mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-28 03:40:04 +00:00
Partially revert "Attach shaders to geometry that lacks a stateset if necessary"
This reverts commit 6aef366fd335547004b49c474749aee7d5391e7f.
This commit is contained in:
parent
cbd14833fd
commit
aee1edaf9e
@ -865,51 +865,73 @@ namespace Shader
|
||||
|
||||
void ShaderVisitor::apply(osg::Geometry& geometry)
|
||||
{
|
||||
pushRequirements(geometry);
|
||||
bool needPop = (geometry.getStateSet() != nullptr);
|
||||
if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
|
||||
{
|
||||
pushRequirements(geometry);
|
||||
applyStateSet(geometry.getStateSet(), geometry);
|
||||
}
|
||||
|
||||
const ShaderRequirements& reqs = mRequirements.back();
|
||||
adjustGeometry(geometry, reqs);
|
||||
createProgram(reqs);
|
||||
if (!mRequirements.empty())
|
||||
{
|
||||
const ShaderRequirements& reqs = mRequirements.back();
|
||||
|
||||
popRequirements();
|
||||
adjustGeometry(geometry, reqs);
|
||||
|
||||
createProgram(reqs);
|
||||
}
|
||||
else
|
||||
ensureFFP(geometry);
|
||||
|
||||
if (needPop)
|
||||
popRequirements();
|
||||
}
|
||||
|
||||
void ShaderVisitor::apply(osg::Drawable& drawable)
|
||||
{
|
||||
pushRequirements(drawable);
|
||||
bool needPop = drawable.getStateSet();
|
||||
|
||||
if (drawable.getStateSet())
|
||||
applyStateSet(drawable.getStateSet(), drawable);
|
||||
|
||||
const ShaderRequirements& reqs = mRequirements.back();
|
||||
createProgram(reqs);
|
||||
|
||||
if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
|
||||
if (needPop)
|
||||
{
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
|
||||
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
|
||||
rig->setSourceGeometry(sourceGeometry);
|
||||
pushRequirements(drawable);
|
||||
|
||||
if (drawable.getStateSet())
|
||||
applyStateSet(drawable.getStateSet(), drawable);
|
||||
}
|
||||
else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
|
||||
|
||||
if (!mRequirements.empty())
|
||||
{
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
|
||||
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
|
||||
morph->setSourceGeometry(sourceGeometry);
|
||||
}
|
||||
else if (auto osgaRig = dynamic_cast<SceneUtil::RigGeometryHolder*>(&drawable))
|
||||
{
|
||||
osg::ref_ptr<SceneUtil::OsgaRigGeometry> sourceOsgaRigGeometry = osgaRig->getSourceRigGeometry();
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry = sourceOsgaRigGeometry->getSourceGeometry();
|
||||
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
|
||||
const ShaderRequirements& reqs = mRequirements.back();
|
||||
createProgram(reqs);
|
||||
|
||||
if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
|
||||
{
|
||||
sourceOsgaRigGeometry->setSourceGeometry(sourceGeometry);
|
||||
osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
|
||||
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
|
||||
rig->setSourceGeometry(sourceGeometry);
|
||||
}
|
||||
else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
|
||||
{
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
|
||||
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
|
||||
morph->setSourceGeometry(sourceGeometry);
|
||||
}
|
||||
else if (auto osgaRig = dynamic_cast<SceneUtil::RigGeometryHolder*>(&drawable))
|
||||
{
|
||||
osg::ref_ptr<SceneUtil::OsgaRigGeometry> sourceOsgaRigGeometry = osgaRig->getSourceRigGeometry();
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry = sourceOsgaRigGeometry->getSourceGeometry();
|
||||
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
|
||||
{
|
||||
sourceOsgaRigGeometry->setSourceGeometry(sourceGeometry);
|
||||
osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
ensureFFP(drawable);
|
||||
|
||||
popRequirements();
|
||||
if (needPop)
|
||||
popRequirements();
|
||||
}
|
||||
|
||||
void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)
|
||||
|
Loading…
x
Reference in New Issue
Block a user