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Fix "additem gold_100" behavior
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@ -302,20 +302,18 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr,
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// this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold)
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if(MWClass::Miscellaneous().isGold(ptr))
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{
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int realCount = count * ptr.getClass().getValue(ptr);
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for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
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{
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if (Misc::StringUtils::ciEqual((*iter).getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
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{
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iter->getRefData().setCount(iter->getRefData().getCount() + realCount);
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iter->getRefData().setCount(iter->getRefData().getCount() + count);
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flagAsModified();
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return iter;
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}
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}
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MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, realCount);
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return addNewStack(ref.getPtr(), realCount);
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MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, count);
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return addNewStack(ref.getPtr(), count);
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}
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// determine whether to stack or not
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