7 @@ Bug #6276: Deleted groundcover instances are not deleted in game Bug #6282: Laura craft doesn't follow the player character Bug #6283: Avis Dorsey follows you after her death - Bug #6285: Brush template drawing and terrain selection drawing performance is very bad + Bug #6285: OpenMW-CS: Brush template drawing and terrain selection drawing performance is very bad Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters Bug #6291: Can't pickup the dead mage's journal from the mysterious hunter mod Bug #6302: Teleporting disabled actor breaks its disabled state @@ -114,7 +114,6 @@ Bug #6417: OpenMW doesn't always use the right node to accumulate movement Bug #6429: Wyrmhaven: Can't add AI packages to player Bug #6433: Items bound to Quick Keys sometimes do not appear until the Quick Key menu is opened - Bug #6435: Add support for MSVC 2022 Bug #6451: Weapon summoned from Cast When Used item will have the name "None" Bug #6473: Strings from NIF should be parsed only to first null terminator Bug #6493: Unlocking owned but not locked or unlocked containers is considered a crime @@ -130,7 +129,6 @@ Bug #6655: Constant effect absorb attribute causes the game to break Bug #6667: Pressing the Esc key while resting or waiting causes black screen. Bug #6670: Dialogue order is incorrect - Bug #6672: Garbage object refs in groundcover plugins like Vurt's grass plugins Bug #6680: object.cpp handles nodetree unsafely, memory access with dangling pointer Bug #6682: HitOnMe doesn't fire as intended Bug #6697: Shaders vertex lighting incorrectly clamped @@ -142,7 +140,6 @@ Bug #6753: Info records without a DATA subrecords are loaded incorrectly Bug #6794: Light sources are attached to mesh bounds centers instead of mesh origins when AttachLight NiNode is missing Bug #6799: Game crashes if an NPC has no Class attached - Bug #6818: ess-importer doesn't exactly reproduce camera Bug #6849: ImageButton texture is not scaled properly Bug #6869: Hits queue stagger during swing animation Bug #6890: SDL_PeepEvents errors are not handled @@ -178,6 +175,7 @@ Feature #6017: Separate persistent and temporary cell references when saving Feature #6019: Add antialias alpha test to the launcher or enable by default if possible Feature #6032: Reverse-z depth buffer + Feature #6078: Do not clear depth buffer for first-person meshes Feature #6128: Soft Particles Feature #6171: In-game log viewer Feature #6189: Navigation mesh disk cache @@ -196,24 +194,19 @@ Feature #6557: Add support for controller gyroscope Feature #6592: Support for NiTriShape particle emitters Feature #6600: Support NiSortAdjustNode + Feature #6631: Support FFMPEG 5 Feature #6684: Support NiFltAnimationNode Feature #6699: Support Ignored flag Feature #6700: Support windowed fullscreen Feature #6706: Save the size of the Options window - Feature #6721: [OpenMW-CS] Add option to open records in new window + Feature #6721: OpenMW-CS: Add option to open records in new window Feature #6867: Add a way to localize hardcoded strings in GUI - Feature #6888: Add switch for armor degradation fix. + Feature #6888: Add switch for armor degradation fix Feature #6925: Allow to use a mouse wheel to rotate a head in the race selection menu - Task #6078: First person should not clear depth buffer Task #6161: Refactor Sky to use shaders and be GLES/GL3 friendly Task #6162: Refactor GUI to use shaders and to be GLES and GL3+ friendly - Task #6201: Remove the "Note: No relevant classes found. No output generated" warnings - Task #6264: Remove the old classes in animation.cpp - Task #6553: Simplify interpreter instruction registration + Task #6435: Add support for MSVC 2022 Task #6564: Remove predefined data paths `data="?global?data"`, `data=./data` - Task #6631: Fix ffmpeg avio API usage causing hangs in ffmpeg version 5 - Task #6709: Move KeyframeController transformation magic to NifOsg::MatrixTransform - Task #6763: gcc 12.1 multiple compiler warnings 0.47.0 ------